Search found 97 matches

by bluesaberist
Tue Dec 02, 2008 1:59 am
Forum: Announcements
Topic: 5th Anniversary!
Replies: 10
Views: 7713

Frontier is one of those games that ranks with Super Mario Bros. and Sonic the Hegehog. It Rocks!!!!
by bluesaberist
Wed Nov 19, 2008 3:47 am
Forum: Gaming
Topic: Roleplay: The Forum, The Castle and The Players
Replies: 18
Views: 10146

"That cell sir," said the alien. Mark looked down though the clear panel as he tried to keep himself acting the part of a cold blooded killer looking for a subject to experiment on. The alien went on, "It just came out of sleep, and doesn't know where it is." Seeing his chance, Mark coolly pulled hi...
by bluesaberist
Sat Nov 01, 2008 3:09 am
Forum: Shipyards
Topic: Getting back into it
Replies: 13
Views: 6122

Thanks Atarlost for your solution. Now my god-ish weapon will work without annoying me to death!
by bluesaberist
Thu Oct 30, 2008 2:24 am
Forum: Shipyards
Topic: Getting back into it
Replies: 13
Views: 6122

Another question, will the weapon switch code work with launchers?
by bluesaberist
Thu Oct 30, 2008 2:10 am
Forum: Shipyards
Topic: Getting back into it
Replies: 13
Views: 6122

Your locked angle weapon didn't work. It gave me ghost weapons. Maybe it has to do with the difference between .99a and .99c? Could you test your code in .99c and see if it works?
by bluesaberist
Wed Oct 29, 2008 2:02 am
Forum: Shipyards
Topic: Getting back into it
Replies: 13
Views: 6122

Is it possible that the switching function doesn't work in .99c? Because I just tried it with the latest code and it didn't work.
by bluesaberist
Sat Oct 25, 2008 7:23 pm
Forum: Shipyards
Topic: Getting back into it
Replies: 13
Views: 6122

Getting back into it

So I forgot the game for a few months. Crysis will do that to you. But now I'm getting back into the swing of things. I go back to the Transcendence site expecting maybe to see .99. Instead I get a minor surprise in that .99c is out! Boy, the things that can happen when your away. Anyhow, I decided ...
by bluesaberist
Mon Jul 28, 2008 10:40 pm
Forum: Ideas & Suggestions
Topic: Switching ships
Replies: 5
Views: 3051

Ok, so maybe it wont work. That is a pretty funny idea you came up with. Maybe that's what we could do when we want to change ships. Just exit the game and change them. :wink:
by bluesaberist
Mon Jul 28, 2008 9:45 pm
Forum: Ideas & Suggestions
Topic: Switching ships
Replies: 5
Views: 3051

The difference is that you are not switching .xml files. It has been awhile since I tried it, but it seems to me that you can change the constant values in the .xml files without messing up the game's save files.
by bluesaberist
Mon Jul 28, 2008 6:50 pm
Forum: Ideas & Suggestions
Topic: Switching ships
Replies: 5
Views: 3051

Switching ships

I came up with a new method for switching ships that could make it plausible much sooner. You know how the capacity, device slots, etc. are all defined by constants? Instead of using constants, use some kind of function that decides what values should go there. This could also be made to work for th...
by bluesaberist
Sat Mar 22, 2008 4:14 am
Forum: Ideas & Suggestions
Topic: power manuevers
Replies: 4
Views: 2594

Acually, it sounds like something easily implemented in today's electronics: A single large (or collection of small) capacitor that charges up while (whatever the object/ship/toy) is running normaly. Then it could discharge a lot of power in a short burst. Just like capacitor weapons! (Why do I thin...
by bluesaberist
Mon Mar 10, 2008 2:50 am
Forum: Closed bug reports
Topic: Uh... the wierdest bug of all...
Replies: 6
Views: 3987

Well I don't know anything about the friendly phobos, but I do know why you got rewarded (I think). The mission was a plot by whoever owned the frieghter to destroy the station. The frieghter was a flying bomb, set to blow up when it docked. I had it happen once. It totaly surprised me. Needless to ...
by bluesaberist
Sat Mar 08, 2008 3:21 am
Forum: Ideas & Suggestions
Topic: The "gate" command.
Replies: 3
Views: 2373

The "gate" command.

Right now, when something other that the player gates gates out of a system, it is gone forever. Shouldn't the ships go to the next system? That would make the most sense. It would also help the antarctica mission. The last time I played, when I got to the specail carrier to get the mission, my leve...
by bluesaberist
Sat Mar 08, 2008 3:08 am
Forum: Ideas & Suggestions
Topic: Ship types and AI
Replies: 7
Views: 3515

I was thinking maybe a kamakazi type ship. It would do suicide runs and then blow the reactor with a big plasma explosion. Swarming ships that try to block all of your weapons, and keep apearring out of nowhere. For general actions: Ships that do missions, and that could sometimes ask you to help th...
by bluesaberist
Thu Mar 06, 2008 4:46 am
Forum: Commonwealth
Topic: Sisters of Domina: Soverign = CW
Replies: 4
Views: 3439

I definetly agree with you. It make no sense for sisters to be CW. The sister should be their own soverein, with differen't attributes. I think they should be to-the-death enemys to the Penitence. (The penitence are for the other "god like being" Oracus, right?) By to-the-death I mean that if both s...