Search found 163 matches

by Tiber
Fri Dec 06, 2019 5:05 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 28406

Re: 1.9 Alpha 3

Doing a run, i truly like the step up of this one !
Well done George and team !
by Tiber
Fri Dec 06, 2019 5:04 am
Forum: Ideas & Suggestions
Topic: Device Size AND Device Slots
Replies: 3
Views: 9022

Re: Device Size AND Device Slots

i like my archcannon on my wolfy, it is 40% domina, and having a blast ;-) Seriously tho, similar suggestions have been made for sizes in gear / reactor ect, to fit to ship size. Time will tell if George wants it in his game. For example the current alpha version is a major step up, i like it, even ...
by Tiber
Fri Dec 06, 2019 4:53 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 14126

Re: How to force the fabricators to pay off?

The current stable version is a fine game. If u try a new one, go El500 class freighter, and stick to omni weapons. ( omni laser -> omni particle -> omni ion ) Also deactivate (hotkey B) your shield straight at start, and even unequip your shield and sell it (fuel wise). This should help greatly for...
by Tiber
Tue Nov 26, 2019 5:11 pm
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 10787

Re: Reactor Weight Limitation and More Reactors

Quite alot more is possible whit reactors. For example, Have bigger reactors to power bigger engines, this can be Energy Volume ( currently ingame weight) Weight 1 can be small weight -> ect ect -> weight 10 can be dreadnought And more power for better shields weapons and equipment can be Energy Den...
by Tiber
Tue Nov 26, 2019 4:42 pm
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 28406

Re: 1.9 Alpha 3

Aahhh, time for a full run ^^
by Tiber
Sat Nov 16, 2019 7:41 pm
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 7165

Re: Mining 2019

Adding missions without addressing what makes current mining an unpleasant experience will not make them more fun. It will just make those missions a drag, especially if volume or damage thresholds are not communicated to the player. Player could wonder why his mining laser is not working when the ...
by Tiber
Sat Nov 16, 2019 5:57 pm
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 35321

Re: Questions about saved games

wow folks, lots of text and miscommunication in this thread he asks for: 1; a standard save / load system, (disregarding permadeath) 2; not making this THE standard, but rather the noob option ( a little box whit the V checked for new players / customers, in relation to a better beginner experience ...
by Tiber
Sat Nov 16, 2019 5:29 pm
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 7165

Re: Mining 2019

Yes i recognise this boring stuff that comes whit mining. Maybe Ranx mining drone who mine and haul, while u do the guard duty for your drones? Maybe even assign drones or wingmen to this guard duty? The current pirate Borers can come in different flavours. Mining stations could give missions to ext...
by Tiber
Tue Sep 24, 2019 8:07 pm
Forum: Commonwealth
Topic: Steam Workshop and Multiverse Content
Replies: 5
Views: 12363

Re: Steam Workshop and Multiverse Content

Song wrote:
Tue Sep 24, 2019 8:02 pm
Download them, create an Extensions folder in the directory that steam has installed the game in, then add the mods to that folder

To be clear, the folder u create, must be names exactly ''Extensions''
By default it is not there where your game is installed.
by Tiber
Tue Sep 24, 2019 8:01 pm
Forum: Bug Reports & Tech Support
Topic: Missing Stargate in Corporate Command
Replies: 2
Views: 8784

Re: Missing Stargate in Corporate Command

Dit u use your Explorere drone?
If not, u can get one in St. kat, or buy one at a drone shop.
Regular system maps also show u the stargates, not sure about military system maps tho.....


If all the above fails, repost.
by Tiber
Thu Sep 19, 2019 6:25 pm
Forum: Stable (v1.7) Bug Reports
Topic: Critical bug 1.8 stable And 1.9 beta
Replies: 0
Views: 75843

Critical bug 1.8 stable And 1.9 beta

Result; cannot continue game / saved in Multiverse see image link: https://i.ibb.co/2NPQ0jp/Later-Redirect.jpg https://ibb.co/hfHjxKT <a href="https://ibb.co/hfHjxKT"><img src="https://i.ibb.co/hfHjxKT/Later-Redirect.jpg" alt="Later-Redirect" border="0"></a> https://i.ibb.co/2NPQ0jp/Later-Redirect.j...
by Tiber
Sun Sep 15, 2019 12:30 pm
Forum: Commonwealth
Topic: Concepts from other Games
Replies: 1
Views: 8053

Re: Concepts from other Games

So far there are a lot of good idea's on this forum, some of which describe a similar way of what u suggested. The regional or linear progression ''break'' would require backtracking. And altho i always backtrack due to my trading/mining playstyle, i can imagine u would rather not if your going for ...
by Tiber
Sun Sep 15, 2019 11:41 am
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 11260

Re: Storyline in Eternity Port

AssumedPseudonym wrote:
Tue Sep 10, 2019 7:57 pm
 He’s adding The Near Stars topology to Stars of the Pilgrim as an expansion option for to add for anybody who has the Eternity Port adventure. It’s apparently going to work similar to Corporate Command,

Ahh, that for sure now? Would be nice to see that happen ^^
by Tiber
Tue Sep 10, 2019 5:01 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 12051

Re: George's hi-res renders of Transcendence Ships

AssumedPseudonym wrote:
Tue Sep 10, 2019 5:53 am
 I expect it’s one helluva time sink, heh.
hehehe. good point ;-)
by Tiber
Tue Sep 10, 2019 4:58 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 11260

Re: Storyline in Eternity Port

Nothing solid, he opted about it on one of his twitch sessions.