Search found 98 matches

by steelwing
Sun Oct 02, 2011 8:21 pm
Forum: Shipyards
Topic: armor/shield display colors
Replies: 2
Views: 1523

Re: armor/shield display colors

alterecco wrote:The color of the boxes can not be changed. Feel free to make a ticket if you think it should be possible.
Thanks, I just did. It's a major change, I know, and it's hardly critical, but I think it would be a major value-add for playerships to be able to completely skin the HUD.
by steelwing
Sun Oct 02, 2011 12:44 am
Forum: Shipyards
Topic: armor/shield display colors
Replies: 2
Views: 1523

armor/shield display colors

Are the colors for the armor and shield display hard-coded? As in, the blue and green text blocks for the names and HP values of the armor segments. As part of my mod, I'd like to have the armor and shield be a different color, but if the text blocks can't be colored differently as well, there's not...
by steelwing
Sun Sep 25, 2011 2:02 am
Forum: Shipyards
Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
Replies: 26
Views: 38734

Re: [tool] Sprite Sheet Generator

George (and generally most modders currently) use 1-bit bitmap, which result in black borders around ship sprites when they pass over a non-black region (or if you trim too close, a harsh anti-aliased edge to the sprite against the backdrop) By preserving transparency, the alpha channel can be expo...
by steelwing
Wed Sep 21, 2011 5:29 pm
Forum: Commonwealth
Topic: Question for George
Replies: 1
Views: 1563

Re: Question for George

From the Transcendence Wiki:
At the start of the game in the Domina & Oracus campaign it is the year 2419.
See wiki page here
by steelwing
Sun Sep 11, 2011 3:30 am
Forum: Shipyards
Topic: Armor HUD graphics question
Replies: 2
Views: 2019

Re: Armor HUD graphics question

Bobby wrote:Yes, anything black on the image is not drawn, though I believe you can change the color that is drawn transparent in the image tag.

The game does support 8 bit masks that allow transparency, png's no, but I have never used the former personally.
Cool, thank you! :)
by steelwing
Sun Sep 11, 2011 3:28 am
Forum: Shipyards
Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
Replies: 26
Views: 38734

Re: [tool] Sprite Sheet Generator

If that's so, then isn't the process I outlined with gimp perfectly good, once the facings are generated? It will definitely work, I do something similar with all my ships as well. 1. assemble the images manually in gimp as they are rendered, using snap to grid. 2. copy the background by color, pas...
by steelwing
Fri Sep 09, 2011 2:12 am
Forum: Shipyards
Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
Replies: 26
Views: 38734

Re: [tool] Sprite Sheet Generator

OK, found it after some digging: http://neurohack.com/transcendence/forums/viewtopic.php?p=35328#p35328 I read that, though I didn't fully understand it at the time. I guess my confusion is that I'm not fully versed in the way graphics work in transcendence yet. I'm still feeling my way along in te...
by steelwing
Thu Sep 08, 2011 4:21 pm
Forum: Shipyards
Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
Replies: 26
Views: 38734

Re: [tool] Sprite Sheet Generator

Wolfy wrote:The problem with photoscape is that it does not preserve transparency, which is why I went to the other sprite sheet generator, which had its own problems, which is why I made my own.
Does transparency matter? All graphics for Transcendence (except masks) are done on black backgrounds, anyway.
by steelwing
Wed Sep 07, 2011 1:55 am
Forum: Shipyards
Topic: Armor HUD graphics question
Replies: 2
Views: 2019

Armor HUD graphics question

I've gotten my armor graphics done, thanks to a lot of work with ImageMagick. Fun tool, that. Now two questions, both of which I think I know the answer to: 1. Does transcendence support PNGs yet? I haven't seen anything saying it does, so I assume "no". 2. Do all ship graphics have to be done on a ...
by steelwing
Sun Sep 04, 2011 3:36 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 398805

Re: UNID Database

It seems available, so...
0xEF42 - steelwing
by steelwing
Sun Sep 04, 2011 4:14 am
Forum: Shipyards
Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
Replies: 26
Views: 38734

Re: [tool] Sprite Sheet Generator

I just used Photoscape and GIMP to assemble my facings into a spritesheet and generate a mask from that. 8-) Photoscape is dead simple to use. Start it up, click Combine, and save the result. In GIMP, I opened up my newly generated combined image, then followed this: 1. In the Select menu, click "By...
by steelwing
Tue Aug 30, 2011 12:34 am
Forum: Shipyards
Topic: Is this possible? override Ship Status screen
Replies: 12
Views: 4896

Re: Is this possible?

You can also override the screen entirely by making a dockscreen and giving it the UNID &dsShipInterior; I'm sure there are better examples, but if you need to see it in action, I used this trick in my Playable Pteravore mod (http://xelerus.de/index.php?s=mod&id=669). I replaced dsShipInterior, dsS...
by steelwing
Mon Aug 29, 2011 8:58 pm
Forum: Shipyards
Topic: Is this possible? override Ship Status screen
Replies: 12
Views: 4896

Re: Is this possible? override Ship Status screen

Thank you for the help, George and digdug! :D I'm probably not the first, but can I get in a feature request for the ability to mod the weapon and radar displays? I doubt I would actually ever mod the radar myself, but it would be best to be able to mod everything. A truly custom playership should b...
by steelwing
Mon Aug 29, 2011 7:30 pm
Forum: Shipyards
Topic: Is this possible? override Ship Status screen
Replies: 12
Views: 4896

Re: Is this possible?

:mrgreen: Does the custom ship screen override the normal ship status screen? digdug, I see this uses the <PlayerSettings> tag...There's not much reference for what it does and does not support, even in the wiki or XML sources. Anyone got anything documenting that tag? Yes, it overrides the status ...
by steelwing
Mon Aug 29, 2011 10:02 am
Forum: Shipyards
Topic: Is this possible? override Ship Status screen
Replies: 12
Views: 4896

Re: Is this possible?

You can also override the screen entirely by making a dockscreen and giving it the UNID &dsShipInterior; Also, if you have a custom ship, you can also have a custom ship screen: Code: <PlayerSettings> shipScreen="{unid} | {screen-name}" Awesome, thank you both! :mrgreen: Does the custom ship screen...