Search found 732 matches

by FAD
Fri Mar 07, 2014 7:14 am
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44610

Re: Succession #6 Corporate Command Sneak Peek

And I wouldn't have hesitated to swap out that Yoroi MX for that Nephren X1 shield generator or plasma shield generator in your hold, as soon as I got either--both offer better recharge rate than that Yoroi, and are higher level shields. I'd also save any shield enhancers for higher level shields an...
by FAD
Fri Feb 28, 2014 7:22 am
Forum: Commonwealth
Topic: Corporate Command Game Balance
Replies: 24
Views: 14474

Re: Corporate Command Game Balance

Thank you--that's very helpful. I definitely like the idea of more armor for the Manticore. In theory, you should be able to use Mules to carry stuff beyond the Constellation's cargo hold, no? Wouldn't that offset the limited cargo space? The problem with relying on the mule to hold additional item...
by FAD
Fri Feb 28, 2014 6:09 am
Forum: Beginner's Luck
Topic: Dvalin, the missing scientist
Replies: 9
Views: 6371

Re: Dvalin, the missing scientist

Since corporate command came out, I've never been able to find him. Might be worth some investigationing to see if something's bugged. In previous versions I think he was always in Jiang's Star. I've noticed this as well. Six games in a row and reaching every system, he's nowhere to be found. I thi...
by FAD
Fri Feb 28, 2014 4:29 am
Forum: Commonwealth
Topic: Corporate Command Game Balance
Replies: 24
Views: 14474

Re: Corporate Command Game Balance

Manticore: I'd suggest having a little easier access to meteorsteel-based armors for this ship, so as to allow its worth to get past the radiation and ion effects. My few run-throughs with this ship had me begging for such armor in early/mid game, though not enough segments could be found...I died h...
by FAD
Wed Feb 26, 2014 8:24 pm
Forum: Ideas & Suggestions
Topic: A few ideas and suggestions
Replies: 10
Views: 6517

Re: A few ideas and suggestions

2) that has always been bugging me. I also like to see a bigger range of shield generators to install directly. How about a random selection which is linked to the system level? This way you had some usefull shields to choose further in the game. A random shield selection based on system level does...
by FAD
Wed Feb 26, 2014 11:22 am
Forum: Commonwealth
Topic: What was your first time like?
Replies: 18
Views: 10776

Re: What was your first time like?

I think it was 0.95. I tried the freighter (the old silver one) first. I remember finding fuel was very hard and ended game quite a few times due to running out. Died a lot by radiation exposure too, by not making it to a station that decon'd (this was before Tinkers decon'd and only CS's did), but ...
by FAD
Wed Feb 26, 2014 7:28 am
Forum: Ideas & Suggestions
Topic: A few ideas and suggestions
Replies: 10
Views: 6517

A few ideas and suggestions

1) *Ferian Warrior: These guys do more damage to their base than those that call them out. As soon as a Warrior spawns from its base, it targets the ship that's been causing trouble, and fires at it while still hovering over its base. Possible solution; give it a 10ls parameter on the base to preven...
by FAD
Wed Feb 26, 2014 5:02 am
Forum: Stable (v1.7) Bug Reports
Topic: Enemy ships can't seem to get enough?
Replies: 3
Views: 2824

Re: Enemy ships can't seem to get enough?

I've been seeing a lot of enemy ships, after destroying friendly stations, continue to fire upon them. It makes it easy for the player to cap these ships off because they don't fire back at the player, they just continue firing at the destroyed station. Has anyone else been experiencing this? This ...
by FAD
Mon Feb 24, 2014 2:33 am
Forum: Ideas & Suggestions
Topic: replayability and a greater role for procedural content
Replies: 4
Views: 3225

Re: replayability and a greater role for procedural content

Making the Chimera like a box of chocolates would do wonders for replayability.
I would absolutely love this!
by FAD
Mon Feb 24, 2014 2:01 am
Forum: Stable (v1.7) Bug Reports
Topic: Enemy ships can't seem to get enough?
Replies: 3
Views: 2824

Enemy ships can't seem to get enough?

I've been seeing a lot of enemy ships, after destroying friendly stations, continue to fire upon them.
It makes it easy for the player to cap these ships off because they don't fire back at the player, they just continue firing at the destroyed station.

Has anyone else been experiencing this?
by FAD
Mon Feb 24, 2014 12:54 am
Forum: Stable (v1.7) Bug Reports
Topic: Korolov Bug
Replies: 1
Views: 1921

Re: Korolov Bug

Perhaps that is one of the reasons why the leader ship specifically states to wait for his/her lead.

You jumped ahead of the code.

But it should have reset itself the moment you docked at Korolov and received your 'pat on the back', and your wings returned and gate out. Did it not?
by FAD
Mon Feb 24, 2014 12:29 am
Forum: Stable (v1.7) Bug Reports
Topic: [1.2/CC] Korolev escort driftoff still happening
Replies: 2
Views: 2433

Re: [1.2/CC] Korolev escort driftoff still happening

I'm thinking that what's causing this is the 'reserved for player' docking port, which in turn has reduced the overall ports for the NPC's while not reducing max total of NPC's set in code to dock at the station. This causes the escorts to 'fake dock' and drift away anytime their freighter docks. Th...
by FAD
Tue Jan 28, 2014 8:25 pm
Forum: Stable (v1.7) Bug Reports
Topic: CW Fortress won't acknowledge accomplished mission
Replies: 2
Views: 3448

Re: CW Fortress won't acknowledge accomplished mission

Version: 1.2 Save file: http://www.newgrounds.com/dump/item/5baa81330138efe9dda6e6d3fe37447a Destroyed the Dwarg Colony, as per the mission, but the fortress keeps sending me out. To be sure I destroyed all the dwarg colonies in the area, but still nothing. I've encountered this very same problem. ...
by FAD
Sun Jan 26, 2014 4:53 pm
Forum: Announcements
Topic: Ten Years of Transcendence
Replies: 26
Views: 20639

Re: Ten Years of Transcendence

I can't believe someone can work on his project for over than 10 years. So, by the way, does George has a life? I have a life. That's why it took ten years! Also, welcome back, FAD! It's great to see you around here. Now that's a million dollar reply to an irrelevent question! :) I may have frequen...
by FAD
Thu Jan 23, 2014 9:22 pm
Forum: Announcements
Topic: Ten Years of Transcendence
Replies: 26
Views: 20639

Re: Ten Years of Transcendence

Has it really been 10 years? My, my how time flies when you're having fun!

Congrats, George! Looking forward to the future!