Search found 556 matches

by pixelfck
Fri Nov 13, 2015 9:39 am
Forum: Shipyards
Topic: Using debug mode.
Replies: 11
Views: 6142

Re: Using debug mode.

and... because the debug console is somewhat horrible to work with, I wrote another debug console: https://forums.kronosaur.com/viewtopic.php?f=54&t=6945
[note to self: upload updated version]

~Pixelfck
by pixelfck
Wed Nov 04, 2015 7:36 pm
Forum: Commonwealth
Topic: Facebook Group
Replies: 3
Views: 3194

Re: Facebook Group

I don't think any social media group would add anything. For starters, not everybody uses social media, as became clear in the topic fracebook . What is more, we have the forums. These forums contain a wealth of information and history and because the forums are independent from any other company's ...
by pixelfck
Fri Oct 30, 2015 5:40 pm
Forum: Ideas & Suggestions
Topic: Rin/currency display
Replies: 11
Views: 6310

Re: Rin/currency display

right now, gPlayer and gPlayerShip are kinda blurred. If I remember correctly, the player skill on repairing armor is stored on gPlayerShip, to name just an instance. It would be nice if they became more distinct. (storing rin and credits on the player instead of in the players ship for instance). ~...
by pixelfck
Thu Oct 29, 2015 5:48 pm
Forum: Ideas & Suggestions
Topic: Rin/currency display
Replies: 11
Views: 6310

Re: Rin/currency display

while we are on the topic of organizing the stuff laying around in your cargohold: I always think that the ammo for my currently equipped weapon/launcher not be in my cargohold, but in some magazine/loading tray instead. Right now, we have the situation where one might expect messages like: "Your NA...
by pixelfck
Sun Oct 25, 2015 3:47 pm
Forum: Commonwealth
Topic: Transcendence System Computer Requirements
Replies: 26
Views: 13775

Re: Transcendence System Computer Requirements

There is no point in speculating. The game has been written to paint 1 frame per tick. The whole game has been programmed around this concept. There is no setting in the XML file to get the game to show more frames per second (in other words, there is no setting that enables you to speed up time). T...
by pixelfck
Sun Sep 13, 2015 9:27 am
Forum: Ideas & Suggestions
Topic: Microsaur Ideas
Replies: 45
Views: 46108

Re: Microsaur Ideas

I'm not sure what the rules are and if it would appropriate for me to do anything at all. Should I go ahead and create a new record? If you find a glitch or bug, you can post it on the multiverse, just like everyone else. Typically, it helps if you double check the glitch or bug yourself: if it pop...
by pixelfck
Sun Sep 13, 2015 9:21 am
Forum: Commonwealth
Topic: Best challenge runs, anyone?
Replies: 7
Views: 4660

Re: Best challenge runs, anyone?

Most of the times I play, I don't backtrack, if I backtrack, the game quickly becomes easy. If you want an increased challenge, try using the Hammerhead-II from the tutorial, it has only three armor segments, can't fit heavy armor (up to 6 tons), has very limited device slots and is just as fast as ...
by pixelfck
Sun Sep 06, 2015 9:28 am
Forum: Shipyards
Topic: how can i make an adventure extension
Replies: 8
Views: 4687

Re: how can i make an adventure extension

Ok, a quick and dirty code dump which should (I didn't test it) result in a minimal adventure. If I'm correct, all *required* elements are present here, but nothing more. It was taken from The Solar System to Scale , which was written for Transcendence 1.3, so it is still not up to date*, but a whol...
by pixelfck
Sun Sep 06, 2015 9:14 am
Forum: Shipyards
Topic: how can i make an adventure extension
Replies: 8
Views: 4687

Re: how can i make an adventure extension

Here's a basic guide to adventure extenstions (...) While the guide is not wrong and the resulting code would probably work, it is important to note that it is from 14 August 2008. In other words, it is a little over 7 years old. From the top of my head, at least the star system topology code has b...
by pixelfck
Mon Aug 31, 2015 8:17 pm
Forum: Commonwealth
Topic: Something I just realized...
Replies: 5
Views: 3823

Re: Something I just realized...

Yeah, in-game time vs real-world time is always confusing me. So much so that I made a note for myself which reads: In Transcendence, a game second is a unit of time measurement. An actual second is equivalent to 30 ticks, which in turn is equivalent to 60 in-game seconds. So 1 tick is 2 in-game sec...
by pixelfck
Sat Aug 29, 2015 9:34 am
Forum: Commonwealth
Topic: A Developer Tries to Reach the Core - Episodes 4 and 5
Replies: 9
Views: 5493

Re: A Developer Tries to Reach the Core - Episodes 4 and 5

I usually tackle the turrets of a slave camp first, from the maximum range of my tracking missiles (typically NAMI). Just cycle through the available targets with your targeting scanner, select the closest, fire a missile and see if it takes damage. If not, circle around a tiny bit and try again. If...
by pixelfck
Tue Aug 25, 2015 8:57 am
Forum: Shipyards
Topic: Crafting tinker items in batches?
Replies: 2
Views: 1939

Re: Crafting tinker items in batches?

It would require some rewriting of the tinker scripts, but I don't think it would be all that difficult. Just check if a multiple of each required items is available and run a loop for the number of required items times? I think a single new pane could do the trick, not unlike buying multiple items....
by pixelfck
Sat Aug 22, 2015 9:01 am
Forum: Ideas & Suggestions
Topic: Commonwealth Miner Colony
Replies: 3
Views: 2598

Re: Commonwealth Miner Colony

I always wondered why the Commonwealth Mining Colony is part of the Commonwealth, instead of (as I would expect) being part of the Corporate Command...

(As a result, those hardy miners are all straight edgers when it comes to illegal substances.)

But maybe, that is just me,

~Pixelfck
by pixelfck
Thu Aug 20, 2015 7:02 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15011

Re: Basic playership mod

by pixelfck
Thu Aug 20, 2015 10:33 am
Forum: Modding Reference
Topic: Events docs
Replies: 4
Views: 4548

Re: Events docs

shouldn't this info be added to the wiki? (or is there other plans for the wiki?)

Edit
Let's not forget to mention how super useful documentation gathered information like this is!

~Pixelfck