Search found 564 matches

by FourFire
Sat Aug 02, 2014 11:59 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130579

Re: Homeworld-style Adventure Study MKII

Great: I think that the Dock can be either a station, or a ship with 0 movement, it's supposed to be blown up really early on in any case. @RPC you don't need to worry about squadrons just yet, just get the dockscreens in order to spawn ships which then become essentially PSD wingmen/autons. I think...
by FourFire
Thu Jul 31, 2014 12:31 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130579

Re: Homeworld-style Adventure Study MKII

Please do Rerender.

The Banana shape is intentional and desired: the immense scale of the ship will be self evident from it's other stats, and besides the sprite should match George's Exponential scale for measure of size.

And yes, we will need the shipyard too, at least for a placeholder.
by FourFire
Tue Jul 29, 2014 9:24 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130579

Re: Homeworld-style Adventure Study MKII

That looks Great TVR, I wish I could contribute more, StealthX501, you can find a 40 facings version of the ship graphics on the original thread though by now we want at least 120 facings for the ship since it is fully supported.
by FourFire
Sun Jul 27, 2014 8:38 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130579

Re: Homeworld-style Adventure Study MKII

I and Autohummer initially came up with the idea, RPC recently did some nice (but incomplete) coding for the playership, and Autohummer has been inactive for the past six months or so. Unfortunately I cannot code (I could wrestle with dockscreens, and maybe get some things working but it would take ...
by FourFire
Sun Jul 27, 2014 8:44 am
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 113614

Re: Planning for the 7th Transcendence succession game

Go ahead and Add Starcastle, then reopen the edited poll.
by FourFire
Sat Jul 26, 2014 8:08 pm
Forum: Shipyards
Topic: @George: Are we allowed to mod Official (paid) Extensions?
Replies: 7
Views: 3953

Re: @George: Are we allowed to mod Official (paid) Extension

> stronger, sexier ships

> Beefy Dinosaur that just looks far too powerful
by FourFire
Sat Jul 26, 2014 5:57 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 218572

Re: Shrike's Mines & Missiles ++

if you can provide good sounds to George on his terms they'll probably show up in future versions of the game.
I reckon that remixes of the vanilla sounds are good candidates, but first of all, I wanna hear them!
by FourFire
Sat Jul 26, 2014 5:40 pm
Forum: Ideas & Suggestions
Topic: Further irradiation should shorten time to death
Replies: 6
Views: 4099

Re: Further irradiation should shorten time to death

[...] As an actual biologist (Well, almost*) I am massively opposed to stupid deadEarth style mutations. But a more realistic take on an in-universe trial would be for the teratons to be trialling anti-radiation treatments and modifications. With this system, you'd get the treatment *before* exposu...
by FourFire
Thu Jul 24, 2014 6:12 am
Forum: Gaming
Topic: Star-Made
Replies: 2
Views: 9357

Re: Star-Made

Thanks for telling me about this; looks awesome.
by FourFire
Tue Jul 22, 2014 10:48 am
Forum: Mod Announcements
Topic: [Updated] Useful Items Dockscreens
Replies: 6
Views: 5108

Re: [Updated] Useful Items Dockscreens

I have also been suffering these crashes
by FourFire
Mon Jul 21, 2014 6:58 am
Forum: Commonwealth
Topic: Corporate Command Game Balance
Replies: 24
Views: 14474

Re: Corporate Command Game Balance

I'm still seeing armor problems with the Manticore. Novaya and Meteorsteel are the only effect resistant armors and they just don't show up. Especially considering that it needs 6 segments and light and heavy meteorsteel show up in 1d4s when they do. The second Novaya type isn't even showing up in ...
by FourFire
Sun Jul 20, 2014 12:09 am
Forum: Shipyards
Topic: Offering free code/modding help
Replies: 19
Views: 12340

Re: Offering free code/modding help

The dockscreen map (alpha, prone to change over time!) should look something like this: ships interior This is a placeholder text, you can go to the cargo hold, the manufactury or the Docking bay Actions: (includes default actions) [L]ink weapons => goes to PSD linkweapons [D]ocking bay => goes to d...
by FourFire
Sat Jul 19, 2014 4:40 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706174

Re: Transcendence Picture thread

I can't quite see who is winning there: the flood has taken over the arcology ring, but I see a significant portion of radiated Flood ships: and do flooded zombies continue to use the Radiation lancer as a primary weapon, thus proliferating the infection?
by FourFire
Thu Jul 17, 2014 8:53 pm
Forum: Shipyards
Topic: Offering free code/modding help
Replies: 19
Views: 12340

Re: Offering free code/modding help

Alright, I'm going to ask for a small chunk of code for Mothership Mod. I need a currency called Resource Units, or "RU" for short, it shall be "earned" in several ways, one of them similar to how you do it in Star Genesis, through salvaging wrecks though you'll need to specify how you determine the...