Search found 527 matches

by sun1404
Sun Feb 21, 2016 4:03 pm
Forum: Bug Reports & Tech Support
Topic: 1.7a1 CSC Europa Wreck undockable
Replies: 5
Views: 11457

1.7a1 CSC Europa Wreck undockable

Not sure if this is strictly about 1.7a1, but I've never seen this before: The CSC Europa wreck is undockable. Seems it wasn't properly defined as a wreck. I also cannot target the Europa. I've already received the mission, after killing the Cometfalls. I guess this means I can't get the Lamplighter...
by sun1404
Thu Feb 18, 2016 3:21 pm
Forum: Bug Reports & Tech Support
Topic: 1.7 Anton.. still a screw loose in there
Replies: 9
Views: 13053

Re: 1.7 Anton.. still a screw loose in there

I believe that's the case. You can set 'ShowManeuverEffects' to true.
by sun1404
Tue Feb 16, 2016 10:59 am
Forum: Commonwealth
Topic: First Place High Score Statistics
Replies: 12
Views: 9041

Re: First Place High Score Statistics

The Huari station you took the mission from will be pissed if you take the slaves somewhere else, and won't give you any more missions. You can do it with every Huari stations in the game, but there'll probably be no more than five at most.
by sun1404
Tue Feb 16, 2016 10:43 am
Forum: Ideas & Suggestions
Topic: Playership speed, thrust, and turn rate
Replies: 25
Views: 16050

Re: Playership speed, thrust, and turn rate

Multiple weapon slots may be useful if you can hold down the fire button and change weapons while firing. Then you can fire a battery of howitzers or switch between a few of capacitor weapons, without allowing a full linked-fire system, which might be overpowered.
by sun1404
Mon Feb 15, 2016 10:45 am
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 953122

Re: 1.7 Alpha 1 Ready!

Burst fire weapons have inherent advantage against shields. The ALT could bring down any shield except a few of the strongest (maybe only the Kaidun and R9, counting only those that are reasonably acquirable.) in one burst with juice to spare. Collapsed shields generally have long cooldown. You coul...
by sun1404
Sun Feb 14, 2016 6:34 am
Forum: Bug Reports & Tech Support
Topic: 1.7 Anton.. still a screw loose in there
Replies: 9
Views: 13053

Re: 1.7 Anton.. still a screw loose in there

I believe he's quite forgiving to the player. I pounded him badly with a Fusionfire once in an atttempt to use the momentum to break him out of his circling, before I thought of the engine. Got him 61% damaged and he didn't even mention it.
by sun1404
Sun Feb 14, 2016 3:15 am
Forum: Ideas & Suggestions
Topic: Tweak to title screen display
Replies: 7
Views: 5187

Re: Tweak to title screen display

That's an efficient way to do it (Unless the missile jiggles too much in flight.) But how do we transfer the view from the virtual missile to the new ship? I imagine there'd be a small jump anyway.
by sun1404
Sun Feb 14, 2016 2:47 am
Forum: Bug Reports & Tech Support
Topic: 1.7 Anton.. still a screw loose in there
Replies: 9
Views: 13053

Re: 1.7 Anton.. still a screw loose in there

You could blow up his engine. It seems his default speed and turning rate mean he'll keep flying in circle if he start approaching his target while not facing directly at it. Destroying his engine will upset that balance and allow him to break out of the circle. A solution to this bug would be to ma...
by sun1404
Mon Feb 08, 2016 9:57 am
Forum: Ideas & Suggestions
Topic: "Boring" (high defense, low offense) enemies
Replies: 42
Views: 36082

Re: "Boring" (high defense, low offense) enemies

As far as I'm concerned, I don't think the player having advantage in their use of weaponry or equipment is a problem at all. The point of the game is that you're some kind of a unique hero. If you make every NPC as capable as the player with anything they've got equipped, it will be quite impossibl...
by sun1404
Thu Feb 04, 2016 10:51 am
Forum: Ideas & Suggestions
Topic: Long term suggestion: Visual feedback of weapon performance
Replies: 5
Views: 3593

Re: Long term suggestion: Visual feedback of weapon performa

I think the laser hit effects just scale with the weapon's damage, right along with the beam effect. What we want would be scaling based on how effective it is on the particular armor it hits.
by sun1404
Sun Jan 31, 2016 3:03 am
Forum: Ideas & Suggestions
Topic: Weapon balance proposal
Replies: 60
Views: 27071

Re: Weapon balance proposal

Oh, I really expect we will be able to continue in Part II with a save from Part I. If you choose to begin in Part II, I think you should start with no more than level 8-9 gears. Keeping equipment from Part I won't be necessary, but it would be an advantage justified by playing the game from the sta...
by sun1404
Sat Jan 30, 2016 1:41 pm
Forum: Ideas & Suggestions
Topic: Weapon balance proposal
Replies: 60
Views: 27071

Re: Weapon balance proposal

I think that those late game weapons are meant partly to become more useful in Part II, if the game is to be completely continuous.
by sun1404
Sat Jan 23, 2016 2:25 pm
Forum: Commonwealth
Topic: Why do the Curators attack the player?
Replies: 26
Views: 12879

Re: Why do the Curators attack the player?

The Huari exists for a very important reason: Their own questline.
by sun1404
Sat Jan 23, 2016 2:17 pm
Forum: Ideas & Suggestions
Topic: Weapon balance stats
Replies: 28
Views: 13139

Re: Weapon balance stats

In the real world, too, you can attack a fortified base with a long range artillery or missile without fearing retaliation from it's garrison. But yes, perhaps it's not the most entertaining battle. Also, hit and run isn't more fuel-efficient than parking near the station and firing at it until it e...
by sun1404
Sat Jan 23, 2016 2:05 pm
Forum: Commonwealth
Topic: Tracking rounds do not exhibit smooth movements
Replies: 11
Views: 6946

Re: Tracking rounds do not exhibit smooth movements

Doesn't the Smart Cannon also make use of thrusters to change the projectile's trajectory? I've always thought so, and thought it a pretty silly system for a kinetic weapon.