Search found 732 matches
- Fri Mar 07, 2014 7:14 am
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44610
Re: Succession #6 Corporate Command Sneak Peek
And I wouldn't have hesitated to swap out that Yoroi MX for that Nephren X1 shield generator or plasma shield generator in your hold, as soon as I got either--both offer better recharge rate than that Yoroi, and are higher level shields. I'd also save any shield enhancers for higher level shields an...
- Fri Feb 28, 2014 7:22 am
- Forum: Commonwealth
- Topic: Corporate Command Game Balance
- Replies: 24
- Views: 14474
Re: Corporate Command Game Balance
Thank you--that's very helpful. I definitely like the idea of more armor for the Manticore. In theory, you should be able to use Mules to carry stuff beyond the Constellation's cargo hold, no? Wouldn't that offset the limited cargo space? The problem with relying on the mule to hold additional item...
- Fri Feb 28, 2014 6:09 am
- Forum: Beginner's Luck
- Topic: Dvalin, the missing scientist
- Replies: 9
- Views: 6371
Re: Dvalin, the missing scientist
Since corporate command came out, I've never been able to find him. Might be worth some investigationing to see if something's bugged. In previous versions I think he was always in Jiang's Star. I've noticed this as well. Six games in a row and reaching every system, he's nowhere to be found. I thi...
- Fri Feb 28, 2014 4:29 am
- Forum: Commonwealth
- Topic: Corporate Command Game Balance
- Replies: 24
- Views: 14474
Re: Corporate Command Game Balance
Manticore: I'd suggest having a little easier access to meteorsteel-based armors for this ship, so as to allow its worth to get past the radiation and ion effects. My few run-throughs with this ship had me begging for such armor in early/mid game, though not enough segments could be found...I died h...
- Wed Feb 26, 2014 8:24 pm
- Forum: Ideas & Suggestions
- Topic: A few ideas and suggestions
- Replies: 10
- Views: 6517
Re: A few ideas and suggestions
2) that has always been bugging me. I also like to see a bigger range of shield generators to install directly. How about a random selection which is linked to the system level? This way you had some usefull shields to choose further in the game. A random shield selection based on system level does...
- Wed Feb 26, 2014 11:22 am
- Forum: Commonwealth
- Topic: What was your first time like?
- Replies: 18
- Views: 10776
Re: What was your first time like?
I think it was 0.95. I tried the freighter (the old silver one) first. I remember finding fuel was very hard and ended game quite a few times due to running out. Died a lot by radiation exposure too, by not making it to a station that decon'd (this was before Tinkers decon'd and only CS's did), but ...
- Wed Feb 26, 2014 7:28 am
- Forum: Ideas & Suggestions
- Topic: A few ideas and suggestions
- Replies: 10
- Views: 6517
A few ideas and suggestions
1) *Ferian Warrior: These guys do more damage to their base than those that call them out. As soon as a Warrior spawns from its base, it targets the ship that's been causing trouble, and fires at it while still hovering over its base. Possible solution; give it a 10ls parameter on the base to preven...
- Wed Feb 26, 2014 5:02 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Enemy ships can't seem to get enough?
- Replies: 3
- Views: 2824
Re: Enemy ships can't seem to get enough?
I've been seeing a lot of enemy ships, after destroying friendly stations, continue to fire upon them. It makes it easy for the player to cap these ships off because they don't fire back at the player, they just continue firing at the destroyed station. Has anyone else been experiencing this? This ...
- Mon Feb 24, 2014 2:33 am
- Forum: Ideas & Suggestions
- Topic: replayability and a greater role for procedural content
- Replies: 4
- Views: 3225
Re: replayability and a greater role for procedural content
Making the Chimera like a box of chocolates would do wonders for replayability.
I would absolutely love this!
I would absolutely love this!
- Mon Feb 24, 2014 2:01 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Enemy ships can't seem to get enough?
- Replies: 3
- Views: 2824
Enemy ships can't seem to get enough?
I've been seeing a lot of enemy ships, after destroying friendly stations, continue to fire upon them.
It makes it easy for the player to cap these ships off because they don't fire back at the player, they just continue firing at the destroyed station.
Has anyone else been experiencing this?
It makes it easy for the player to cap these ships off because they don't fire back at the player, they just continue firing at the destroyed station.
Has anyone else been experiencing this?
- Mon Feb 24, 2014 12:54 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Korolov Bug
- Replies: 1
- Views: 1921
Re: Korolov Bug
Perhaps that is one of the reasons why the leader ship specifically states to wait for his/her lead.
You jumped ahead of the code.
But it should have reset itself the moment you docked at Korolov and received your 'pat on the back', and your wings returned and gate out. Did it not?
You jumped ahead of the code.
But it should have reset itself the moment you docked at Korolov and received your 'pat on the back', and your wings returned and gate out. Did it not?
- Mon Feb 24, 2014 12:29 am
- Forum: Stable (v1.7) Bug Reports
- Topic: [1.2/CC] Korolev escort driftoff still happening
- Replies: 2
- Views: 2433
Re: [1.2/CC] Korolev escort driftoff still happening
I'm thinking that what's causing this is the 'reserved for player' docking port, which in turn has reduced the overall ports for the NPC's while not reducing max total of NPC's set in code to dock at the station. This causes the escorts to 'fake dock' and drift away anytime their freighter docks. Th...
- Tue Jan 28, 2014 8:25 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: CW Fortress won't acknowledge accomplished mission
- Replies: 2
- Views: 3448
Re: CW Fortress won't acknowledge accomplished mission
Version: 1.2 Save file: http://www.newgrounds.com/dump/item/5baa81330138efe9dda6e6d3fe37447a Destroyed the Dwarg Colony, as per the mission, but the fortress keeps sending me out. To be sure I destroyed all the dwarg colonies in the area, but still nothing. I've encountered this very same problem. ...
- Sun Jan 26, 2014 4:53 pm
- Forum: Announcements
- Topic: Ten Years of Transcendence
- Replies: 26
- Views: 20639
Re: Ten Years of Transcendence
I can't believe someone can work on his project for over than 10 years. So, by the way, does George has a life? I have a life. That's why it took ten years! Also, welcome back, FAD! It's great to see you around here. Now that's a million dollar reply to an irrelevent question! :) I may have frequen...
- Thu Jan 23, 2014 9:22 pm
- Forum: Announcements
- Topic: Ten Years of Transcendence
- Replies: 26
- Views: 20639
Re: Ten Years of Transcendence
Has it really been 10 years? My, my how time flies when you're having fun!
Congrats, George! Looking forward to the future!
Congrats, George! Looking forward to the future!