Search found 810 matches

by Prophet
Tue Jun 07, 2011 3:51 pm
Forum: Mod Announcements
Topic: [New Mod] New Sounds - all weapon sounds replaced
Replies: 6
Views: 4353

Re: [New Mod] New Sounds - all weapon sounds replaced

Can I use some of your sounds in the Syrtian War mod?
You will, of course, receive full credit.
by Prophet
Wed Jun 01, 2011 4:07 am
Forum: Ideas & Suggestions
Topic: Patch spiders
Replies: 11
Views: 4875

Re: Patch spiders

If someone renders tje sprite I will write the code for it. Should only take few minutes.
by Prophet
Mon May 30, 2011 10:46 pm
Forum: Shipyards
Topic: levelCurve: Testing produces curious results
Replies: 14
Views: 6139

Re: levelCurve: Testing produces curious results

Any mod that does have this script ( i cant think of any right now that were released) would be very complex so i threw this together: <Events> <OnCreate> (block theItem (for i 1 35 ;; run 35 times (setq theItem (itmCreateRandom "a" "ccccc")) ;; item selection criteria (objAddItem gSource theItem 1)...
by Prophet
Mon May 30, 2011 12:32 pm
Forum: Ideas & Suggestions
Topic: Station Resource Generation
Replies: 25
Views: 9839

Re: Station Resource Generation

It can be done and the attempts were very close (and alot of fun) however it will never be in vanilla. The gameplay design intentionally does not include station restock. Not every item is available in every game, if stations restock, that mechanic is moot. Not to mention all of the infinite credit ...
by Prophet
Mon May 30, 2011 11:35 am
Forum: Shipyards
Topic: levelCurve: Testing produces curious results
Replies: 14
Views: 6139

Re: levelCurve: Testing produces curious results

When the engine picks 1 (one) item of armor (or anything), it will create a random number in the station according to the armor's NumberAppearing attribute, which is usually a dice range. For example: It selects 35 armor items that correspond to your criteria, multiplied by the results of numberAppe...
by Prophet
Mon May 30, 2011 9:04 am
Forum: The Drawing Board
Topic: Sandbox
Replies: 43
Views: 18701

Re: Sandbox

I thought I heard someone mention sandbox..... My trans-sense was tingling!
by Prophet
Thu Mar 17, 2011 12:20 pm
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 37595

Re: Transcendence Experience Test

1. Have you made it to Heretic? E. I made my own Heretic 2. How do you set up your ship? E. I have a carefully planned ship layout and its all modded. 3. How many times have you beaten Transcendence? E. I've probably started over a thousand games, so my win ratio is ~0.1% :( 4. When you see a Phobos...
by Prophet
Tue Mar 15, 2011 11:14 am
Forum: Ideas & Suggestions
Topic: Auto defense devices should be treated as weapons for slots.
Replies: 20
Views: 8011

Re: Auto defense devices should be treated as weapons for sl

Hence the suggestion that they remain misc devices but are limited to 1 installed at a time.
by Prophet
Tue Mar 15, 2011 1:25 am
Forum: Ideas & Suggestions
Topic: Auto defense devices should be treated as weapons for slots.
Replies: 20
Views: 8011

Re: Auto defense devices should be treated as weapons for sl

Perhaps some code in the onInstall event to check if a turret/autoDefense device is already installed.
Maybe we need an attribute like the enhancers have to prevent stacking?
by Prophet
Mon Mar 14, 2011 11:39 am
Forum: Commonwealth
Topic: Star Carriers!
Replies: 19
Views: 8770

Re: Star Carriers!

I always pictured them as large baseships I think that says enough (or is that a different reference?) There is not an exact scale for ships but we do have one for planets and asteroids. Object Size (Km) Image (pixels) Example Ringed planet 300,000 512 Saturn Large gas giant 150,000 430 Jupiter Med...
by Prophet
Mon Mar 14, 2011 1:35 am
Forum: Commonwealth
Topic: 1 year anniversary of 1.0
Replies: 7
Views: 3446

Re: 1 year anniversary of 1.0

Cake for everyone!

<:)
<:)

Code: Select all

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by Prophet
Sun Mar 13, 2011 12:12 pm
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66277

Re: Dynamic Systems

Ah ok. I think I see what you mean now. Digdug's suggestion for using background stations would be best in this case. This will also simplify your task by keeping all your events in one place and not having to overwrite EVERY station. It also provides a localized place to hold all your data. I see n...
by Prophet
Sun Mar 13, 2011 7:58 am
Forum: Commonwealth
Topic: Worst Actions Possible
Replies: 44
Views: 19299

Re: Worst Actions Possible

Flying through nebula on autopilot trying to escape after shields went down...

right into a penitant shrine :(
by Prophet
Sun Mar 13, 2011 6:02 am
Forum: Commonwealth
Topic: Significance of Sanctuary's Green Sun
Replies: 55
Views: 19251

Re: Significance of Sanctuary's Green Sun

IT depends if the star had a unique composition, (not sure what gas burns green?)

or perhaps is surrounded by a glass cloud/excretion disk..
by Prophet
Sun Mar 13, 2011 5:58 am
Forum: Shipyards
Topic: Using data field in a stargate node
Replies: 3
Views: 1861

Re: Using data field in a stargate node

That might work, if EVERY gate led to that blank system and you could use some script to move the player to a random node.

You're on the right path.