Search found 42 matches
- Sat Sep 17, 2011 12:09 am
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 78343
Re: My Not-Yet-Named Mod
Well, if I do include zombies in my mod, it will only be to a minor extent. Perfectly understandable. If we've learned anything from sci-fi, it's that outer space is full of surprises! :) I hope you won't mind if somebody adapts/includes some your code to make a fully whacked out zombie adventure :...
- Fri Sep 16, 2011 11:47 pm
- Forum: Commonwealth
- Topic: Running Transcendence on Wine
- Replies: 12
- Views: 6177
Re: Running Transcendence on Wine
Now if only someone could make it run on my handheld N800(either of them :wink: ) http://en.wikipedia.org/wiki/Nokia_N800 It runs a version of linux called Maemo that Nokia developed. Not having a keyboard and other things(400mhz), would make it a bit involved and slow perhaps. (There is a xkbd keyb...
- Fri Sep 16, 2011 11:33 pm
- Forum: Commonwealth
- Topic: Learning to Programming using Transcendence
- Replies: 22
- Views: 9817
Re: Learning to Programming using Transcendence
I think it's a awesome idea. I took a year of programming in 2003 and quit because I hated thinking like a computer. For some people it's no problem, but for me it was like thinking in French half the time, and you're like "what's the word for- wait I'm speaking english- "... "If tacos = 0 then Piiz...
- Fri Sep 16, 2011 5:36 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 711651
Re: Transcendence Picture thread
Thanks, guys! Made it at least four years ago- the date modified timestamp was 2007-as a first attempt. The Zombie Bolt graphically is actually partly adapted from the quantumshpere disintegrator. I played with the colors until I liked them, played with the starburst spike length/count and particle ...
- Fri Sep 16, 2011 5:08 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 78343
Re: My Not-Yet-Named Mod
Well in a real Zombie Apocalypse, the zombies wouldn't have the intelligence to pilot a starship, but that doesn't mean an infected individual couldn't get aboard somehow and turn the entire crew into zombies, effectively disabling the ship. This idea has potential for one of the random events. For...
- Fri Sep 16, 2011 12:25 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 711651
Re: Transcendence Picture thread
Here's a few shots of my "ZombieBolt" in action and one inset shot of the "UndeadStrelkas" breaking up and the tracking fragments doing their thing. Zombie bolt- super rapid fire, but little/no damage, other than EMP/radiation. UndeadStrelkas- Cluttered battlefeild? No problem! Hard time hitting you...
- Thu Sep 15, 2011 10:58 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 78343
Re: My Not-Yet-Named Mod
Zombie Invasion/Plague/Apocalypse perhaps? :twisted: That's what I've been wanting to see since v.95 :D And it sounds like your mod is going to be awesome either way, but might be excellent for the zombie storyline. Just my idea, though. I'm sure you can make a simpler mod, and somebody else can ma...
- Thu Sep 15, 2011 8:56 pm
- Forum: Mod Announcements
- Topic: 4yr old mod from v.99x
- Replies: 10
- Views: 5288
Re: 4yr old mod from v.99x
unless you are building an Adventure , you do not need to copy out everything relevant to your .xml. Extensions : If you are over-writing elements in the game , again, you can simply write it up without creating a new item : but you must let people know what you over-write in a Extension . Such as ...
- Thu Sep 15, 2011 7:23 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 402356
Re: UNID Database
I'd like to register 0xDFFC
- Thu Sep 15, 2011 7:13 pm
- Forum: Mod Announcements
- Topic: 4yr old mod from v.99x
- Replies: 10
- Views: 5288
Re: 4yr old mod from v.99x
Hi mistere, thanks for sharing that and welcome to the community. :D Just played it with the current version of Transcendence with no problem, but of course it may still conflict with other mods 0xDFFFxxxx is PKOdon's registered UNID space, please register a free UNID by posting it here to avoid an...
- Wed Sep 14, 2011 4:53 am
- Forum: Mod Announcements
- Topic: 4yr old mod from v.99x
- Replies: 10
- Views: 5288
Re: 4yr old mod from v.99x
Hope You like it! Just played it with the current version of Transcendence with no problem, but of course it may still conflict with other mods, but that can surely be corrected if any show up. The Zombie Horde BrainMuncher Starship: I moved it to the GodMod section. The original idea was to have a ...
- Tue Sep 13, 2011 11:00 pm
- Forum: Mod Announcements
- Topic: 4yr old mod from v.99x
- Replies: 10
- Views: 5288
4yr old mod from v.99x
This mod was my first around 2007 and I made it to modify one of the three original ships to "zombie class" with tricked out weapons, lots of cool effects for them etc. It is a 'cheat' mod with some powerful items/weapons at 1 credit etc. and maybe altering some powerful enemies so that they have di...