I would prefer they be kept, but have links pointing to them struck out with the <del> tag. I'll comment more in the morning when I'm awake! Thanks for your work.alterecco wrote:Additionally, i suggest we keep out _deprecated and _changed functions from the wiki. That means, modulus should go, for example.
Search found 143 matches
- Thu Jun 03, 2010 1:44 am
- Forum: Modding Reference
- Topic: Wiki Recruitment drive for function definitions.
- Replies: 12
- Views: 6720
- Wed Jun 02, 2010 8:12 pm
- Forum: Modding Reference
- Topic: Helper functions in the wiki
- Replies: 2
- Views: 2716
Where is the talk page for the functions page? Missing. :-) Talk page links have to be manually added, and I obviously missed that one. Some of the functions that end up in the forum thread also end up in CommonFunctions.xml, just namespaced and sometimes with a different name. Yes, I noticed that....
- Wed Jun 02, 2010 1:16 pm
- Forum: Modding Reference
- Topic: Helper functions in the wiki
- Replies: 2
- Views: 2716
Helper functions in the wiki
I've added some of the helper functions from the forum thread and elsewhere to the wiki. (See bottom part of this page ). You can post here if there is anything in particular you'd like to see included there. I'd also like to encourage people to sign up for the wiki so they can use the talk pages, a...
- Wed Jun 02, 2010 8:22 am
- Forum: Community Discussions
- Topic: Website Improvements
- Replies: 19
- Views: 9938
I like that there are very few bots and spammers in this forum. If a real person can't take the time to send an email after they sign up to say "Hi, I just signed up and I'm a real person, can you accept my registration?" or wait a few days then too bad. Which is all very well except 'a few days' m...
- Mon May 31, 2010 11:23 am
- Forum: Ideas & Suggestions
- Topic: Accessing data stored in XML elements / attributes
- Replies: 1
- Views: 1407
Accessing data stored in XML elements / attributes
If you've got something like ... <ItemTable UNID="&trConsumables10;"> <RandomItem criteria= "fmut +Consumable; -Illegal;" level= "10" levelCurve= "2" /> </ItemTable> Is it possible to tell what the criteria, level and level curve are for the table with UNID &trConsumables10; using tscript? e.g. some...
- Mon May 31, 2010 9:24 am
- Forum: Community Discussions
- Topic: Website Improvements
- Replies: 19
- Views: 9938
nearly spam-free forums thanks to those restrictive rules. That's one area where there is room for improvement. There doesn't seem to be any basis for telling whether someone is a) human or b) sincere in his interest in transcendence. All you know is their username (and possibly email). It would be...
- Sun May 30, 2010 10:53 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
By the way... I am thinking of making a rewrite of this mod. It was written quite a time ago, and there are several things that can be done to simplify it, and make it more usable (hackable)... Are there some changes you have made that you would like included in it? Well I'm not sure my code is wor...
- Sun May 30, 2010 8:08 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
- Sun May 30, 2010 7:20 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
Oh! I just noticed that you use (plyMessage ..), not (dbgLog ..). I think you will find some information in the log already, but in any case it is much simpler to just keep an eye on the log, rather than the player messages. Yeah, I know it's not efficient - but I like actually _playing_ while debu...
- Sun May 30, 2010 7:05 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
- Sun May 30, 2010 6:45 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
Re: Deciphering Galactic Traders
Nevermind - I think I've figured out the problem GalacticTraders.xml only uses the gt_GetStationRandomItemRules function not the gt_GetStationStaticItemRules or gt_GetStationLookupItemRules functions (although they are defined). So basically static items (e.g. fuel station) and lookup items (e.g. mi...
- Sun May 30, 2010 6:05 pm
- Forum: Shipyards
- Topic: Deciphering Galactic Traders
- Replies: 13
- Views: 4599
Deciphering Galactic Traders
I've been experimenting with the very interesting mod by alterecco, Galactic Traders . I've played around with the code a bit and generally made some progress in adjusting it to my personal preferences, but now I'm a little stuck. It appears that 'sell only' stations are not getting any new stock wh...
- Sun May 30, 2010 3:48 pm
- Forum: Community Discussions
- Topic: Website Improvements
- Replies: 19
- Views: 9938
- Sun May 30, 2010 2:12 pm
- Forum: Modding Reference
- Topic: Basic block question.
- Replies: 5
- Views: 3547
I hope that makes sense :) Yeah, thanks. ^ ^; Er, so apart from choosing a really bad example _and_ making a mistake in the code - what about my original question? :oops: The block function description says ... "Allows you to run several expressions one right after the other." Which makes is sound ...
- Sun May 30, 2010 1:42 pm
- Forum: Modding Reference
- Topic: Basic block question.
- Replies: 5
- Views: 3547
Basic block question.
OK, I'm just confirming things here really, but say you had code like ... (if (eq (random 0 50)) (plyMessage gplayer (cat "Adding " (itmGetName tempItem 8) " to station stocks.") ) (lnkAppend itemList tempItem) ) If you want to be sure (plyMessage) runs before (lnkAppend) then you have to use a (blo...