Hi Periculi,
Very nice concept ! Flexible and adaptable enough to make a great game. I'm eager to see what comes out of that !
Search found 218 matches
- Wed Jan 14, 2009 5:41 am
- Forum: Off-Topic
- Topic: I would be making more mods, except-
- Replies: 6
- Views: 4653
- Tue Jan 13, 2009 9:39 pm
- Forum: Off-Topic
- Topic: I would be making more mods, except-
- Replies: 6
- Views: 4653
- Thu Jan 08, 2009 8:48 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41931
Hi darksider, I'm also experiencing other crash issues, ressembling yours but not identical. For now I just don't know from where they can come. I'm currently implementing a debug facility to give more flexibility to debug, ie control debug output via a variable I could access by the debug console a...
- Fri Jan 02, 2009 8:03 pm
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20619
- Fri Jan 02, 2009 8:02 pm
- Forum: Shipyards
- Topic: Generic ships useable for multiple roles
- Replies: 7
- Views: 5016
Hi digdug, As always you come with good news and advices ! So it validates the feasibility of this kind of ship building functions... I'll look into these paths and tell you how it fares. As for now I'm balancing the existing ships to see in what direction I'm going to develop them and what configur...
- Fri Jan 02, 2009 7:50 am
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20619
Hi Periculi, hi all, That's it, I finally get some time to tell you what happened... The basic idea was inspired by the "journey to the Core" ending of the vanilla game. In the Stars of Call Adventure Mod , I began modelling a State of the Hoshikaze 2250 universe known as the Core League. It is cent...
- Fri Jan 02, 2009 5:58 am
- Forum: Shipyards
- Topic: Generic ships useable for multiple roles
- Replies: 7
- Views: 5016
Hi dosbox-gamer, Thanks for your reply. That was just the kind of thing I needed : some advices and bits of codes to get started with ! Now I'll download your Mod to see how you use it and how it fits in with the rest of the code. As for the level of coding, it'll not be easy nor fast, but in the lo...
- Thu Jan 01, 2009 6:18 pm
- Forum: Shipyards
- Topic: Generic ships useable for multiple roles
- Replies: 7
- Views: 5016
Hi dosbox-gamer, hi all, Thanks dosbox-gamer for your answer. Granted, how the game creates these is different, but isn't the end result the same? In fact the problem lies with the amount and clarity of code needed to achieve the desired effect... The SoC Adventure Mod is a very heavy mod, with a la...
- Thu Jan 01, 2009 2:55 pm
- Forum: Shipyards
- Topic: Generic ships useable for multiple roles
- Replies: 7
- Views: 5016
Generic ships useable for multiple roles
Hi all, As part of my Stars of Call Adventure Mod , I intend to have generic ships, that can be spawned as either one of 6 main ship roles : freighters, miners, pirates, police, navy or mercenaries. What could be done is to have ship classes that are only bare hulls with main characteristics. Then a...
- Thu Jan 01, 2009 2:40 pm
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41931
Hi all,
I discovered my fix for the function error in the New Ship dock menu was only applied on 1 station type out of many. It'll be OK in the next version.
Also, I need advices for a generic ships concept I explain in more details in another post.
I discovered my fix for the function error in the New Ship dock menu was only applied on 1 station type out of many. It'll be OK in the next version.
Also, I need advices for a generic ships concept I explain in more details in another post.
- Wed Dec 31, 2008 8:34 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41931
Hi all, The 6th testbed release of the Soc Adventure Mod is finally out ! I just updated the ZIP on the Xelerus Mod Reporitory. The screenshot changed since 4-5th posts to show new ships. Main changes are the following : - Police patrol ships, - Redefined AI code, - Still more testing. http://wiki.h...
- Tue Dec 30, 2008 7:52 pm
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20619
- Sat Dec 27, 2008 12:00 pm
- Forum: Commonwealth
- Topic: A couple more proffessions.
- Replies: 13
- Views: 7302
Hi all, Indeed why not multiple competitors, say 3, 4 or even 5 shipping companies ? Freight and Protection missions could increase your status w/ one company w/o decreasing it w/ the others, except a little if they attack you and some of their attackers get crushed. Attack missions against competit...
- Fri Dec 26, 2008 11:20 am
- Forum: Commonwealth
- Topic: speed of transcendence
- Replies: 13
- Views: 9002
Hi all All tests are made full-screen (1280*1024 or 1024*768, I don't know as the game chooses its resolution by itself, but my main Windows display is on 1280*1024*32) on an AMD Athlon XP 1.09 GHz w/ 1 GB RAM and a Gigabyte Radeon 9600 Pro GC, running under Windows XP Pro SP3. With vanilla Transcen...
- Fri Dec 19, 2008 8:16 pm
- Forum: Gaming
- Topic: Orbiter Space Simulator
- Replies: 4
- Views: 5787
Hi all,
Couldn't find the Omega, but I found a Transcendence-like gate :
http://orbithangar.com/searchid.php?ID=1837
Generally speaking, most Mods are in OrbitHangar.
Couldn't find the Omega, but I found a Transcendence-like gate :
http://orbithangar.com/searchid.php?ID=1837
Generally speaking, most Mods are in OrbitHangar.