Search found 564 matches
- Sat Aug 02, 2014 11:59 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130579
Re: Homeworld-style Adventure Study MKII
Great: I think that the Dock can be either a station, or a ship with 0 movement, it's supposed to be blown up really early on in any case. @RPC you don't need to worry about squadrons just yet, just get the dockscreens in order to spawn ships which then become essentially PSD wingmen/autons. I think...
- Thu Jul 31, 2014 12:31 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130579
Re: Homeworld-style Adventure Study MKII
Please do Rerender.
The Banana shape is intentional and desired: the immense scale of the ship will be self evident from it's other stats, and besides the sprite should match George's Exponential scale for measure of size.
And yes, we will need the shipyard too, at least for a placeholder.
The Banana shape is intentional and desired: the immense scale of the ship will be self evident from it's other stats, and besides the sprite should match George's Exponential scale for measure of size.
And yes, we will need the shipyard too, at least for a placeholder.
- Tue Jul 29, 2014 9:24 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130579
Re: Homeworld-style Adventure Study MKII
That looks Great TVR, I wish I could contribute more, StealthX501, you can find a 40 facings version of the ship graphics on the original thread though by now we want at least 120 facings for the ship since it is fully supported.
- Sun Jul 27, 2014 8:38 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130579
Re: Homeworld-style Adventure Study MKII
I and Autohummer initially came up with the idea, RPC recently did some nice (but incomplete) coding for the playership, and Autohummer has been inactive for the past six months or so. Unfortunately I cannot code (I could wrestle with dockscreens, and maybe get some things working but it would take ...
- Sun Jul 27, 2014 8:44 am
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113614
Re: Planning for the 7th Transcendence succession game
Go ahead and Add Starcastle, then reopen the edited poll.
- Sat Jul 26, 2014 8:08 pm
- Forum: Shipyards
- Topic: @George: Are we allowed to mod Official (paid) Extensions?
- Replies: 7
- Views: 3953
Re: @George: Are we allowed to mod Official (paid) Extension
> stronger, sexier ships
> Beefy Dinosaur that just looks far too powerful
> Beefy Dinosaur that just looks far too powerful
- Sat Jul 26, 2014 5:57 pm
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 218572
Re: Shrike's Mines & Missiles ++
I reckon that remixes of the vanilla sounds are good candidates, but first of all, I wanna hear them!if you can provide good sounds to George on his terms they'll probably show up in future versions of the game.
- Sat Jul 26, 2014 5:40 pm
- Forum: Ideas & Suggestions
- Topic: Further irradiation should shorten time to death
- Replies: 6
- Views: 4099
Re: Further irradiation should shorten time to death
[...] As an actual biologist (Well, almost*) I am massively opposed to stupid deadEarth style mutations. But a more realistic take on an in-universe trial would be for the teratons to be trialling anti-radiation treatments and modifications. With this system, you'd get the treatment *before* exposu...
Re: Star-Made
Thanks for telling me about this; looks awesome.
- Tue Jul 22, 2014 10:48 am
- Forum: Mod Announcements
- Topic: [Updated] Useful Items Dockscreens
- Replies: 6
- Views: 5108
Re: [Updated] Useful Items Dockscreens
I have also been suffering these crashes
- Mon Jul 21, 2014 9:06 am
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113614
- Mon Jul 21, 2014 6:58 am
- Forum: Commonwealth
- Topic: Corporate Command Game Balance
- Replies: 24
- Views: 14474
Re: Corporate Command Game Balance
I'm still seeing armor problems with the Manticore. Novaya and Meteorsteel are the only effect resistant armors and they just don't show up. Especially considering that it needs 6 segments and light and heavy meteorsteel show up in 1d4s when they do. The second Novaya type isn't even showing up in ...
- Sun Jul 20, 2014 12:09 am
- Forum: Shipyards
- Topic: Offering free code/modding help
- Replies: 19
- Views: 12340
Re: Offering free code/modding help
The dockscreen map (alpha, prone to change over time!) should look something like this: ships interior This is a placeholder text, you can go to the cargo hold, the manufactury or the Docking bay Actions: (includes default actions) [L]ink weapons => goes to PSD linkweapons [D]ocking bay => goes to d...
- Sat Jul 19, 2014 4:40 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706174
Re: Transcendence Picture thread
I can't quite see who is winning there: the flood has taken over the arcology ring, but I see a significant portion of radiated Flood ships: and do flooded zombies continue to use the Radiation lancer as a primary weapon, thus proliferating the infection?
- Thu Jul 17, 2014 8:53 pm
- Forum: Shipyards
- Topic: Offering free code/modding help
- Replies: 19
- Views: 12340
Re: Offering free code/modding help
Alright, I'm going to ask for a small chunk of code for Mothership Mod. I need a currency called Resource Units, or "RU" for short, it shall be "earned" in several ways, one of them similar to how you do it in Star Genesis, through salvaging wrecks though you'll need to specify how you determine the...