Search found 238 matches

by Autohummer
Mon Nov 24, 2014 5:48 pm
Forum: Commonwealth
Topic: Corporate lawyers vs the Pilgrim! (And you!)
Replies: 0
Views: 3410

Corporate lawyers vs the Pilgrim! (And you!)

This little idea came off a spot of discussion over at the IRC when we came across the topic of the recent Disney acquisition of the Star Wars franchise and how that would affect SW-related mods on Transcendence. Basically, if we now have media corporations willing to send people to court for petty ...
by Autohummer
Tue Jul 01, 2014 4:38 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706338

Re: Transcendence Picture thread

If they get speech sets, would it be too much work to implement experience and veterancy as well? Also, is there an option to mass-refit a large squadron of planes? (Having to fit each plane individually is why I use M2s instead of M1s with strike craft in X3.)
by Autohummer
Thu Jun 12, 2014 7:01 pm
Forum: Commonwealth
Topic: Soundtrack Beta Test
Replies: 19
Views: 10498

Re: Soundtrack Beta Test

Autohummer

Will we have ambient music that changes with the situation?
by Autohummer
Fri Apr 25, 2014 6:33 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 113615

Re: Planning for the 7th Transcendence succession game

Agreed, DynSys succession games often turn Transcendence to a 2D fleet combat simulator/tactical arcade game rather than a game where you are supposed to be an individual adventurer/a small party scraping and scrounging up to survive to the end. Not to mention sorting out the loot gets painful after...
by Autohummer
Fri Apr 25, 2014 5:02 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 113615

Re: Planning for the 7th Transcendence succession game

I think the difficulty of DynSys is no longer in gaining money, instead, it shifts to salvaging in hot zones and taking down Ranx/Ares Dreadnoughts for your first Kiloton Cannon/Ranx DN hull/Area Plasma Archcannon. I argue that the early game is much harder, as enemy numbers and firepower are overwh...
by Autohummer
Mon Apr 21, 2014 4:32 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 113615

Re: Planning for the 7th Transcendence succession game

I am in and eager to recreate the St. Katherine's Star Massacre.
by Autohummer
Wed Apr 09, 2014 5:09 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66196

Re: [New Mod-Tower Defense] Star Genesis 00

I haven't got the time to test the newest version, but can you build the battleship/battlecarrier and use those against the Phobos or are those ships not implemented yet?
by Autohummer
Thu Mar 20, 2014 9:14 am
Forum: Commonwealth
Topic: Merchandise
Replies: 7
Views: 4152

Re: Merchandise

I would be interested too, but the problems are 1) the graphics are subject to change (the EI freighter line, Centuri raider and the ICS has its design changed as the game developed.) 2) I have no idea how much effort it would take to maintain an online store and the cost of producing physical merch...
by Autohummer
Sun Mar 02, 2014 3:35 pm
Forum: Mod Announcements
Topic: Hayari Noosphere
Replies: 12
Views: 8479

Re: Hayari Noosphere

I used to put ships together with BSF, too.

Off the tangent @ RPC how many factions have you planned in SG00? (I guess that's the megaproject, no?)
by Autohummer
Sat Mar 01, 2014 9:53 am
Forum: Mod Announcements
Topic: Hayari Noosphere
Replies: 12
Views: 8479

Re: Hayari Noosphere

Despite the 2-D, the ships are very good looking! Will look further into the mod later.
by Autohummer
Wed Feb 26, 2014 11:35 am
Forum: Mod Announcements
Topic: T42 Gunship
Replies: 4
Views: 3543

Re: T42 Gunship

Yay, new modder! The little ship is pretty fun to play with, and because I am clumsy at playing the game (I now spend more time making ship graphics than actually playing the game,) my ineptitude somewhat lessened the overpoweredness a bit. The cargo-bay is really huge for an IAV, given the standard...
by Autohummer
Fri Feb 21, 2014 8:32 am
Forum: Commonwealth
Topic: What was your first time like?
Replies: 18
Views: 10776

Re: What was your first time like?

I spent half of my first game looking for ways to repair damaged equipment. Then I realised that "damaged" in this game meant "junked beyond recognition" rather than "repairable".

I started with 0.91, I think. It was a few versions before the EI freighter series had new sprites.
by Autohummer
Mon Feb 10, 2014 8:15 am
Forum: Commonwealth
Topic: How did you learn of Transcendence?
Replies: 34
Views: 24204

Re: How did you learn of Transcendence?

It was mentioned once on the Flashtrek forum and that is how I got here.
by Autohummer
Fri Feb 07, 2014 4:53 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706338

Re: Transcendence Picture thread

Double-post on The Ugliest Thing I Have Ever Made (TM) :

Image
by Autohummer
Thu Feb 06, 2014 5:12 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706338

Re: Transcendence Picture thread

A more aesthetically-pleasing version of The Ugliest Thing I Have Ever Made (TM) : http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot151_zpse6f1024b.png The Ugliest Thing I Have Ever Made (TM) is a heavily-modified variant of this ship, in which the modifications most likely involves ripping ...