Search found 163 matches

by CFG
Sun Oct 27, 2013 4:36 pm
Forum: Announcements
Topic: 1.2 RC 1
Replies: 29
Views: 22585

Re: 1.2 RC 1

The new tinker implementation is really nice, but might need some tuning. Its easier for players to find out what they can produce and what they need. Currently the hard part seems to be getting those items. But I really really want an omni x-ray laser :D Im thinking about breaking the conduct "no b...
by CFG
Sat Oct 19, 2013 1:14 am
Forum: Announcements
Topic: 1.2 Beta 4
Replies: 30
Views: 24979

Re: 1.2 Beta 4

8. Fixed the bug with Charon strongholds being in the inner system. Well, I actually liked that "bug" and thought it was a feature. I never felt placing stations somewhere way out of the system was the right way. My suggestion about that particular one: Just use the charon pirates fortress image fo...
by CFG
Sun Oct 13, 2013 3:57 pm
Forum: Announcements
Topic: 1.2 Beta 4
Replies: 30
Views: 24979

Re: 1.2 Beta 4

A huge number of bugfixes. Good work! But I already found a new one :D If a defense turret (eg. outlaw mining base defense turret) gets destroyed (say disabled here) and later destroyed - the object itself destroyed by the player or an explosion - the smoke effect stays without the turret being ther...
by CFG
Fri Oct 11, 2013 2:23 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31800

Re: 1.2 Beta 3 is ready!

George recently let me know he was able to find the cause for that crash that seems to happen randomly when loading a saved game. He said there had to be a ship in the intro screen that makes use of the new blast weapon firing effect. Otherwise loading a game could fail. I really would like to hear ...
by CFG
Sun Sep 29, 2013 2:05 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31800

Re: 1.2 Beta 3 is ready!

I noticed this too and dont really like the idea of a reserved slot for the player anyways. How about sending a random ship somewhere else (another station/gate) if the player attempts to dock and there is no free slot?
by CFG
Sun Sep 22, 2013 3:55 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31800

Re: 1.2 Beta 3 is ready!

Cant attach a sample session of Transcendence in gdb as ".txt" file ... but runs perfectly at least in a debugger. Why does Trans create that many threads btw? And Im wondering that Trans does run in this a bit strange constellation: gdb under cygwin64 which runs on Win7 and Trans needs to use the W...
by CFG
Sat Sep 21, 2013 5:40 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31800

Re: 1.2 Beta 3 is ready!

1. I will revert to the previous behavior of device limits. That shouldn't happen to the player (it was meant for autons). I would like to see the "install device dockscreen" to be expanded a bit. I just found this by actually counting my devices. Would some additional information like "ships total...
by CFG
Fri Sep 20, 2013 10:47 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31800

Re: 1.2 Beta 3 is ready!

Good news, but ... I was a bit mislead but since beta 2 it seems the error message "your ship cannot support any more devices" is missing. If the player attempts to install another device when no device slots are available it seems the device previously installed is removed and the new device is ins...
by CFG
Mon Sep 16, 2013 6:49 pm
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15044

Re: 1.2 Beta 2

I ran into an issue when installing devices at a commonwealth station: If I leave the "install device" dock screen with ESC (Im used to press ESC a few times to rapidly undock) the devices youre trying to get installed gets uninstalled. Also other installed devices may get uninstalled too. I had a c...
by CFG
Mon Sep 16, 2013 12:47 am
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15044

Re: 1.2 Beta 2

Maybe we could make a preliminary "players changelog" for 1.2? What I gathered so far is new models and texture: Hammerhead II, tinker station, Sotho class gunship ships resized: Borer and Borer II new asteroid and planet graphics a new asteroid type (seems to give titanium, uranium and plast steel ...
by CFG
Fri Sep 13, 2013 2:37 pm
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15044

Re: 1.2 Beta 2

Is it intentional that it can happen you get a volcanic asteroid field early in the game? I got one in the second system together with a corporate enclave and have 20k cash on hand - not fully mined yet :D EDIT: 50k just from that asteroid belt. And there seems to be at least 4 types of asteroids no...
by CFG
Wed Sep 11, 2013 1:37 am
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15044

Re: 1.2 Beta 2

Hmm, Trans crashed one time when trying to load a save game, but that happened only once. That save did load when trying again: Uncaught Exception at 0x63206563 in Transcendence.exe: 0xC0000005: Access violation. This build doesnt have any debugging symbols. EDIT: Could this be a side effect of ASLR...
by CFG
Mon Sep 09, 2013 5:18 pm
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15044

Re: 1.2 Beta 2

I obviously missed beta 1 and need to get used to the new sound track. Sounds a bit Elite 2'ish to me ... otherwise testing in progress. So far I noticed a bunch of changes in this version - compared to alpha1: - new ship models (Zulu II?), others like the borer have been resized - messages like "wa...
by CFG
Wed Apr 03, 2013 10:29 pm
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 38848

Re: 1.1

Another one: I was happy to find an onmidirectonal thermo cannon and bought a busido enhancer. StdWeapons.xml clearly says the onmi thermo cannon is Bushido but it is not influenced by that enhancer. Will recheck with ammo, currently dont have any thermo cannon shells. Enhancing it using tricium inj...
by CFG
Sun Mar 31, 2013 12:02 am
Forum: Announcements
Topic: 1.2 Alpha 1
Replies: 40
Views: 36443

Re: 1.2 Alpha 1

trouble with omni/turreted weapons (Akan in particular) when I was given the mission to intercept unknown hostiles I already know this behavior from 1.1 and earlier versions. If that unknown hostile is a sandstorm squadron one of these ships is automatically selected. If its destroyed another one i...