Search found 1449 matches
- Fri Aug 29, 2014 10:47 pm
- Forum: Beginner's Luck
- Topic: Operating in a squadron
- Replies: 11
- Views: 7971
Operating in a squadron
In the later systems, the player is often assigned a squadron of Centurions or Britannias to assault a target or escort a convoy. Alongside this, the player also receives wingmen throughout the game by completing specific objectives(such as going to the officer's club after achieving a certain rank ...
- Wed Aug 27, 2014 8:49 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24979
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
Turrets shooting down projectiles: This is theoretically a very good idea, and I have actually put ICX devices on stations before. However it's a sad fact right now that point defense systems are buggy as hell. Unless they've got friendly fire disabled, having turrets try to shoot down incoming pro...
- Wed Aug 27, 2014 1:52 am
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24979
Stations' "Wasp's Nest" AI somewhat obsolete by late game
In my most recent game, I realized that every station in the game save for those belonging to the Ferians and Teratons seems to follow the same defensive AI, regardless of sovereign. In essence, this routine involves docking at or orbiting a station until (A) a hostile entity is detected within a gi...
- Mon Aug 25, 2014 12:35 pm
- Forum: Commonwealth
- Topic: How did you learn of Transcendence?
- Replies: 34
- Views: 24220
Re: How did you learn of Transcendence?
Myself as well. Someone with good writing skills ought to update the page over there. It's a fairly popular wiki and could be an excellent way to bring in more players.pip wrote:Same.PM wrote:TVTropes.
- Mon Aug 25, 2014 2:24 am
- Forum: Commonwealth
- Topic: What are some well-designed game web sites?
- Replies: 10
- Views: 7284
Re: What are some well-designed game web sites?
On most game websites I've seen, there's a collection of information on the game's plot. Organizing a tab like that would be a great help(especially considering the huge quantity of factions is a bit intimidating to new players), and would also let more people gain insight into the game's storyline,...
- Sun Aug 24, 2014 2:38 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Engine trail glitch at St. Kat's
- Replies: 2
- Views: 3586
Engine trail glitch at St. Kat's
Twice now I've noticed that the AI freighters docked at the ringworld in St. Katherine's Star seem to have their engines on constantly, pushing inward toward the planet but not moving. This does not appear to be a problem for the smaller ships, though that could simply be something I missed. I unfor...
- Sun Aug 24, 2014 2:14 am
- Forum: Bug Reports & Tech Support
- Topic: Molotoks don't realize they're unarmed
- Replies: 1
- Views: 2527
Molotoks don't realize they're unarmed
Molotoks attack using two limited ammunition weapons: the Dragonfly missiles and the MAG Launcher, which deplete when used as expected. However, when the ammunition runs out, the Molotok continues to act as if it is armed, circling around the ship it is targeting and easily being cherry tapped to de...
- Sun Aug 24, 2014 2:05 am
- Forum: Bug Reports & Tech Support
- Topic: [1.3] Auton Equipment Sells More?
- Replies: 2
- Views: 3630
Re: [1.3] Auton Equipment Sells More?
Couldn't this be fixed by giving the autons special versions of their more high end equipment that players cannot directly use(similar to the CSC Damage Control Party)?
- Sun Aug 24, 2014 1:49 am
- Forum: Bug Reports & Tech Support
- Topic: Multiple missions?
- Replies: 1
- Views: 2971
Re: Multiple missions?
I can confirm this. Particularly once you complete one of the missions.