Search found 342 matches

by Blitz
Sun Mar 11, 2007 10:24 pm
Forum: Shipyards
Topic: help with how trancendence uses some data defined in xmls.
Replies: 8
Views: 4535

5. What are momentum and WMD? (I know WMD's been covered somewhere else but i didn't save the page and now i can't find it again) Okay I found the page. It was on UTF's FAQ page. I'll post it here for the sake of completion. WMD Damage Heres a quote from George: Here are the (current) rules: 1. Whe...
by Blitz
Sun Mar 11, 2007 10:09 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20053

The good thing about this is that it's one thing that can be modded right now. In fact, I've already started to do this in my weapon mods. Excellent. Wish somebody has enough time to make a mod overriding all the ingame weapons. Then we can see if it really makes the game better. I agree that a bet...
by Blitz
Sun Mar 11, 2007 9:55 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20053

1. Targeting ROMs often don't show up until almost at St K's or beyond. Really? I dunno. I never really noticed. I always seem to find one early on. I'll check the code. Anyway it really is not difficult to get to St K's without it except maybe at the fortress. 2. Try and target the Tundra amidst t...
by Blitz
Sun Mar 11, 2007 9:29 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20053

Often. Anytime whatever I want to shoot is behind something I don't, which is generally everytime I'm facing more than one enemy, also when I'm fighting a station. Just because all the ships onscreen are identical doesn't mean that I want to spread my shots around at random. I just understood why I...
by Blitz
Sun Mar 11, 2007 8:49 pm
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20053

It's only hard to aim them if you're using a slow ship such as the freighter - it's very easy to aim when using the wolfen. Very true. All you require is skill. Unless you are usuing a slow command ship /freighter fighting hornet battlepods...it'll take a long time killing em. Hmmm.... I dunno abou...
by Blitz
Sun Mar 11, 2007 7:35 pm
Forum: Ideas & Suggestions
Topic: more ideas! oh no!
Replies: 1
Views: 1712

Maybe then you can set up huge minefields around stargates....easy money, lots of it
by Blitz
Sun Mar 11, 2007 7:27 pm
Forum: Shipyards
Topic: help with how trancendence uses some data defined in xmls.
Replies: 8
Views: 4535

I just did some testing with a mod I made and got the following results

Speed*Lifetime=Result,Actual range
125*24=3000,61(approx 60)
333*15=4995,99
500*16=8000,160
250*16=4000,81(approx 80)

So, the actual formula is
(Speed * Lifetime)/50 = range
by Blitz
Sun Mar 11, 2007 6:24 pm
Forum: Shipyards
Topic: help with how trancendence uses some data defined in xmls.
Replies: 8
Views: 4535

Speed * Lifetime = range
Speed of beam weapons = 100
Range will be in is in light-seconds/100.
That's what I thought but then a laser cannon has a lifetime of 30 while it has an ingame range 60.
by Blitz
Sun Mar 11, 2007 11:12 am
Forum: Off-Topic
Topic: Where did all the names come from in transcendence??
Replies: 15
Views: 9449

Okay my mistake. Just found out that it was Erebus and thats a mountain but i'm sure i came across that name is some game too...
by Blitz
Sun Mar 11, 2007 11:00 am
Forum: Off-Topic
Topic: Where did all the names come from in transcendence??
Replies: 15
Views: 9449

Where did all the names come from in transcendence??

There are some unusual names in this game.For example theres Nobunaga who is Top villian in the Onimusha series of games and then there is Erebor which is from Lord of the Rings. Anybody know any other easter eggs of this sort?
by Blitz
Sun Mar 11, 2007 10:50 am
Forum: Shipyards
Topic: help with how trancendence uses some data defined in xmls.
Replies: 8
Views: 4535

help with how trancendence uses some data defined in xmls.

1. When defining a weapon, we have bullet speed and life time or in case of non-bullet weapons only lifetime. Does anyone know how these relate to the actual ingame range of a weapon when it is fired from a stationary ship. 2. What exactly is firstplural? 3. What are the different types of combat st...
by Blitz
Sun Mar 11, 2007 10:26 am
Forum: Ideas & Suggestions
Topic: Make all non-omni Weapons have a 18 degree swivel
Replies: 43
Views: 20053

Make all non-omni Weapons have a 18 degree swivel

Now we all hate non-omni weapons cause its so hard to aim them and there have been many requests to increase the number of sprites per ship. Another easier way to do this would be to give all non-omnidirectional weapons a 18 degree swivel radius (since each sprite is 18 degrees apart). The swivel ra...