Search found 4724 matches
- Mon Feb 11, 2008 11:18 pm
- Forum: Shipyards
- Topic: Any ship playable
- Replies: 7
- Views: 3728
I've made a base xml for all the large ships, and a more detailed one of the csc, with the sheild image, you can use that if you want, i stopped on the csc because the ships facings are kinda dodgy cos you cant make it 40 facings decently, cos of shadows on the ship nevmnd- I made a file with all t...
- Mon Feb 11, 2008 11:14 pm
- Forum: Ideas & Suggestions
- Topic: improving stations
- Replies: 18
- Views: 9648
Yes, and I mean stock. That's a lot of HP and you're underestimating my favorite shield. I've used the Mammoth 100 many times and I also know that it doesn't hold up well to plasma damage and it takes forever to regen @ 2HP per...and that's stock. And since Wolfy claims have had the Mammoth 25 and ...
- Mon Feb 11, 2008 4:14 am
- Forum: Beginner's Luck
- Topic: gaian demolisher weapon
- Replies: 4
- Views: 3773
- Mon Feb 11, 2008 4:12 am
- Forum: Ideas & Suggestions
- Topic: hard problem plot edition
- Replies: 15
- Views: 7312
- Mon Feb 11, 2008 4:10 am
- Forum: Ideas & Suggestions
- Topic: improving stations
- Replies: 18
- Views: 9648
And...you're saying that your Mammoth 100, a really really slow regenner can hold up to all that massive firepower? Very impressive! Yes, and I mean stock. That's a lot of HP and you're underestimating my favorite shield. My m100 has 780HP after enhancements btw, though my m25 was the standard 240 ...
- Mon Feb 11, 2008 4:10 am
- Forum: Shipyards
- Topic: Any ship playable
- Replies: 7
- Views: 3728
Re: Any ship playable
How would you make, a playable Viking II Gunship for example? (I was trying to make playable versions of some ships. They come in several classes: 1) Novelty- small ships that you'll probably die in eridani with 2) Light- ships on the lighter end, but balanced. Get better starting credits 3) Balanc...
- Sun Feb 10, 2008 11:09 pm
- Forum: Ideas & Suggestions
- Topic: improving stations
- Replies: 18
- Views: 9648
[fixed]
fixed- it was a program bug w/ the text editor causing it to save in the wrong format
- Sun Feb 10, 2008 5:52 pm
- Forum: Beginner's Luck
- Topic: A newcomer's questions
- Replies: 10
- Views: 7870
Hrm... :? I peeked in the scripts though and i can't find it... (too busy to backtrack all the way to charon and get in the military the normal way right now since i REALLY need that reactor upgrade- I've got my 500MW, but I want the 1GW) Just play. ;) nvmnd- i found it. it IS the antarctica one (s...
- Sun Feb 10, 2008 5:34 pm
- Forum: Ideas & Suggestions
- Topic: improving stations
- Replies: 18
- Views: 9648
- Sun Feb 10, 2008 5:58 am
- Forum: Beginner's Luck
- Topic: gaian demolisher weapon
- Replies: 4
- Views: 3773
gaian demolisher weapon
Jackpot?
I stumbled across a gaian thingy (killed two of these guys already) and it's weapons were still intact!
I stumbled across a gaian thingy (killed two of these guys already) and it's weapons were still intact!
- Sun Feb 10, 2008 4:47 am
- Forum: Ideas & Suggestions
- Topic: improving stations
- Replies: 18
- Views: 9648
- Sun Feb 10, 2008 12:34 am
- Forum: Shipyards
- Topic: Any ship playable
- Replies: 7
- Views: 3728
Any ship playable
How would you make, a playable Viking II Gunship for example? (I was trying to make playable versions of some ships. They come in several classes: 1) Novelty- small ships that you'll probably die in eridani with 2) Light- ships on the lighter end, but balanced. Get better starting credits 3) Balance...
- Sun Feb 10, 2008 12:12 am
- Forum: Ideas & Suggestions
- Topic: hard problem plot edition
- Replies: 15
- Views: 7312
It might help if a "semi-linear" path was made rather than travelling through the systems in a neat little line. Semi linear would have maybe two-three systems side by side making for 3-4 star gates in each system (before, after, and parallel. A fourth for the "dead end" "bonus" systems). The "bonu...