Search found 720 matches
- Sun Aug 10, 2008 1:46 pm
- Forum: Mod Announcements
- Topic: Navigation Computer v1
- Replies: 22
- Views: 11333
- Sun Aug 10, 2008 1:30 am
- Forum: The Drawing Board
- Topic: Schil Capital Ship
- Replies: 15
- Views: 9992
I have a suggestion! Explain a little more what you are getting at for this here *ugly picture. Are you hoping for someone to be inspired by this and give you some insight into what to do with it? How is this in any way related to your topic title? Are you trying to incorporate a ping-pong-esque ga...
- Mon Aug 04, 2008 2:41 pm
- Forum: The Drawing Board
- Topic: Schil Capital Ship
- Replies: 15
- Views: 9992
- Mon Aug 04, 2008 2:11 pm
- Forum: Shipyards
- Topic: Adventure Extensions? 099a Crashes!
- Replies: 24
- Views: 9979
- Sun Jul 27, 2008 4:04 pm
- Forum: The Drawing Board
- Topic: System26- new screen shots posted! Full size, large images
- Replies: 34
- Views: 17606
- Sun Jul 27, 2008 2:23 pm
- Forum: Shipyards
- Topic: <OnCreate> for ships?
- Replies: 5
- Views: 2724
I just tried again to have OnCreate work <OnCreate> (ObjSendMessage gsource nil "Hello world!") </Oncreate> And guess what? "Welcome to transcendence!" No hello world. I might put an OnCreate caller in my mod of the ship computer mod... The code for my other OnCreate is just the invoke for the mule ...
- Sun Jul 27, 2008 2:48 am
- Forum: Shipyards
- Topic: <OnCreate> for ships?
- Replies: 5
- Views: 2724
<OnCreate> for ships?
Is it possible to have an OnCreate in a ship's <Events>? I put one in and it worked without errors, but it didn't execute. It was stock code, the invoke for an auton, so the code is not a problem. How can I get code executed at startup?
- Sun Jul 27, 2008 2:45 am
- Forum: Shipyards
- Topic: Post Heretic star system doesn't work
- Replies: 17
- Views: 6992
*head explodes* I think all that code is going to make me sick. Can you explain exactly what all those numbers you were throwing about were? And can you provide code for the actuall mod (I need a template for Sectro.) And, lastly, is the order fixed? I mean, if two mods want to be system 11, can the...
- Mon Apr 28, 2008 10:56 pm
- Forum: Shipyards
- Topic: nonCritical
- Replies: 6
- Views: 3282
Quite obviously (meaning maybe) they mean the bits that get hurt when the armor is destroyed, ie your drive is damaged when the drive armor is destroyed. Tactical is unknown, might mean display and targeting. Not sure what "dev0" or whatever it is *is*, but it probably has something to do with debug...
- Mon Apr 28, 2008 10:41 pm
- Forum: Mod Announcements
- Topic: Random Equipment Mod 4
- Replies: 7
- Views: 5129
- Sun Apr 27, 2008 7:30 pm
- Forum: Closed bug reports
- Topic: Forum bug
- Replies: 1
- Views: 1870
- Sun Apr 27, 2008 7:29 pm
- Forum: Closed bug reports
- Topic: Uh... the wierdest bug of all...
- Replies: 6
- Views: 4043
- Sun Apr 27, 2008 7:22 pm
- Forum: Closed bug reports
- Topic: Forum bug
- Replies: 1
- Views: 1870
Forum bug
This isn't a Transcendence bug, this is a bug with these forums. I can't replay to posts, when I try, I'm kicked out to the forum root. I don't think the threads are locked, and it happened multiple times. Obviously I can post new topics just fine.
- Sun Apr 27, 2008 7:14 pm
- Forum: The Drawing Board
- Topic: Dockable Planets
- Replies: 2
- Views: 2546
Dockable Planets
I found a Dockable Planets thread here, but I couldn't post in it. There's been a prototype on the Unnoficial Transcendence Forums for years. I just took up the project and it works pretty well, exept Trancendence complainins about a duplicate UNID which dosen't exist. http://z8.invisionfree.com/Tra...
- Wed Mar 26, 2008 12:44 pm
- Forum: Modding Reference
- Topic: Some debug help
- Replies: 19
- Views: 36775