Search found 2726 matches

by RPC
Fri Mar 03, 2017 1:38 am
Forum: Shipyards
Topic: I have no idea how to fix this bug
Replies: 4
Views: 3279

I have no idea how to fix this bug

Star Genesis has been dead for the longest time but I don't know how to solve the problem.
There seems to be some issue with the AI:
http://pastebin.com/f3LspDmh
OR is it because I'm using old weapon effects?
I have no idea.
To reproduce, just start Star Genesis and play then you'll end up crashing.
by RPC
Thu Mar 02, 2017 1:04 pm
Forum: Community Discussions
Topic: Discord!
Replies: 10
Views: 40125

Re: Discord!

Can we at least plaster the discord link/IRC link everywhere so people can see it?
Probs have George make a little announcement on steam/multiverse/twitch/youtube/twitter/facebook/etc too pls :S
by RPC
Sat Nov 19, 2016 4:55 am
Forum: Shipyards
Topic: Building a station
Replies: 16
Views: 9448

Re: Building a station

Try this (block Nil (and ;check requirements (geq (count (objGetItems gPlayership "* +unid:&itTitaniumOre;;")) 8) (geq (plyGetCredits gPlayer) 10000) ) ;build the station (block Nil ;remove the ore and the credits (objRemoveItem gPlayership &itTitaniumOre; 8) (plyCharge gPlayer 10000) ;build the sta...
by RPC
Mon Nov 14, 2016 5:44 am
Forum: Shipyards
Topic: Option to hide installed virtual items
Replies: 4
Views: 3491

Re: Option to hide installed virtual items

Ok late to the party but IMO there should just be a tag that virtual items inherit that makes them not show on all dockscreen item lists. Then if you want the item to be shown you can just override the tag in the item XML so you can keep current virtual item functionality + show them when you want to.
by RPC
Mon Nov 14, 2016 5:31 am
Forum: Shipyards
Topic: Building a station
Replies: 16
Views: 9448

Re: Building a station

Ok distracting myself from my probability midterm tomorrow but anyways there is an event that is run when every dockscreen is opened (forgot the name). In that event, add a switch that checks if it's the abandoned station dockscreen. Then in the generic abandoned station dockscreen (probably it's in...
by RPC
Fri Jul 29, 2016 5:37 am
Forum: Commonwealth
Topic: Workshop enabled on Steam
Replies: 29
Views: 16208

Re: Workshop enabled on Steam

Are we using workshop as a xelerus replacement?
by RPC
Fri Jun 17, 2016 6:02 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 90157

Re: Cabbage Corp

The new star is from the Xenophobe event from Dynamic Systems and how they gate out of the system.
by RPC
Fri Jun 17, 2016 5:56 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 120229

Re: [MOD] Dynamic Systems V6.d

Updated on 6/16/16 at 4963 downloads.
-fixed autons spam by making the timer 10x longer
-removed mule autons from the map
-removed autons from adding themselves to player squad panel
by RPC
Sat Jun 04, 2016 5:33 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 120229

Re: [MOD] Dynamic Systems V6.d

Thanks cheezit! I'm happy that my work made Transcendence a lot more fun :3
by RPC
Tue May 31, 2016 8:02 am
Forum: Shipyards
Topic: Random items but same level in box
Replies: 8
Views: 4402

Re: Random items but same level in box

How do you want to add the item? You can check out dock screens for reference when you buy items.
by RPC
Mon May 30, 2016 9:22 am
Forum: Shipyards
Topic: Random items but same level in box
Replies: 8
Views: 4402

Re: Random items but same level in box

Try (objAddItem obj item|type [count])
(objAddItem gPlayership (ItmCreate &ITEMUNIDHERE; 1))
by RPC
Sun May 29, 2016 8:26 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 120229

Re: [MOD] Dynamic Systems V6.d

Thanks pip for mentioning the asteroid bug.

Updated at 4914 downloads.
Made asteroids mineable again.
by RPC
Fri May 27, 2016 7:07 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 25726

Re: More Visceral Gameplay ideas

I'm not sure kiting is such a big problem. To some extent, there need to be tactics that allow the player to beat enemies that ought to outmatch them. Good point. I think players that neglect the Domina Powers route should have an in game combat solution to handling enemies larger than them. I also...
by RPC
Thu May 26, 2016 10:53 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 25726

Re: More Visceral Gameplay ideas

@PM: It's not constant drag, it's just lowering the speed of non-thrusting ships to a lower cruise speed so that turning around and shooting backwards means that enemies have a chance to get close to the player.
by RPC
Thu May 26, 2016 9:46 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 25726

Re: More Visceral Gameplay ideas

That would be a great solution.
The only problem is I'm not sure how to set lower maxSpeed when not thrusting. Probably add a ministry ticket?