nice to see the forums again
It hasn't left my home page for years now.
Search found 1912 matches
- Wed Feb 02, 2011 10:56 pm
- Forum: Community Discussions
- Topic: Board is back!
- Replies: 38
- Views: 15245
- Tue Dec 14, 2010 11:05 pm
- Forum: Shipyards
- Topic: making a map
- Replies: 3
- Views: 2082
making a map
Was just thinking it might be useful to put a map on a dockscreen (sort of like a scrollable minimap). Once buttons come in it will help alot with scrolling and zooming. You could use this to plot out directions. A mission could show you the route the freighter takes and probable ambush points. With...
- Fri Sep 03, 2010 10:46 pm
- Forum: Ideas & Suggestions
- Topic: Sandbox factory brainstorm
- Replies: 7
- Views: 3783
hmm it would be nice to see this happen with non player ships also. You could even help protect some miners so they can bring their product to refineries and protect the trade ships that come from those so you can buy supplies. This could be less economical for the player. (minimal profit or goods t...
- Wed Sep 01, 2010 1:48 am
- Forum: Shipyards
- Topic: Key Mappings in 1.02
- Replies: 12
- Views: 8652
- Sun Aug 22, 2010 10:23 pm
- Forum: Ideas & Suggestions
- Topic: Ringer ships
- Replies: 24
- Views: 9030
- Tue Aug 10, 2010 6:29 pm
- Forum: Ideas & Suggestions
- Topic: systems
- Replies: 0
- Views: 1615
systems
I don't exactly know where this should go but I think this is an interesting question. What defines a system? There are three parts of this that I think; objects, processes, and conventions. Objects are easy as they are the physical objects in the system. From stars to ships. Processes are getting b...
- Tue Aug 10, 2010 12:47 am
- Forum: Ideas & Suggestions
- Topic: Allow dynamically generated systems (without using XML)
- Replies: 5
- Views: 2907
- Fri Aug 06, 2010 11:34 pm
- Forum: Ideas & Suggestions
- Topic: station appearance influences
- Replies: 4
- Views: 2585
station appearance influences
I have heard some interesting stories about some lucky systems and that got me thinking about how a given station would influence the appearance of other stations in the system. Some simple examples is if you have an arms dealer already you are less likely to need more. The more dealer stations you ...
- Sun Aug 01, 2010 12:08 am
- Forum: Shipyards
- Topic: Key Mappings in 1.02
- Replies: 12
- Views: 8652
I see there will be ToggleEnableDevice00 through ToggleEnableDevice32 soon. I was wondering if we could do that with invoking items also. That way we could tie script with a key. A separate idea when invoking an item with a key it could be tied to multiple keys. Would it be possible to tell in scrip...
- Sat Jul 24, 2010 9:59 pm
- Forum: Ideas & Suggestions
- Topic: Campaigns & Adventures
- Replies: 14
- Views: 7393
some more practical concerns here. When creating an adventure we can only use one file for the adventure. This is extremely limiting. We can't exclude content. Say I am making a trading adventure and the user has a standard mod that allows them to process wrecks for scrap. This would kill the tradin...
- Sun Jul 18, 2010 10:59 pm
- Forum: Shipyards
- Topic: Changing Ships Sample
- Replies: 11
- Views: 4315
is there a way of disabling other resurrection systems? For example I don't want to waste my insurance on a robotic scout ship. Also is resurrection only tied to the player? For example you have a group of ships that follow you around and protect you when not in direct control but can be directly c...
- Sun Jul 18, 2010 9:16 pm
- Forum: Shipyards
- Topic: Changing Ships Sample
- Replies: 11
- Views: 4315
is there a way of disabling other resurrection systems? For example I don't want to waste my insurance on a robotic scout ship. Also is resurrection only tied to the player? For example you have a group of ships that follow you around and protect you when not in direct control but can be directly co...
- Sat May 29, 2010 4:12 am
- Forum: Gaming
- Topic: Revenge of the Titans
- Replies: 0
- Views: 8655
Revenge of the Titans
I have been playing the demo for a bit and it seems like a fun game. It also has mac and linux versions. Anyone else play it yet?
link http://www.puppygames.net/revenge-of-the-titans/
link http://www.puppygames.net/revenge-of-the-titans/
- Thu May 27, 2010 10:32 pm
- Forum: Ideas & Suggestions
- Topic: ship specializations
- Replies: 0
- Views: 1600
ship specializations
an interesting idea came up on irc. Have categories for the number of slot multiplier an given item would take on a given ship. For example you could have a ship that doesn't handle alien weapons well so you would say <SlotMulitplier criteria="w +alien;" value="150"> where the value is 100 times the...
- Tue May 18, 2010 2:44 am
- Forum: Ideas & Suggestions
- Topic: Some ideas for Trascendence features
- Replies: 20
- Views: 9113
Re: Some ideas for Trascendence features
idea threads rule :D Alright, since I've bee a way, and I've been doing some thinking: A slot system for weapon installing and uninstalling: This system would allow for better customization of weapons and their locations. It would use a specialized interface for installing and uninstalling weapons (...