Search found 1531 matches

by shanejfilomena
Thu Apr 28, 2011 9:04 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66248

Re: Dynamic Systems

ok: so giving you the toys DID help you see my idea better:) ( remember: my stuff runs on borrowed Unids for testing : so you got to add your own to the code to make it run ) http://paste.neurohack.com/view/YdghU/ Here is two versions of the V6: commonwealth and Ares made ( but the Sov is set at Set...
by shanejfilomena
Thu Apr 28, 2011 5:10 am
Forum: Mod Announcements
Topic: R/C Scout auton V1.5 (NEW)
Replies: 16
Views: 10209

Re: [Updating] R/C Scout auton

I found a Salvager looking ship: tiny thing called itself a Scout ( i have alot of things in my folder to try out )........is that it ? EDIT :Oh nvm: I found it, it is a Salvager Scout from something else: yours is a 300D with a steering wheel and no cupholders. LOL : great work you have there , I a...
by shanejfilomena
Thu Apr 28, 2011 4:44 am
Forum: Ideas & Suggestions
Topic: Corporate Enmity
Replies: 7
Views: 3430

Re: Corporate Enmity

ok: here is a thought from an empty mind : Rasiermesser is a contract merchant to the Corporation gone wild: like Douglas , Fairchild, Grummen, Lockheed......these companies are practically in their own Sovereign States on Company Property. Rasiermesser is very much this way: their own R&D, they sho...
by shanejfilomena
Thu Apr 28, 2011 4:16 am
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 11020

Re: Hacking the Iocrym Neural Network

@ erik dela cruz :

The code for the vault changes with every game : you get the code from the Point Juno Command station ( which is why you must fight to keep it alive )
And I will shut up now because I know too much and Decker wants to put the "Cute" in Execute on my head.
by shanejfilomena
Thu Apr 28, 2011 1:39 am
Forum: Ideas & Suggestions
Topic: Sister ships
Replies: 5
Views: 2818

Re: Sister ships

that is actually on the menu in a way : I observe that the Mod Makers have this Bend to the ships that are going in that direction : the latest Mod : Black Market1.4 (http://xelerus.de/index.php?s=mod&id=905 ) is virtually giving the BM it's own fleet of Defenders : the Player Drones Mod ( http://xe...
by shanejfilomena
Thu Apr 28, 2011 1:30 am
Forum: Ideas & Suggestions
Topic: Corporate Enmity
Replies: 7
Views: 3430

Re: Corporate Enmity

I had searched the .xml files over a question asked if the BFG was valuable to Dvalin......and I got the same inspiration to ask this very question because obviously they are doing " research" into weapons and shields: the Ares have their own stuff, the Sung do.....but they are selling or getting lo...
by shanejfilomena
Thu Apr 28, 2011 1:23 am
Forum: Ideas & Suggestions
Topic: Pilgrim Slash Freelancers?
Replies: 37
Views: 14425

Re: Pilgrim Slash Freelancers?

I could replicate the results, but I don't think its really necessary. Right now I'm struggling A. making them start with roughly level accurate equipment, and B. making the dockscreen work (it crashes every time I dock) Custom dock screen or just a regular station screen? because a regular one is ...
by shanejfilomena
Thu Apr 28, 2011 1:05 am
Forum: Commonwealth
Topic: Suicide Freighter
Replies: 8
Views: 3913

Re: Suicide Freighter

The Rogue fleet need some more expansion. And I guess I've only gotten the suicide freighter once, mostly because I almost never take the "escort Freihter carrying Pteracnium ore" missions. There are actually more then one such mission ,that involve the freighters " carrying pteracnium " that I can...
by shanejfilomena
Wed Apr 27, 2011 8:59 pm
Forum: The Drawing Board
Topic: Sandbox?
Replies: 17
Views: 8328

Re: Sandbox?

EXACTLY : but I think it needs : transport will lay mines in the path (setq mineLayer (sysCreateShip &scRogueCat; ambushPos &svRogueCat;)) (objSetData mineLayer "MinePos" ambushPos) ; Create a bunch of mines in addition (for i 0 (random 10 20) (sysCreateWeaponFire &itStaticPoop; mineLayer (sysVector...
by shanejfilomena
Wed Apr 27, 2011 6:24 pm
Forum: The Drawing Board
Topic: Sandbox?
Replies: 17
Views: 8328

Re: Sandbox?

I think the reason it died out as a development could be the Standard Behavior of a SandBox : I learned this code as small child : ( block nil Syscreate sandbox; Attract Cat poop; Place it where the Player will find it ; ) I enjoy Prophet's mod work, it is more then obvious that there was a great de...
by shanejfilomena
Wed Apr 27, 2011 5:47 pm
Forum: Beginner's Luck
Topic: Funny things about Trans......
Replies: 29
Views: 13084

Re: Funny things about Trans......

I activate the Arena : But THEN: I get an idea and having the Arena Active is a " got to hurry up" thing before I forget the plan of the Idea of what I want to do : like become a Smuggler and run missions for the Black market; Or go ahead and take that embarrassing waste of Fleet resources called th...
by shanejfilomena
Wed Apr 27, 2011 5:38 pm
Forum: Beginner's Luck
Topic: Weapon installing/Changing?
Replies: 8
Views: 4816

Re: Weapon installing/Changing?

@ PM : Correct: I was just running with my "Strange Game" Experiences: I first discovered a Sung Citadel ( before Charon ) as well as a Ringer ( I still can not understand THAT ( now that I have more experience ) : the game has never replicated that pattern to date. I have used the Spheres to power ...
by shanejfilomena
Wed Apr 27, 2011 3:41 pm
Forum: Mod Announcements
Topic: Black Market BM
Replies: 22
Views: 11945

Re: Black Market BM

LOL : I often try to make tests show up and often so I don;t have to chase them very far :) LAST NIGHT :O the kronosaurus ran me off a station ( my stray shot kind of upset the BM and they chased me off ) However: Had that ship carried a Particle weapon I would have died. So I think the presence of ...
by shanejfilomena
Wed Apr 27, 2011 9:16 am
Forum: Ideas & Suggestions
Topic: [suggestion] Mission / scripting framework
Replies: 7
Views: 5650

Re: [suggestion] Mission / scripting framework

Found items in your model : Not that they take anything away from it, I still enjoy having it in my game. I took the mining exploration and was distracted by my puppies so I missed the very impatient window the mining ship gives you before it gates out : however, I returned to the station and : mism...
by shanejfilomena
Wed Apr 27, 2011 7:59 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66248

Re: Dynamic Systems

I was talking of a station being destroyed , not the ships : your stations deploy escape pods, right? I was assuming that they were since the ships do , the stations would as well : I never actually checked your code to see if they do , To get you the Understanding of what I am talking about I will...