Search found 874 matches
- Tue Nov 12, 2019 5:47 am
- Forum: Modding Reference
- Topic: How do I open the debug console?
- Replies: 3
- Views: 7486
Re: How do I open the debug console?
Attached is a file "DebugStart.zip" with many thanks to NMS for supplying the code. It contains a file called 'DebugStart.bat'. The forum won't upload .bat files so it is in a .zip file. Either extract the .bat file or open the .zip file and copy the file from inside it. This file can be used to eas...
- Tue Nov 12, 2019 5:39 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 6544
Re: Questions about saved games
@NMS. Thanks for the bat file code. Much easier than changing the properties on a short-cut for every game folder. Nice one. Also I'll attach a bat file to the 'How to start debug mode' topic. @ Zeke. Valid points there. Thanks for bringing them up. I used to copy saves when I was playing. The fact ...
- Tue Nov 12, 2019 5:36 am
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 12
- Views: 6105
Re: Taipan GodShip
Dev version 262 removed from above post and 264 attached here.
Requires 1.9a2 (API 46).
Fixes a bug where armor couldn't be installed in the Items or Ship Dock Services screens. It was giving an error. My typo!
Requires 1.9a2 (API 46).
Fixes a bug where armor couldn't be installed in the Items or Ship Dock Services screens. It was giving an error. My typo!
- Tue Nov 12, 2019 5:34 am
- Forum: Announcements
- Topic: 1.8 Release
- Replies: 25
- Views: 95101
Re: 1.8 Release
Hi, Alex. I have also noticed lower loot levels early in the game. Quite a few stations can have nothing at all. Others, especially Anarchist settlements, have more than the playership hold can fit. Also, others have commented on the scarcity of stations in some systems before St Kats. I recall one ...
- Tue Nov 12, 2019 5:32 am
- Forum: Announcements
- Topic: 1.9 Alpha 2
- Replies: 11
- Views: 7280
Re: 1.9 Alpha 2
The new Ras factory looks great. I especially like the dockscreen background image and how the tail of the Corp cruiser goes over into the pane area. And the new enhancement info is good. Previously all enhanced items looked very much the same. Refering to PMs non-clearing of the 'Find Dvalin' missi...
- Tue Nov 12, 2019 5:31 am
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 9861
Re: Network
A version for 1.8 has been uploaded to xelerus. http://xelerus.de/index.php?s=mod&id=1589 The empty systems bug has been fixed. This version includes Semesta compatibility, Fleet escorts from CSC-IIs, a new ship by Xephyr for Terek, a double ring of stargates in Elysium and slightly shorter loading ...
- Mon Nov 11, 2019 2:21 am
- Forum: Beginner's Luck
- Topic: Any way to remove mods?
- Replies: 4
- Views: 1758
Re: Any way to remove mods?
Already ticketed:Wolfy wrote: ↑Fri Nov 08, 2019 6:57 pmYou can file a ticket to have this behavior implemented on ministry: http://ministry.kronosaur.com/
https://ministry.kronosaur.com/record.hexm?id=87112
- Wed Nov 06, 2019 2:42 am
- Forum: Modding Reference
- Topic: Function List — 1.9a2 (API 46)
- Replies: 4
- Views: 1779
Re: Function List — 1.9b2 (API 46)
Very speedy post. Thanks. The topic name, 1.9b2, will cause confusion later. 'Tis 1.9a2, not a beta yet.
- Fri Oct 25, 2019 3:46 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 6544
Re: Questions about saved games
What Amteloletom said. Copy the save file when you want a fixed save. This is the only way I know. The game does auto-save at certain times. At the end of missions or after certain major points. This is often determined by code so it varies quite a bit. There isn't a way to force a save during play ...
- Fri Oct 25, 2019 3:29 am
- Forum: Beginner's Luck
- Topic: Dvalin mission
- Replies: 4
- Views: 2045
Re: Dvalin mission
The enhancement is random. It is independent of offered items. This is in 1.8.
Dvalin is getting a lot of attention in the current git version. In 1.9a2 there will be quite a few changes. And I'm not saying what they are!
Dvalin is getting a lot of attention in the current git version. In 1.9a2 there will be quite a few changes. And I'm not saying what they are!

- Sat Oct 19, 2019 10:47 pm
- Forum: Shipyards
- Topic: mission status query
- Replies: 4
- Views: 2413
Re: mission status query
Nah, it is only a patch for 1.8.3 stable. Wouldn't ever need to be updated unless 1.8.4 stable was released. Even then it would only need updating if the missions changed which isn't likely unless they are changed to fix the bug (then the patch won't be needed anyway). A pull request would be the be...
- Sat Oct 19, 2019 8:12 am
- Forum: Beginner's Luck
- Topic: Erial's starter questions
- Replies: 10
- Views: 3067
Re: Erial's starter questions
weapon damage Damage levels can be calculated fairly consistently by using the method you suggest; hp x number of shots x time. But the actual damage done on impact is affected by resistances. See the "basic shield info" forum topic for an explanation. The same thing happens with armor resistances. ...
- Sat Oct 19, 2019 7:54 am
- Forum: The Drawing Board
- Topic: ROM feature status mod
- Replies: 0
- Views: 4610
ROM feature status mod
A quick mod based on a feature request from Erial. It adds a "Software" action to the "Ship Configuration" screen. This navigates to another screen which shows the current targeting computer, visual display enhancer, trading computer and mining computer status in the screen description. Designed for...
- Sat Oct 19, 2019 7:45 am
- Forum: Shipyards
- Topic: Fleet wingman behavior help please
- Replies: 11
- Views: 3310
Re: Fleet wingman behavior help please
Although your sequential move idea is great it is beyond my coding skills ATM. The mod will work as such. 1. Move the playership to the center of the other minigate. Add a 'ship freeze' overlay similar to the EP start effect to freeze the ship for 1 or 2 seconds real-time. 2. Move character wingmen ...
- Sat Oct 19, 2019 7:19 am
- Forum: Shipyards
- Topic: mission status query
- Replies: 4
- Views: 2413
Re: mission status query
Excellent info as always. Thanks. Yes, I assume George will find a fix the 1.9 versions. derakon(?) had a good idea about registering gPlayer instead of gPlayerShip which would cover it. But it probably isn't worth updating 1.8 for this. So it looks like an <OnGlobalPlayerChangedShips> event which c...