Search found 218 matches

by Mutos
Wed Jan 14, 2009 5:41 am
Forum: Off-Topic
Topic: I would be making more mods, except-
Replies: 6
Views: 4653

Hi Periculi,


Very nice concept ! Flexible and adaptable enough to make a great game. I'm eager to see what comes out of that !
by Mutos
Tue Jan 13, 2009 9:39 pm
Forum: Off-Topic
Topic: I would be making more mods, except-
Replies: 6
Views: 4653

Hi Periculi,


Good news to hear from you ! And better news to hear that you're at last into full game dev ! Hope you'll succeed, the Flash/PHP concept seems good, now I suppose you'll no more discuss what kind of game it is. We'll wait for it to be in beta ^-^

Keep up the good work !
by Mutos
Thu Jan 08, 2009 8:48 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41931

Hi darksider, I'm also experiencing other crash issues, ressembling yours but not identical. For now I just don't know from where they can come. I'm currently implementing a debug facility to give more flexibility to debug, ie control debug output via a variable I could access by the debug console a...
by Mutos
Fri Jan 02, 2009 8:03 pm
Forum: Mod Announcements
Topic: Adventure Topology Accelerator
Replies: 32
Views: 20619

Hi all,


Just tested a little more thoroughly. The problem only occurs when playing from a saved game. If you don't save, then you don't have any problem. It's definitely ont an issue of ATA's. I'll open a specific topic for that. More to come soon...
by Mutos
Fri Jan 02, 2009 8:02 pm
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5016

Hi digdug, As always you come with good news and advices ! So it validates the feasibility of this kind of ship building functions... I'll look into these paths and tell you how it fares. As for now I'm balancing the existing ships to see in what direction I'm going to develop them and what configur...
by Mutos
Fri Jan 02, 2009 7:50 am
Forum: Mod Announcements
Topic: Adventure Topology Accelerator
Replies: 32
Views: 20619

Hi Periculi, hi all, That's it, I finally get some time to tell you what happened... The basic idea was inspired by the "journey to the Core" ending of the vanilla game. In the Stars of Call Adventure Mod , I began modelling a State of the Hoshikaze 2250 universe known as the Core League. It is cent...
by Mutos
Fri Jan 02, 2009 5:58 am
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5016

Hi dosbox-gamer, Thanks for your reply. That was just the kind of thing I needed : some advices and bits of codes to get started with ! Now I'll download your Mod to see how you use it and how it fits in with the rest of the code. As for the level of coding, it'll not be easy nor fast, but in the lo...
by Mutos
Thu Jan 01, 2009 6:18 pm
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5016

Hi dosbox-gamer, hi all, Thanks dosbox-gamer for your answer. Granted, how the game creates these is different, but isn't the end result the same? In fact the problem lies with the amount and clarity of code needed to achieve the desired effect... The SoC Adventure Mod is a very heavy mod, with a la...
by Mutos
Thu Jan 01, 2009 2:55 pm
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5016

Generic ships useable for multiple roles

Hi all, As part of my Stars of Call Adventure Mod , I intend to have generic ships, that can be spawned as either one of 6 main ship roles : freighters, miners, pirates, police, navy or mercenaries. What could be done is to have ship classes that are only bare hulls with main characteristics. Then a...
by Mutos
Thu Jan 01, 2009 2:40 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41931

Hi all,


I discovered my fix for the function error in the New Ship dock menu was only applied on 1 station type out of many. It'll be OK in the next version.

Also, I need advices for a generic ships concept I explain in more details in another post.
by Mutos
Wed Dec 31, 2008 8:34 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41931

Hi all, The 6th testbed release of the Soc Adventure Mod is finally out ! I just updated the ZIP on the Xelerus Mod Reporitory. The screenshot changed since 4-5th posts to show new ships. Main changes are the following : - Police patrol ships, - Redefined AI code, - Still more testing. http://wiki.h...
by Mutos
Tue Dec 30, 2008 7:52 pm
Forum: Mod Announcements
Topic: Adventure Topology Accelerator
Replies: 32
Views: 20619

Hi Periculi, hi all,


Found a small issue when trying to add multiple end gates with varying names, but I think I got it fixed. I'll soon post something more detailed, now got next to no time.
by Mutos
Sat Dec 27, 2008 12:00 pm
Forum: Commonwealth
Topic: A couple more proffessions.
Replies: 13
Views: 7302

Hi all, Indeed why not multiple competitors, say 3, 4 or even 5 shipping companies ? Freight and Protection missions could increase your status w/ one company w/o decreasing it w/ the others, except a little if they attack you and some of their attackers get crushed. Attack missions against competit...
by Mutos
Fri Dec 26, 2008 11:20 am
Forum: Commonwealth
Topic: speed of transcendence
Replies: 13
Views: 9002

Hi all All tests are made full-screen (1280*1024 or 1024*768, I don't know as the game chooses its resolution by itself, but my main Windows display is on 1280*1024*32) on an AMD Athlon XP 1.09 GHz w/ 1 GB RAM and a Gigabyte Radeon 9600 Pro GC, running under Windows XP Pro SP3. With vanilla Transcen...
by Mutos
Fri Dec 19, 2008 8:16 pm
Forum: Gaming
Topic: Orbiter Space Simulator
Replies: 4
Views: 5787

Hi all,


Couldn't find the Omega, but I found a Transcendence-like gate :
http://orbithangar.com/searchid.php?ID=1837

Generally speaking, most Mods are in OrbitHangar.