Search found 940 matches
- Thu Feb 11, 2016 6:39 am
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 45784
Re: Smart Spiders and Arrays
I got the lack of a Charon attack too, after a long time in Eridani. I think the cleanest way to fix this is to use an actual mission instead of storing the attack information in a virtual device. I'll need to re-write that section of the code. I was playing 1.7alpha1 and the Korolov freighter I wa...
- Thu Feb 11, 2016 6:31 am
- Forum: Announcements
- Topic: 1.7 Alpha 1 Ready!
- Replies: 78
- Views: 955422
Re: 1.7 Alpha 1 Ready!
Yay, thanks. The new explosions are great. Especially the sparkly effects at the end of station explosions. And I like that I can't just laser every station to death now. Always felt that wasn't quite right. And the way the armor enhancements are displayed is excellent. Thanks for all your hard work.
- Wed Feb 10, 2016 1:13 am
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 45784
Re: Smart Spiders and Arrays
What's Itempicker, and what does it do that might help me understand how to fix my dockscreen code? Itempicker lists are used in dockscreens. They fill the left hand side of the dockscreen with all the items in a list. See Periculi's Dockscreens! topic in Modding Reference for a better explanation....
- Wed Feb 10, 2016 1:06 am
- Forum: The Drawing Board
- Topic: Swivel Weapons Platforms
- Replies: 37
- Views: 40018
Re: Swivel Weapons Platforms
OK. The swivel bias: the changeover of targeting as the ship pivots away happens at 180 degrees to the target only if the target is to the left of the ship (based on shooting at dead stations). This continues to happen 'correctly' until you put the ship nearly above or nearly below the target. So fo...
- Mon Feb 08, 2016 2:45 am
- Forum: The Drawing Board
- Topic: Swivel Weapons Platforms
- Replies: 37
- Views: 40018
Re: Swivel Weapons Platforms
Some comments are dated because I'm only onlne once or twice a week. Unless I'm doing something wrong, I'm getting the same amount of swivel for a 4 ton Morningstar as I am for a 1 ton Laser Cannon with the Hermes (0.12a). For general info, I always look at the ability to increase fire rate as a ver...
- Mon Feb 08, 2016 2:33 am
- Forum: Shipyards
- Topic: Bug reporting
- Replies: 8
- Views: 4329
Re: Bug reporting
Thanks for the feedback. I think anything that seems like an issue can be reported as a bug. Even if I've included something intentionally, being informed that people aren't understanding how it's supposed to work can help me make it more intuitive. because I should know what needs better explaining...
- Mon Feb 08, 2016 2:30 am
- Forum: Shipyards
- Topic: How to keep track of mod UNIDs
- Replies: 4
- Views: 3244
Re: How to keep track of mod UNIDs
Thanks. Great ideas. I'm using them sequentially ATM but will work out a system as I go. I'm thinking of using one group during writing/testing then grouping them after the fifth or, more likely, sixth as I complete a mod. Will also keep a text list of all of them and which mod they were used in to ...
- Tue Feb 02, 2016 1:43 am
- Forum: Ideas & Suggestions
- Topic: Ideas on expanding mining
- Replies: 12
- Views: 6564
Re: Ideas on expanding mining
Include some mining autons. Autons that can grab mined ore and return it to your cargo hold would be very helpful. A mule auton with a miner's hold even more so. This would make docking with every piece of ore unneccesary and would make the Constellation capable of mining. Couldn't agree more. PM's...
- Tue Feb 02, 2016 1:32 am
- Forum: The Drawing Board
- Topic: Swivel Weapons Platforms
- Replies: 37
- Views: 40018
Re: Swivel Weapons Platforms
Apollo: Omni launcher (using the NAMI only so far) is too much. Can use any NAMI missile to hit anything anywhere. Maybe try a 30 degree launch arc? Could work for freighters though. Only used the Wolfen so far. For the Apollo, is there a way to make the device less overpowered for the Wolfen but s...
- Mon Feb 01, 2016 3:35 am
- Forum: The Drawing Board
- Topic: My Idea for New Mods
- Replies: 3
- Views: 3190
Re: My Idea for New Mods
The Piranha Launcher sounds good and I like the idea of the EMP Device. Have a go at the mods and if you get stuck ask how to fix the problem in another post. Good luck.
- Fri Jan 29, 2016 12:05 am
- Forum: The Drawing Board
- Topic: Swivel Weapons Platforms
- Replies: 37
- Views: 40018
Re: Swivel Weapons Platforms
Initial impression of the Hermes and Apollo is way overpowered unless you were aiming for godmod status. Hermes: Maybe cut the swivel amount by half? Only tried the dual laser and fast-fire laser but they seem too easy to use now. Apollo: Omni launcher (using the NAMI only so far) is too much. Can u...
- Thu Jan 28, 2016 11:45 pm
- Forum: Ideas & Suggestions
- Topic: New / Exotic planets and star systems
- Replies: 14
- Views: 9065
Re: New / Exotic planets and star systems
- A very large system with intra - system stargates. AI ships could use these too, with a bit of code. Good one. I like this idea. Say 3 or 4 suns with the old smaller stargates scattered around to travel between them. But the suns still close enough that you could travel between them conventionall...
- Thu Jan 28, 2016 11:32 pm
- Forum: Mod Announcements
- Topic: Stargate Docking
- Replies: 1
- Views: 2537
Re: Stargate Docking
Thanks. It was the apostrophes stopping the upload. But you can edit them in after uploading.AssumedPseudonym wrote:The trick for getting a mod to upload is, when you enter its description, not to use any apostrophes or odd Unicode characters.
Xelerus link is: http://xelerus.de/index.php?s=mod&id=1507
- Thu Jan 28, 2016 4:58 am
- Forum: Mod Announcements
- Topic: Stargate Docking
- Replies: 1
- Views: 2537
Stargate Docking
Two mods. Stargate Easy Dock N Go is an upgrade of SiaFu's Stargate Dock n Go mod. Works with v1.6.3 and has the new larger stargates. Gives the option in the dockscreen to Gate directly or Undock to the single central docking point. Overwrites parts of Stargates.xml. Stargate Gate N Go keeps the 4 ...
- Sat Jan 23, 2016 12:03 am
- Forum: Modding Reference
- Topic: entire xelerus functionlist in txt format
- Replies: 1
- Views: 2783
entire xelerus functionlist in txt format
I found this buried in old posts and thought it worth a topic, esp for new modders. From digdug in Commonwealth: So xelerus is (finally) dying... plans for a replacement? topic. http://forums.kronosaur.com/viewtopic.php?f=2&t=7145&start=15 This is the entire Xelerus functionlist, freshly dumped: htt...