Search found 875 matches

by relanat
Tue Mar 10, 2020 12:53 am
Forum: Mod Announcements
Topic: Network
Replies: 25
Views: 9861

Re: Network

Thanks again. Alandra. You have done well and found everything that is currently in the mod except an "Escort a CSC-II to a stargate" mission. There is also a Corporate/Black Market system between Rigel and Charon which can be profitable for trading. I'll fix the escort bug. Thanks. Hopefully the Le...
by relanat
Tue Mar 10, 2020 12:40 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 32366

Re: The Final Strike

Oops. Shoulda said I was using 1.9a4. I am really loving this. You have done really well and are extremely imaginative. Great effects. Original ideas. And so many new missions. I would say more but don't want to spoil the surprise for others. Idea: maybe an Elysium type system that lets the player u...
by relanat
Sat Mar 07, 2020 12:45 am
Forum: Mod Announcements
Topic: Network
Replies: 25
Views: 9861

Re: Network

Awesome. Thank you so much for the feedback. I live in fear of unknown bugs which I just cannot test for as the adventure is so large. Special thanks for confirming that the original SOTP missions all work. This was a concern as the coding was relatively untested. Quickly, there are more missions in...
by relanat
Tue Mar 03, 2020 11:33 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 32366

Re: The Final Strike

Wow! This isn't just an update. There is a heap of new stuff in there as well. Well done. 'Thermo splinter' sound good! The ISM is an excellent idea. New weapons, devices and items. More missions. Upgraded NPC ships. This keeps getting better and better! The systems are excellent too. Great backgrou...
by relanat
Thu Jan 30, 2020 5:01 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 52868

Re: 1.9 Alpha 4

Finally got a chance to have a good look. Awesome! The name change feature at game start is great. The ability to save games with a different character name is really helpful. The saved game list can be a bit confusing when there are multiple games there. The rings around Voerms in Eridani look spec...
by relanat
Thu Jan 30, 2020 4:57 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 12
Views: 6106

Re: Taipan GodShip

Dev version 270 for 1.9a4 attached. Requires 1.9a4 (API 48). The "Set All Items Known" and "Set All Items Unknown" actions for identifying all game items works again thanks to new code by George. Removed the <Items> XML from the Taipan base class. Items are now added in the specific ship class. All ...
by relanat
Thu Jan 30, 2020 4:53 am
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 2401

thrust and thrustRatio explanation please

Messing about with plyChangeShip a while back. When adding a reactor to some ships so they could be flown as the playership I discovered that massive reactors were needed to thrust the ships. I assume this is somehow related to the two different values of 'thrust' and thrustRatio'. There was a chang...
by relanat
Tue Jan 21, 2020 8:44 am
Forum: Commonwealth
Topic: Gunsan should have no major threats
Replies: 5
Views: 2498

Re: Gunsan should have no major threats

Remember that only the relevant systems are shown in a game. Perhaps Gunsan was a long way behind enemy lines at one stage. Point Vesta may be 5 or 6 systems more distant. The destruction of the Australia and Amazonia may have left an area open which allowed rapid progress by the Ares. Maybe the thr...
by relanat
Sun Jan 19, 2020 2:31 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 7819

Re: Trouble with getting mods to work

Firstly. well done. Modding can be very frustrating sometimes but you achieved what you set out to do. Good work. There are ways to make items appear at set times in the game. It isn't strictly necessary to carry them around from game start. As far as I'm concerned not being able to delete Multivers...
by relanat
Sun Jan 19, 2020 1:46 pm
Forum: Beta Bug Reports
Topic: 1.9 Alpha 4 crash report
Replies: 1
Views: 1605

Re: 1.9 Alpha 4 crash report

Hi, mordrax. Head over to the so-called Ministry, http://ministry.kronosaur.com/. Log in using your Multiverse username. If you don't have one you can register one. This can also be used in the Multiverse section of kronosaur.com. This is not the same as your forum registration but you can use the s...
by relanat
Sat Jan 18, 2020 2:37 pm
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 7819

Re: Trouble with getting mods to work

I'll simplify it a bit for new modders referring to this topic. 3 steps to get access to the item. 1. Copy the ENTITY declaration from the other mod into your playership mod. It will look something like this: <!ENTITY itTheItemZekeWants "0x????????"> This goes with the existing list of ENTITY declar...
by relanat
Fri Jan 17, 2020 5:51 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 32366

Re: The Final Strike

Then please consider this another push! :D And don't forget my Number 1 modding rule, "When the code won't work, start a new forum topic". Or IRC or Discord the problem. There are a huge number of really cluey people in the community who are only too happy to help (plus I always learn heaps from oth...
by relanat
Fri Jan 17, 2020 5:42 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 7819

Re: Trouble with getting mods to work

ROFL, love the writing style! :D I just wanted to dl it like the older versions on Xelerus. I put some of the 1.7 xmls up on xelerus because it is a PITA to use command line code to decompile the tdbs. A few people were having trouble, including me, but once the "Decompile.bat" file became widely kn...
by relanat
Tue Dec 17, 2019 2:27 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 7819

Re: Trouble with getting mods to work

As Ferdinand says, check the game version or last updated date for the xelerus mods. The newer ones have more chance of working but sometimes the older ones will. Startons and Sisters of Domina stations aren't guaranteed to appear in the game except in Eridani. The Sisters Cathedral will always appe...
by relanat
Tue Nov 26, 2019 3:47 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 1501

Re: In-game Ship and Item Codex

The "Item Information List" mod on xelerus will show the items that the player has already seen in the game. Unfortunately it isn't ideal as the cursor needs to be placed on an item for it to be added to the list. And it only shows the standard item list entry. The "Commanders Log"' mod in the Multi...