Search found 95 matches
- Fri Mar 13, 2015 12:39 am
- Forum: Commonwealth
- Topic: Sticking to one ship is a missed gameplay opportunity
- Replies: 50
- Views: 24008
Re: Sticking to one ship is a missed gameplay opportunity
The player should never pilot a capital ship in Stars of the Pilgrim. Capital ships require crews and the player in SotP is a lunatic on a pilgrimage to the undiscovered country. My Cabbage Corp mod includes several types of crew members, everyone should just make their capital ship mods dependant ...
- Thu Mar 12, 2015 8:30 pm
- Forum: The Drawing Board
- Topic: An attempt at an anti-stealth device
- Replies: 1
- Views: 2440
An attempt at an anti-stealth device
I've been working on a new series of devices (for the next update to my Cabbage Corp mod) that would increase a ship's ability to detect objects with a high stealth rating and/or objects that are far away. The device seems to work for npc ships, in that it appears to modify their stored perception v...
- Sun Feb 01, 2015 10:48 pm
- Forum: Modding Reference
- Topic: What fireRate= means
- Replies: 1
- Views: 2816
Re: What fireRate= means
How exactly does the speed enhancement from the weapon optimizer rom influence firing rates? -- SPEED - Increases shooting speed of weapon up till 30/sec 0x100X - X can be 2, 4, 6 or 8 -- DECREASE SPEED 0x900X - X can be 2, 4, 6 or 8 The weapon optimizer has the value: 0x1002
- Tue Jan 27, 2015 10:36 pm
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97062
Re: Cabbage Corp
Updated the following: Cabbage Corp v0.7.2 (01/27/2015) Replaced autodefense devices. Rebalanced solar devices (and impulse drives) Nerfed Cabbage Corp brand enhancers and added fancy graphics for them. Replaced cargo holds with balanced and simplified versions. -"Miner's cargo holds" and "imitatio...
- Wed Jan 21, 2015 2:18 am
- Forum: Bug Reports & Tech Support
- Topic: Disarm provides instant decloak of hostiles
- Replies: 4
- Views: 5095
Re: Disarm provides instant decloak of hostiles
It kind of makes sense to me that large non-stealthy objects mounted or attached to the outside of a ship would negate any stealth armor underneath them.PM wrote:It seems any overlay is not cloaked with the ship. Pteravores and side-mounted weapons remain visible and reveal the cloaked ship's position.
- Thu Jan 15, 2015 6:23 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
Guerrilla warfare. If your enemies don't even chase you down then that just saves you half the trouble.Atarlost wrote:A ship that can only win by running away will never accomplish its objectives if its enemies choose not to chase it.
- Thu Jan 15, 2015 4:54 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
The Omni-Tev9 has longer range than the dual turbolasers and is omni, thus the dual turbolasers don't count if the super-wolfen keeps its distance, which it can do since it has the same speed as the weaker wolfens and only has to travel in a straight line to escape, whereas the weaker ones have to m...
- Mon Jan 12, 2015 12:03 am
- Forum: Transcendence Tech Support
- Topic: TransData: Decompiling Eternity Port
- Replies: 6
- Views: 14816
Re: TransData: Decompiling Eternity Port
It does in fact extract them to individual directories.
- Sun Jan 11, 2015 5:43 am
- Forum: Transcendence Tech Support
- Topic: TransData: Decompiling Eternity Port
- Replies: 6
- Views: 14816
Re: TransData: Decompiling Eternity Port
I don't remember where I got this from, but just open notepad and enter FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file. It will extract all the files. Edit: It was PK...
- Fri Jan 09, 2015 10:43 pm
- Forum: Commonwealth
- Topic: Testing
- Replies: 11
- Views: 5939
Re: Testing
I saw no problems using chrome browser (v39.0.2171.93) on my phone (android v4.4.2) and firefox (v34.0.5) on my pc (Windows 7).
- Fri Jan 09, 2015 7:25 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97062
Re: Cabbage Corp
Updated the following: Cheops-class Warship: Now includes a playership in addition to resources for Cabbage Corp. Cabbage Corp: v0.7.1 (01/09/2015) Added dual, omni and side-mounted Savoy howitzers. Added damage control crew. -Created a pseudo-class of devices that simulate having crew members on y...
- Sun Jan 04, 2015 6:04 am
- Forum: Stable (v1.7) Bug Reports
- Topic: [1.5] Repairer devices use twice their defined powerUse val.
- Replies: 8
- Views: 5924
Re: [1.5] Repairer devices use twice their defined powerUse
Still, if repairer devices already have an intentional exception to show twice the listed power use, they might as well have it displayed as something like "~MW per armor segment".
- Sat Jan 03, 2015 5:32 am
- Forum: Stable (v1.7) Bug Reports
- Topic: [1.5] Repairer devices use twice their defined powerUse val.
- Replies: 8
- Views: 5924
[1.5] Repairer devices use twice their defined powerUse val.
The patcher arm: <RepairerDevice regen= " 4, 3, 3, 2, 2, 2, 1, 1, 1, 1" powerUse= "5" /> and the repair spider: <RepairerDevice regen= " 3, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1" powerUse= "50" deviceSlots= "0" external= "true" /> actually use 1MW and 10MW respectively. Custom <RepairerDevice> devices als...
- Fri Jan 02, 2015 4:55 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97062
Re: Cabbage Corp
Some features added in recent updates:
- Fri Jan 02, 2015 4:47 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97062
Cabbage Corp
http://xelerus.de/screenshots/1470_CabbageCorp.jpg Cabbage Corp is a pseudo-independent galactic, defense, security, espionage and advanced technologies company which produces weapons, armor, shields, reactors, drives, ships, autons, produce and various other items and devices. We operate our own s...