Search found 555 matches

by evilbob
Mon Aug 18, 2008 3:55 pm
Forum: Closed bug reports
Topic: "unable to load system" crash
Replies: 8
Views: 3768

http://xelerus.de/index.php?s=mod&id=164
contains all loaded mods and my debug.log

Started in 99a, I saved and was unable to reload
by evilbob
Mon Aug 18, 2008 12:11 pm
Forum: Closed bug reports
Topic: "unable to load system" crash
Replies: 8
Views: 3768

"unable to load system" crash

Ok, My save has become unplayable, kicking me out with an "unable to load system" error I had just done a CSC delivery mission, killed some ares, killed some ranx, been attacked by some rogue centurion gunships... Save file here: http://www.freewebs.com/evilbobol/sebenkosav.zip oh, it's in .99b, obv...
by evilbob
Mon Aug 18, 2008 10:51 am
Forum: Announcements
Topic: 0.99b is Ready
Replies: 7
Views: 5813

OMG I love you man! It "fixed" my brokedn save which crashed in 99a when I tried to load it.
by evilbob
Sun Aug 17, 2008 7:57 pm
Forum: Commonwealth
Topic: The most unfair game ever
Replies: 12
Views: 8759

oh, there was one. In rigel, with 2 missions.
by evilbob
Sun Aug 17, 2008 3:20 pm
Forum: Commonwealth
Topic: The most unfair game ever
Replies: 12
Views: 8759

The most unfair game ever

I have just endured the most unfair game of transcendence ever Started out well- mined enough ore and found a tinker by the second system to get orthosteel and 3 segs of durasteel. But that's where the fun stopsas for shields, I got a class II, then upgraded to... well, I found no better shelds. Exc...
by evilbob
Fri Aug 15, 2008 2:35 pm
Forum: Shipyards
Topic: Script help
Replies: 1
Views: 1154

Script help

I've decided to try transcendence scripting, since I've done just about all I can with the basic xml, but I can't get my head around it <OnCreate> (if (not (objGetData gSource "MineContract")) (block Nil (objSetData gSource "MineContract" (sysGetNode)) ) ) </OnCreate> <Invoke> (if (sysGetNode) (objG...
by evilbob
Thu Aug 14, 2008 6:42 pm
Forum: Shipyards
Topic: Damage sequence
Replies: 4
Views: 2286

evilbob wrote:Look in the transcendence xml
by evilbob
Thu Aug 14, 2008 4:50 pm
Forum: Shipyards
Topic: Damage sequence
Replies: 4
Views: 2286

laser, kinetic, particle, banana.

Look in the transcendence xml
by evilbob
Thu Aug 14, 2008 3:45 pm
Forum: Commonwealth
Topic: Your .99/.99a ship & experience
Replies: 66
Views: 31691

Actually it's DM1500. IIRC, DM600 is 6 KM100 missiles.
by evilbob
Thu Aug 14, 2008 9:56 am
Forum: Shipyards
Topic: Adventure Extension Bug Thread
Replies: 4
Views: 2086

oh, well that's... awkward. Being on .99b
by evilbob
Thu Aug 14, 2008 9:49 am
Forum: Shipyards
Topic: Adventure Extension Bug Thread
Replies: 4
Views: 2086

Except that even with an unpacked version, I still get an "is corrupt" error, both with my adventure code and this one.
by evilbob
Thu Aug 14, 2008 9:37 am
Forum: Ideas & Suggestions
Topic: Direct Fire/Facing Ideas
Replies: 15
Views: 6764

yes, can you believe we had to make do with only 20 facings? the default playerships had this doubled to 40, which I think is enough- turning becomes awkward with any more, as I overshoot the direction I want to face
by evilbob
Thu Aug 14, 2008 9:20 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 396404

Am I going insane? (probably)

I had a dream where the world fell apart because of UNID conflicts! :shock:
by evilbob
Wed Aug 13, 2008 10:46 pm
Forum: Modding Reference
Topic: Evilbob's howto: Working 6-plate armour display
Replies: 20
Views: 22003

Could someone move this over to extension reference?
by evilbob
Wed Aug 13, 2008 9:58 pm
Forum: Shipyards
Topic: Animated shield graphic
Replies: 12
Views: 5005

ohh, I can't wait! That will be a fun effect to play with.