Search found 34 matches

by KaoS
Tue May 26, 2015 10:57 pm
Forum: The Drawing Board
Topic: Pale Blue Light Alpha Release (V3 up!)
Replies: 17
Views: 10193

Re: Pale Blue Light Alpha Release

This is exactly the sort of thing I've been hoping someone might do. I even would have done it myself if I could ever find time, but you've already done it. Awesome! I'll definitely be checking this out in the near future to help me get back into things. Thank you, sir
by KaoS
Tue May 26, 2015 10:51 pm
Forum: The Drawing Board
Topic: Code Problem
Replies: 11
Views: 7453

Re: Code Problem

for the future, if you could post in a color other than blue, that would be great
thanx
by KaoS
Tue May 26, 2015 10:41 pm
Forum: The Drawing Board
Topic: Revamping the Outer Realm
Replies: 46
Views: 23916

Re: Revamping the Outer Realm

space bar stepping through a paused game: i had no idea... that's a nice tip :)
by KaoS
Wed May 20, 2015 10:59 pm
Forum: Ideas & Suggestions
Topic: Bring back the screensaver!
Replies: 5
Views: 3223

Re: Bring back the screensaver!

I'd forgotten all about this. Never used it myself because the one inside of the game was always running on my computer anyway. That one is still there isn't it? I used to love watching my ship mod fight off all comers before finally being subdued by a giant swarm.
by KaoS
Wed Oct 17, 2012 7:58 am
Forum: Modding Reference
Topic: Transcendence artwork
Replies: 39
Views: 51004

Re: Transcendence artwork

rock on. I'll totally check into that within a few days or so. Currently fascinated with a linux-on-your-usb-stick kick, but I've bookmarked your link, so I'll get around to it...
by KaoS
Wed Oct 17, 2012 7:54 am
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 37563

Re: Transcendence Experience Test

1. Have you made it to Heretic? D. Loads of times 2. How do you set up your ship? B. I know what some items do, but I really just wing it. 3. How many times have you beaten Transcendence? B. 1-2 times 4. When you see a Phobos coming, you: D. Have a good enough ship you can just kill it. 5. How many ...
by KaoS
Mon Oct 15, 2012 5:01 am
Forum: Modding Reference
Topic: Transcendence artwork
Replies: 39
Views: 51004

Re: Transcendence artwork

First of all, please forgive the necromancy. I wouldn't normally revive something so old, but it seems to be worthwhile. I was wondering, since I tried the provided links and got 404 errors, is there any free version of TS (or anything compatible) still available?
by KaoS
Tue Oct 02, 2012 7:24 pm
Forum: Shipyards
Topic: what do I need to know to mod Transcendence
Replies: 4
Views: 2379

Re: what do I need to know to mod Transcendence

Of course it's xml. I was using html as an example since most folks don't know what xml is...
by KaoS
Tue Oct 02, 2012 8:04 am
Forum: Shipyards
Topic: what do I need to know to mod Transcendence
Replies: 4
Views: 2379

Re: what do I need to know to mod Transcendence

My two cents: All you really need is an eye for program flow. If you have the patience to keep looking until you can figure out what some code is doing you can figure it out for yourself. My eyes glaze over when it's anything math intensive, but George puts in a lot of comments and has things organi...
by KaoS
Tue Oct 02, 2012 7:53 am
Forum: Announcements
Topic: 1.08g
Replies: 32
Views: 28203

Re: 1.08g

pip, any mods on your game? The engine doesn't like it when you declare 40 frames but the graphic is really the standard number? What you describe sounds like what happens when the framecount [edit] ticksperframe? I can never remember since I just remove it to resolve the problem [/edit] tag is acti...
by KaoS
Wed Sep 12, 2012 7:13 pm
Forum: Commonwealth
Topic: How many on the forums are NOT Vanilla purists?
Replies: 17
Views: 8964

Re: How many on the forums are NOT Vanilla purists?

I think I might have played 99 prior to the c release as vanilla. After that, the multitude of changes made me want to explore without having to start over, so I made a molotok mod from scratch. Since then, (when I have time) I take a gander at the source and rewrite a new mod as if for the first ti...
by KaoS
Wed Sep 12, 2012 5:38 pm
Forum: Shipyards
Topic: TransData
Replies: 10
Views: 5692

Re: TransData

Thanx, matix.

Someone else had mentioned using search somewhere and since it's been so long since I was here, it actually came up with what I was looking for. However, I'll totally be using the links you provided in the future.

Thanks again
by KaoS
Wed Sep 12, 2012 5:18 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 396411

Re: UNID Database

0xD843 - KaoS

TYVM
by KaoS
Wed Sep 12, 2012 4:26 pm
Forum: Shipyards
Topic: Gimp and BMP Masks
Replies: 7
Views: 4278

Re: Gimp and BMP Masks

I don't really keep up with all the goings on around here. You guys tend to fix problems before I even have time to report them. That said, I'm interested in this masking issue. From the beginning of my modding trials, (back in 98b) I've always used GIMP. The post about it being windows ware doesn't...
by KaoS
Sun Aug 19, 2012 9:45 pm
Forum: Shipyards
Topic: TransData
Replies: 10
Views: 5692

Re: TransData

Found a solution here: http://neurohack.com/transcendence/foru ... 9&start=30

I'm guessing the transdata21 I'd downloaded was for 1.01?