Search found 95 matches
- Fri Jan 01, 2016 11:40 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 95323
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.5.0 (2016-01-01) -----General Changes----- Updated to API v28 for Transcendence v1.6.3 for real this time. Replaced deprecated functions. -----Stations----- Added Cabbage Corp School of Science to the S. Katherines Arcology University Quarter. Changed the st...
- Fri Jan 01, 2016 6:35 pm
- Forum: Shipyards
- Topic: Checking to see if a variable is defined?
- Replies: 3
- Views: 2241
Re: Checking to see if a variable is defined?
Alternatively, if you need something more specific:
Code: Select all
<Invoke>
(block Nil
(if (isInt variableName)
(objSendMessage gSource Nil "Variable is an integer")
(objSendMessage gSource Nil "Variable is NOT an integer")
)
)
</Invoke>
- Thu Dec 31, 2015 4:37 am
- Forum: Modding Reference
- Topic: Spreadsheet of item distributions among their manufacturers
- Replies: 3
- Views: 3565
Re: Spreadsheet of item distributions among their manufactur
Thanks, I've added the contents of Makayev.xml and Rasiermesser.xml to the list.Atarlost wrote:There should be several Makayev and Rasiermesser items in Corporate Command.
Edit: And StdAutons.xml and AutonBay.xml
- Thu Dec 31, 2015 3:10 am
- Forum: Modding Reference
- Topic: Spreadsheet of item distributions among their manufacturers
- Replies: 3
- Views: 3565
Spreadsheet of item distributions among their manufacturers
https://docs.google.com/spreadsheets/d/1ciuiwHF_BVIsIAiAZhW9eREW9UUnfEhbCpwA0et5dfU/edit?usp=sharing This spreadsheet shows the amount of different devices manufactured by the various corporations in Transcendence. It shows how many weapons, shields, armors, misc. devices that each manufacturer prod...
- Wed Oct 07, 2015 10:35 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 95323
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.4.3 (2015-10-07) -----General Changes----- Updated to API v28 for Transcendence v1.6.3 (nothing had to actually be fixed). Added new data for various devices to the readme. Changed the readme to have more consistency. -----Ships----- Added 'remaining cargo s...
- Mon Oct 05, 2015 4:55 am
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21348
Re: Compartments making bosses a bit too tough?
You won't be hauling them to any tinkers if they're heavier than your ship can carry. Commodities, while not serving any actual purpose, are still valuable in trade. Armors weighing 70 tons each aren't, except if you also give them ridiculous price, which I don't think should be done. Reasonable pr...
- Tue Aug 11, 2015 9:02 pm
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 90319
Re: Todo for next version of Playership Drones.
If I may make a suggestion for default ship prices, ship value = ship size * number of armor segments * number of device slots * number of weapon hardpoints gives the following default prices (using PSD6 slot limits): Sapphire: 992 EI500: 972 Wolfen: 832 EI200: 2,916 EI7000: 9,000 Scarab: 38,500 Ran...
- Wed Aug 05, 2015 12:43 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 95323
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.4.2 (2015-08-04) ----Stations----- Fixed bug where buying a modified item from a Cabbage Corp Station via the "Buy & Modify" button gave you the item for free (or basically free). I believe that this version might be compatible with saves from the previous v...
- Tue Aug 04, 2015 7:14 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 95323
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.4.1 (2015-08-04) ----Ships----- Fixed error in the description of the lorry-class stealth transport that starts in Tau Ceti. ----Items----- Added invoke button to Siva reactors when they are being run without containment so that you can quickly restore conta...
- Mon Aug 03, 2015 7:08 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 95323
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.4.0 (2015-08-03) -----General Changes----- Updated to API v27 for Transcendence v1.6.1. Temporarily removed Playership Drones (PSD) support due to changes in v1.6 making it not work correctly. Moved changelog from the general readme file to its own readme fi...
- Sun Aug 02, 2015 4:29 am
- Forum: Announcements
- Topic: 1.6.1 Released
- Replies: 14
- Views: 21366
Re: 1.6.1 Released
The Nova-10 reactor also shares this problem. I went ahead and added this to the ministry.Xephyr wrote:You're able to fuel Nova-15 reactors with He3 assemblies, which should only be used with Nova-50+ in this version.
- Sat Jul 18, 2015 1:07 am
- Forum: Announcements
- Topic: Transcendence Developer Tries to Reach the Core
- Replies: 25
- Views: 22467
Re: Transcendence Developer Tries to Reach the Core
…in which case they should have just tried viewing the stream at a lower quality. I would have been more than happy to have done so, if there were a way to do so on Twitch. That does not seem to be possible, though. In theory, the method to change quality is as follows: 1. Click the button. 2. Cha...
- Fri Jul 17, 2015 10:37 pm
- Forum: Announcements
- Topic: Transcendence Developer Tries to Reach the Core
- Replies: 25
- Views: 22467
Re: Transcendence Developer Tries to Reach the Core
If it was working for some people and not for others then it was not likely a problem with how the video was being uploaded to Twitch. The problem was therefore likely a result of certain viewers not having a high enough bandwidth to watch the stream in high quality, in which case they should have j...
- Tue Jul 14, 2015 11:22 pm
- Forum: Ideas & Suggestions
- Topic: Microsaur Ideas
- Replies: 45
- Views: 46704
Re: Microsaur Ideas
If I pick up a microsaur, fine. I do not want to be slapped with a conduct for merely opening the loot screen and the loot happens to contain a microsaur. It would be like if you open the loot screen and it contained Explosive Runes that explodes and kills you as soon as you open the loot screen. (...
- Tue Jul 14, 2015 9:39 pm
- Forum: Ideas & Suggestions
- Topic: Microsaur Ideas
- Replies: 45
- Views: 46704
Re: Microsaur Ideas
There's an obvious solution to all this. Have separate activated/unactivated versions of Microsaurs. The unactivated version is the only one that spawns in the game and the activated version is obtained if and only if you open up the box that Microsaurs come in. The activated version would be the on...