Search found 2623 matches

by george moromisato
Mon Mar 06, 2006 5:07 pm
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 18593

I think it is important because I think facing endless swarms of annoying fighters, or spending a lot of time killing a cap ship and having another appear immediately to take it's place, is one of the two drawbacks of the late game. The other being lack of viable ship device setup combinations. Coo...
by george moromisato
Mon Mar 06, 2006 5:00 pm
Forum: Commonwealth
Topic: late game troubles
Replies: 16
Views: 14074

I agree with this. The late game needs more friendly encounters and more interesting enemy encounters (there's no real equivalent to getting hit with a cyberattack, for instance). I've got some ideas planned for the next version(s): Teratons: These are basically the 'evil' version of Ringers. They w...
by george moromisato
Mon Mar 06, 2006 5:47 am
Forum: Closed bug reports
Topic: Bug/Error: Captain's Primer
Replies: 5
Views: 4993

Good catch! Thanks.
by george moromisato
Mon Mar 06, 2006 4:28 am
Forum: Shipyards
Topic: Ideas for star system topology in extensions
Replies: 6
Views: 5671

Only one problem though. Say that you have already been to C2 and C3 then later go to MyNewNode. Would the new gate just appear out of nowhere? When going through C2 and C3 would those both have gates to MyNewNode even if there is a chance that there are no gates to that system? Just like today, th...
by george moromisato
Mon Mar 06, 2006 4:21 am
Forum: Ideas & Suggestions
Topic: Suggestion: Fuel Expansion
Replies: 1
Views: 3293

I haven't thought about fuel expansion tanks, mostly because I think it's not too much of a sacrifice to use cargo space--but I could be wrong. Right now when you refuel your ship, the fuel is consumed and no longer counts as mass. This is slightly unrealistic, but it averages out (in reality, the f...
by george moromisato
Mon Mar 06, 2006 4:16 am
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 18593

Thank you for answering, and yes it makes sense. But I meant for the maxShips to be a limit to the total number of ships that the station is allowed to call for... Oh, I get it now. It's not a trivial change because I will have to add a new variable for all stations. Is this something for a mod? If...
by george moromisato
Mon Mar 06, 2006 12:26 am
Forum: Shipyards
Topic: Ideas for star system topology in extensions
Replies: 6
Views: 5671

Ideas for star system topology in extensions

These are some ideas for how I'm going to implement changing the star system topology from extensions. Please let me know what you think. 1. Allow StarSystemDescription elements within extensions. This will allow an extension to override an existing star system definition. This is probably the first...
by george moromisato
Mon Mar 06, 2006 12:05 am
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 18593

Re: Mod wants

Just one: maxShips="x" for reinforcements to a station. Ships stop coming once x of them already have. In practice, minShips already does what you want. The station does not call for reinforcements if it already has at least minShips. So you should be able to set minShips to "x" and make sure that ...
by george moromisato
Sun Mar 05, 2006 5:30 pm
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 18593

That's an overwhealming list!

Is there any way that you can pick ONE feature from that list that would add the most value? Also, can you tell me for that one feature what you're trying to do with it?

That will maximize your chances of getting the feature in the next release.
by george moromisato
Sun Mar 05, 2006 3:32 pm
Forum: Off-Topic
Topic: Hi and Thank you for the new board
Replies: 16
Views: 15661

Oops! Sorry about that--I thought avatars were enabled by default.

I've enabled it now. Thanks!
by george moromisato
Sun Mar 05, 2006 4:31 am
Forum: Shipyards
Topic: Some changes in the next version
Replies: 14
Views: 9491

Some changes in the next version

Since people are creating such cool mods, I want to make sure everyone knows what's coming in the next few versions so you can plan appropriately. For the next version, I have split the Transcendence.xml file into several files. There will still be a main Transcendence.xml file, but there will also ...
by george moromisato
Sat Mar 04, 2006 11:51 pm
Forum: Ideas & Suggestions
Topic: Welcome!
Replies: 0
Views: 19621

Welcome!

Transcendence is still in development and everyone has the opportunity to contribute to the game by reporting bugs and making suggestions for future enhancements.

If you've got a suggestion for how to make the game better, please post it here.
by george moromisato
Sat Mar 04, 2006 11:51 pm
Forum: Bug Reports & Tech Support
Topic: Welcome!
Replies: 0
Views: 15418

Welcome!

Transcendence is still in development and everyone has the opportunity to contribute to the game by reporting bugs and making suggestions for future enhancements. If you think you've found a bug in the game, please report it here. If the game has crashed, please include the relevant snippet from the...