Search found 238 matches
- Mon Nov 24, 2014 5:48 pm
- Forum: Commonwealth
- Topic: Corporate lawyers vs the Pilgrim! (And you!)
- Replies: 0
- Views: 3410
Corporate lawyers vs the Pilgrim! (And you!)
This little idea came off a spot of discussion over at the IRC when we came across the topic of the recent Disney acquisition of the Star Wars franchise and how that would affect SW-related mods on Transcendence. Basically, if we now have media corporations willing to send people to court for petty ...
- Tue Jul 01, 2014 4:38 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706338
Re: Transcendence Picture thread
If they get speech sets, would it be too much work to implement experience and veterancy as well? Also, is there an option to mass-refit a large squadron of planes? (Having to fit each plane individually is why I use M2s instead of M1s with strike craft in X3.)
- Thu Jun 12, 2014 7:01 pm
- Forum: Commonwealth
- Topic: Soundtrack Beta Test
- Replies: 19
- Views: 10498
Re: Soundtrack Beta Test
Autohummer
Will we have ambient music that changes with the situation?
Will we have ambient music that changes with the situation?
- Fri Apr 25, 2014 6:33 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113615
Re: Planning for the 7th Transcendence succession game
Agreed, DynSys succession games often turn Transcendence to a 2D fleet combat simulator/tactical arcade game rather than a game where you are supposed to be an individual adventurer/a small party scraping and scrounging up to survive to the end. Not to mention sorting out the loot gets painful after...
- Fri Apr 25, 2014 5:02 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113615
Re: Planning for the 7th Transcendence succession game
I think the difficulty of DynSys is no longer in gaining money, instead, it shifts to salvaging in hot zones and taking down Ranx/Ares Dreadnoughts for your first Kiloton Cannon/Ranx DN hull/Area Plasma Archcannon. I argue that the early game is much harder, as enemy numbers and firepower are overwh...
- Mon Apr 21, 2014 4:32 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113615
Re: Planning for the 7th Transcendence succession game
I am in and eager to recreate the St. Katherine's Star Massacre.
- Wed Apr 09, 2014 5:09 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66196
Re: [New Mod-Tower Defense] Star Genesis 00
I haven't got the time to test the newest version, but can you build the battleship/battlecarrier and use those against the Phobos or are those ships not implemented yet?
- Thu Mar 20, 2014 9:14 am
- Forum: Commonwealth
- Topic: Merchandise
- Replies: 7
- Views: 4152
Re: Merchandise
I would be interested too, but the problems are 1) the graphics are subject to change (the EI freighter line, Centuri raider and the ICS has its design changed as the game developed.) 2) I have no idea how much effort it would take to maintain an online store and the cost of producing physical merch...
- Sun Mar 02, 2014 3:35 pm
- Forum: Mod Announcements
- Topic: Hayari Noosphere
- Replies: 12
- Views: 8479
Re: Hayari Noosphere
I used to put ships together with BSF, too.
Off the tangent @ RPC how many factions have you planned in SG00? (I guess that's the megaproject, no?)
Off the tangent @ RPC how many factions have you planned in SG00? (I guess that's the megaproject, no?)
- Sat Mar 01, 2014 9:53 am
- Forum: Mod Announcements
- Topic: Hayari Noosphere
- Replies: 12
- Views: 8479
Re: Hayari Noosphere
Despite the 2-D, the ships are very good looking! Will look further into the mod later.
- Wed Feb 26, 2014 11:35 am
- Forum: Mod Announcements
- Topic: T42 Gunship
- Replies: 4
- Views: 3543
Re: T42 Gunship
Yay, new modder! The little ship is pretty fun to play with, and because I am clumsy at playing the game (I now spend more time making ship graphics than actually playing the game,) my ineptitude somewhat lessened the overpoweredness a bit. The cargo-bay is really huge for an IAV, given the standard...
- Fri Feb 21, 2014 8:32 am
- Forum: Commonwealth
- Topic: What was your first time like?
- Replies: 18
- Views: 10776
Re: What was your first time like?
I spent half of my first game looking for ways to repair damaged equipment. Then I realised that "damaged" in this game meant "junked beyond recognition" rather than "repairable".
I started with 0.91, I think. It was a few versions before the EI freighter series had new sprites.
I started with 0.91, I think. It was a few versions before the EI freighter series had new sprites.
- Mon Feb 10, 2014 8:15 am
- Forum: Commonwealth
- Topic: How did you learn of Transcendence?
- Replies: 34
- Views: 24204
Re: How did you learn of Transcendence?
It was mentioned once on the Flashtrek forum and that is how I got here.
- Fri Feb 07, 2014 4:53 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706338
- Thu Feb 06, 2014 5:12 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706338
Re: Transcendence Picture thread
A more aesthetically-pleasing version of The Ugliest Thing I Have Ever Made (TM) : http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot151_zpse6f1024b.png The Ugliest Thing I Have Ever Made (TM) is a heavily-modified variant of this ship, in which the modifications most likely involves ripping ...