Search found 2726 matches

by RPC
Wed Feb 23, 2011 12:47 am
Forum: Transcendence Fan Fiction
Topic: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star Gods~
Replies: 16
Views: 26954

Re: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star G

You could technically duel in the Trans start screen. Although the AI probably wouldn't be good with beam sabers and such...
by RPC
Sat Feb 12, 2011 2:42 am
Forum: Commonwealth
Topic: Canonically, what ship did the Pilgrim use?
Replies: 3
Views: 2718

Canonically, what ship did the Pilgrim use?

So, any thoughts to the above? Reading about starting ships just made me wonder. The game changes its response every time you have a different ship. Maybe it's variable, like how the number of star systems to Heretic is not fixed.
by RPC
Fri Feb 11, 2011 4:57 am
Forum: Commonwealth
Topic: Can stargates be 'locked'?
Replies: 8
Views: 3838

Re: Can stargates be 'locked'?

I am pretty sure that the Heretic gate was locked by the Iocrym. I was asking if the CW or Ares could lock the gate. It would be a very interesting game mechanic to have 'military systems' like Pt Juno to require you to have a military ID before continuing if something like the Network was implement...
by RPC
Thu Feb 10, 2011 8:06 am
Forum: Commonwealth
Topic: Can stargates be 'locked'?
Replies: 8
Views: 3838

Can stargates be 'locked'?

I was reading this thread http://neurohack.com/transcendence/forums/viewtopic.php?f=2&t=3669 and saw this: As to choke points, what else do you call a stargate? So does that mean that gates can be 'locked'? Do beings who are not Ancient Races in the QZ have the ability to 'lock' the gates, or are th...
by RPC
Thu Feb 10, 2011 8:01 am
Forum: Commonwealth
Topic: How did the mauraders build the tripolis?
Replies: 14
Views: 6375

Re: How did the mauraders build the tripolis?

It depends on how you view the relationship between the Marauders and Charon. The game says that they are related, but does not elaborate. There are two cases that we can consider: a: Charon and Marauder are related in such a way that they are two factions within a bigger group. In that case, the Ma...
by RPC
Thu Feb 10, 2011 2:36 am
Forum: Shipyards
Topic: Shipchange issues
Replies: 18
Views: 7852

Re: Shipchange issues

ObjSuspend sounds interesting. However, it's only inside the .tdb and not on Xelerus, so it it a global? How does it work specifically (I can't fathom what it does or how to use it just from two uses in the gladiator arena xml) and I don't know if there are any limitations.
by RPC
Thu Feb 10, 2011 2:12 am
Forum: Shipyards
Topic: Shipchange issues
Replies: 18
Views: 7852

Shipchange issues

I was working with plyChangeShip and I was wondering how to 'save' the state of a ship. Instead of keeping one ship as a wingman [I don't like losing my ships], I am trying to create my ship with code so that only one ship is in Trans space at any given time. That way, when I change ships, I have no...
by RPC
Wed Feb 09, 2011 2:45 am
Forum: Shipyards
Topic: Some help adding a ship, please?
Replies: 13
Views: 5281

Re: Some help adding a ship, please?

I took a look and

Code: Select all

<Item count="20" item"&itWeaponSpeedROM;"/>
should be

Code: Select all

<Item count="20" item="&itWeaponSpeedROM;"/>
That's the only mistake I caught.
by RPC
Wed Feb 09, 2011 2:33 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 385775

Re: UNID Database

0xE128 - RPC
by RPC
Wed Feb 09, 2011 2:30 am
Forum: Shipyards
Topic: How to use itmIsInstalled
Replies: 1
Views: 1447

How to use itmIsInstalled

I am trying to use itmIsInstalled in some code, but the Xelerus page for it says that the item is the itemStruct. Is it the same as the UNID? An example is: (itmIsInstalled (itmCreate &itSolarReactorFlywheel; 1)) It keeps evaluating as Nil, when I clearly have it installed on my ship What am I missi...
by RPC
Tue Feb 08, 2011 5:58 am
Forum: Commonwealth
Topic: Outer Realm Relations
Replies: 3
Views: 2534

Re: Outer Realm Relations

I thought that the Gaians were like Salvager Nomads, in this case, they steal stuff after battles. Then again, I don't know how blowing a wreck helps you get loot. They would get to survivors first after one of those Ares-CW battles and then ransom them (maybe the policy of ransoming survivors makes...