Search found 342 matches
- Sun Mar 11, 2007 10:24 pm
- Forum: Shipyards
- Topic: help with how trancendence uses some data defined in xmls.
- Replies: 8
- Views: 4535
5. What are momentum and WMD? (I know WMD's been covered somewhere else but i didn't save the page and now i can't find it again) Okay I found the page. It was on UTF's FAQ page. I'll post it here for the sake of completion. WMD Damage Heres a quote from George: Here are the (current) rules: 1. Whe...
- Sun Mar 11, 2007 10:09 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 20053
The good thing about this is that it's one thing that can be modded right now. In fact, I've already started to do this in my weapon mods. Excellent. Wish somebody has enough time to make a mod overriding all the ingame weapons. Then we can see if it really makes the game better. I agree that a bet...
- Sun Mar 11, 2007 9:55 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 20053
1. Targeting ROMs often don't show up until almost at St K's or beyond. Really? I dunno. I never really noticed. I always seem to find one early on. I'll check the code. Anyway it really is not difficult to get to St K's without it except maybe at the fortress. 2. Try and target the Tundra amidst t...
- Sun Mar 11, 2007 9:29 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 20053
Often. Anytime whatever I want to shoot is behind something I don't, which is generally everytime I'm facing more than one enemy, also when I'm fighting a station. Just because all the ships onscreen are identical doesn't mean that I want to spread my shots around at random. I just understood why I...
- Sun Mar 11, 2007 8:49 pm
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 20053
It's only hard to aim them if you're using a slow ship such as the freighter - it's very easy to aim when using the wolfen. Very true. All you require is skill. Unless you are usuing a slow command ship /freighter fighting hornet battlepods...it'll take a long time killing em. Hmmm.... I dunno abou...
- Sun Mar 11, 2007 7:35 pm
- Forum: Ideas & Suggestions
- Topic: more ideas! oh no!
- Replies: 1
- Views: 1712
- Sun Mar 11, 2007 7:27 pm
- Forum: Shipyards
- Topic: help with how trancendence uses some data defined in xmls.
- Replies: 8
- Views: 4535
- Sun Mar 11, 2007 6:24 pm
- Forum: Shipyards
- Topic: help with how trancendence uses some data defined in xmls.
- Replies: 8
- Views: 4535
- Sun Mar 11, 2007 11:12 am
- Forum: Off-Topic
- Topic: Where did all the names come from in transcendence??
- Replies: 15
- Views: 9449
- Sun Mar 11, 2007 11:00 am
- Forum: Off-Topic
- Topic: Where did all the names come from in transcendence??
- Replies: 15
- Views: 9449
Where did all the names come from in transcendence??
There are some unusual names in this game.For example theres Nobunaga who is Top villian in the Onimusha series of games and then there is Erebor which is from Lord of the Rings. Anybody know any other easter eggs of this sort?
- Sun Mar 11, 2007 10:50 am
- Forum: Shipyards
- Topic: help with how trancendence uses some data defined in xmls.
- Replies: 8
- Views: 4535
help with how trancendence uses some data defined in xmls.
1. When defining a weapon, we have bullet speed and life time or in case of non-bullet weapons only lifetime. Does anyone know how these relate to the actual ingame range of a weapon when it is fired from a stationary ship. 2. What exactly is firstplural? 3. What are the different types of combat st...
- Sun Mar 11, 2007 10:26 am
- Forum: Ideas & Suggestions
- Topic: Make all non-omni Weapons have a 18 degree swivel
- Replies: 43
- Views: 20053
Make all non-omni Weapons have a 18 degree swivel
Now we all hate non-omni weapons cause its so hard to aim them and there have been many requests to increase the number of sprites per ship. Another easier way to do this would be to give all non-omnidirectional weapons a 18 degree swivel radius (since each sprite is 18 degrees apart). The swivel ra...