Can I use some of your sounds in the Syrtian War mod?
You will, of course, receive full credit.
Search found 810 matches
- Tue Jun 07, 2011 3:51 pm
- Forum: Mod Announcements
- Topic: [New Mod] New Sounds - all weapon sounds replaced
- Replies: 6
- Views: 4353
- Wed Jun 01, 2011 4:07 am
- Forum: Ideas & Suggestions
- Topic: Patch spiders
- Replies: 11
- Views: 4875
Re: Patch spiders
If someone renders tje sprite I will write the code for it. Should only take few minutes.
- Mon May 30, 2011 10:46 pm
- Forum: Shipyards
- Topic: levelCurve: Testing produces curious results
- Replies: 14
- Views: 6139
Re: levelCurve: Testing produces curious results
Any mod that does have this script ( i cant think of any right now that were released) would be very complex so i threw this together: <Events> <OnCreate> (block theItem (for i 1 35 ;; run 35 times (setq theItem (itmCreateRandom "a" "ccccc")) ;; item selection criteria (objAddItem gSource theItem 1)...
- Mon May 30, 2011 12:32 pm
- Forum: Ideas & Suggestions
- Topic: Station Resource Generation
- Replies: 25
- Views: 9839
Re: Station Resource Generation
It can be done and the attempts were very close (and alot of fun) however it will never be in vanilla. The gameplay design intentionally does not include station restock. Not every item is available in every game, if stations restock, that mechanic is moot. Not to mention all of the infinite credit ...
- Mon May 30, 2011 11:35 am
- Forum: Shipyards
- Topic: levelCurve: Testing produces curious results
- Replies: 14
- Views: 6139
Re: levelCurve: Testing produces curious results
When the engine picks 1 (one) item of armor (or anything), it will create a random number in the station according to the armor's NumberAppearing attribute, which is usually a dice range. For example: It selects 35 armor items that correspond to your criteria, multiplied by the results of numberAppe...
- Mon May 30, 2011 9:04 am
- Forum: The Drawing Board
- Topic: Sandbox
- Replies: 43
- Views: 18701
Re: Sandbox
I thought I heard someone mention sandbox..... My trans-sense was tingling!
- Thu Mar 17, 2011 12:20 pm
- Forum: Commonwealth
- Topic: Transcendence Experience Test
- Replies: 69
- Views: 37595
Re: Transcendence Experience Test
1. Have you made it to Heretic? E. I made my own Heretic 2. How do you set up your ship? E. I have a carefully planned ship layout and its all modded. 3. How many times have you beaten Transcendence? E. I've probably started over a thousand games, so my win ratio is ~0.1% :( 4. When you see a Phobos...
- Tue Mar 15, 2011 11:14 am
- Forum: Ideas & Suggestions
- Topic: Auto defense devices should be treated as weapons for slots.
- Replies: 20
- Views: 8011
Re: Auto defense devices should be treated as weapons for sl
Hence the suggestion that they remain misc devices but are limited to 1 installed at a time.
- Tue Mar 15, 2011 1:25 am
- Forum: Ideas & Suggestions
- Topic: Auto defense devices should be treated as weapons for slots.
- Replies: 20
- Views: 8011
Re: Auto defense devices should be treated as weapons for sl
Perhaps some code in the onInstall event to check if a turret/autoDefense device is already installed.
Maybe we need an attribute like the enhancers have to prevent stacking?
Maybe we need an attribute like the enhancers have to prevent stacking?
- Mon Mar 14, 2011 11:39 am
- Forum: Commonwealth
- Topic: Star Carriers!
- Replies: 19
- Views: 8770
Re: Star Carriers!
I always pictured them as large baseships I think that says enough (or is that a different reference?) There is not an exact scale for ships but we do have one for planets and asteroids. Object Size (Km) Image (pixels) Example Ringed planet 300,000 512 Saturn Large gas giant 150,000 430 Jupiter Med...
- Mon Mar 14, 2011 1:35 am
- Forum: Commonwealth
- Topic: 1 year anniversary of 1.0
- Replies: 7
- Views: 3446
Re: 1 year anniversary of 1.0
Cake for everyone!
<:)
<:)
<:)
<:)
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- Sun Mar 13, 2011 12:12 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66277
Re: Dynamic Systems
Ah ok. I think I see what you mean now. Digdug's suggestion for using background stations would be best in this case. This will also simplify your task by keeping all your events in one place and not having to overwrite EVERY station. It also provides a localized place to hold all your data. I see n...
- Sun Mar 13, 2011 7:58 am
- Forum: Commonwealth
- Topic: Worst Actions Possible
- Replies: 44
- Views: 19299
Re: Worst Actions Possible
Flying through nebula on autopilot trying to escape after shields went down...
right into a penitant shrine
right into a penitant shrine
- Sun Mar 13, 2011 6:02 am
- Forum: Commonwealth
- Topic: Significance of Sanctuary's Green Sun
- Replies: 55
- Views: 19251
Re: Significance of Sanctuary's Green Sun
IT depends if the star had a unique composition, (not sure what gas burns green?)
or perhaps is surrounded by a glass cloud/excretion disk..
or perhaps is surrounded by a glass cloud/excretion disk..
- Sun Mar 13, 2011 5:58 am
- Forum: Shipyards
- Topic: Using data field in a stargate node
- Replies: 3
- Views: 1861
Re: Using data field in a stargate node
That might work, if EVERY gate led to that blank system and you could use some script to move the player to a random node.
You're on the right path.
You're on the right path.