Search found 1058 matches

by AssumedPseudonym
Mon Aug 04, 2014 10:39 pm
Forum: Ideas & Suggestions
Topic: Debris.... empty ships wrecks ~revisted
Replies: 4
Views: 3438

Re: Debris.... empty ships wrecks ~revisted

 I wrote one that does that ( AE - Scuttle Shipwrecks ). I don’t like the idea of autoscuttling empty wrecks, though, and for a couple of reasons: » I occasionally use them as convenient loot dumps if it’s a safe place to do so. » Realistically, there would be no way to know a shipwreck was empty wi...
by AssumedPseudonym
Sun Aug 03, 2014 10:36 am
Forum: Bug Reports & Tech Support
Topic: Ion9 and other "particles" weapons cannot be reflected
Replies: 3
Views: 2820

Re: Ion9 and other "particles" weapons cannot be reflected

 I ran some independent testing of my own, pitting a PK25 Morning Star against a shield with reflect="kinetic" set. The shield did not reflect, but it took no damage, either. Something’s definitely screwy in there, somewhere.
by AssumedPseudonym
Sat Aug 02, 2014 2:01 am
Forum: Bug Reports & Tech Support
Topic: A handful of 1.3 bugs
Replies: 5
Views: 4321

Re: A handful of 1.3 bugs

 Okay, this is a weird one, and I wouldn’t bother even posting this here if not for RPC’s suggestion. It’s not one I expect would crop up for anyone who knows what they’re doing (which apparently lets me out, since I’m the one reporting this).  In a random experiment earlier today involving the isEr...
by AssumedPseudonym
Sat Aug 02, 2014 1:45 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 61
Views: 204251

Re: AE Mod Collection

 Ever get tired of picking a ship and starting off with the same gear every time? If so, this is the mod for you.  Avian Enterprises proudly brings you the Starting Gear Randomizer ! Load up this mod, start a new game, select any ship, and your starting primary weapon, shield, and armor will all be ...
by AssumedPseudonym
Fri Aug 01, 2014 9:51 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 411152

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Significant progress on Avian Enterprises station code. Each one will have of special offer of a weapon, shield, or complete set of armor. Said equipment will either be tagged NotForSale or have a frequency of notrandom, and will be installed straight...
by AssumedPseudonym
Thu Jul 31, 2014 7:03 am
Forum: Shipyards
Topic: Enhancer device question.
Replies: 0
Views: 2753

Enhancer device question.

 I’m trying to get (and subsequently change) a field out of an enhancer device with tLISP. Borrowing a little snipped out of the Makayev weapon enhancer for reference: <MiscellaneousDevice powerUse= "150" > <EnhancementAbilities> <Enhance type= "makayevEnhancer" criteria= "w~l +Makayev; +damageType:...
by AssumedPseudonym
Wed Jul 30, 2014 8:41 pm
Forum: Bug Reports & Tech Support
Topic: Help, can't find a weapon or was it changed...
Replies: 4
Views: 3399

Re: Help, can't find a weapon or was it changed...

 The IM90 got nerfed in either 1.2 or the 1.3 beta releases. So did the longzhu spheres (you can’t use them to stack enhancements, anymore).
by AssumedPseudonym
Tue Jul 29, 2014 4:16 pm
Forum: Mod Announcements
Topic: Shrike's (Allegedly) Superior Sounds (Alpha Release)
Replies: 15
Views: 10227

Re: Shrike's (Allegedly) Superior Sounds (Alpha Release)

 Thanks, PM. ^.^  I was almost positive there would be a way to do that, and if it hadn’t been stupid-o’clock in the morning when I posted that, I would’ve experimented further to try to get it to work. I may have even succeeded, but I can already tell you that the way you did it is not the way I wo...
by AssumedPseudonym
Tue Jul 29, 2014 8:36 am
Forum: Mod Announcements
Topic: Shrike's (Allegedly) Superior Sounds (Alpha Release)
Replies: 15
Views: 10227

Re: Shrike's (Allegedly) Superior Sounds (Alpha Release)

Ion SFX sounds extremely harsh and static distorted  That’s actually why I like the ion sound. If anything is going to sound harsh or distorted, ion is the most obvious candidate for it. EDIT: I remember some discussion on IRC about repeating weapons (or lancers, more specifically, I think) and hav...
by AssumedPseudonym
Mon Jul 28, 2014 2:09 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130596

Re: Homeworld-style Adventure Study MKII

 I don’t remember being involved in this project? I mean, it’s possible I was approached about it without having specifically by name, but it’s not ringing any bells. That said, I could probably work out a minor snippet or two of code if asked.
by AssumedPseudonym
Sun Jul 27, 2014 9:03 am
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 113614

Re: Planning for the 7th Transcendence succession game

 I’m going to be skipping the succession run — too much on my plate, already — so I’m not going to put in a vote on any of the above. I do feel obligated to point out that I did not have any help from (^o^) while I was designing the 531-CW, though. ^.~   Seriously, no offense intended or taken or wh...
by AssumedPseudonym
Sat Jul 26, 2014 12:26 pm
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 218611

Re: Shrike's Mines & Missiles ++

 If you think StdWeapons.xml is going to suck, just wait until you start trying to find all the exotic stuff like the Penitent cannon or the Ares positron cannon. …And then go back through to figure out where the guts of the ICX and Longreach are. I don’t envy you this new project, heh.
by AssumedPseudonym
Sat Jul 26, 2014 8:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 411152

Re: The Backroads — an alternate route

 Update of the (insert random time period here): And then I decided I hate the complete lack of cohesion or continuity of several of the intrafaction ship designs. Avian Enterprises (a.k.a. AE Ships) is a complete jumble of unrelated ships without even a common color scheme between them. The Beasts,...
by AssumedPseudonym
Thu Jul 17, 2014 9:47 am
Forum: Shipyards
Topic: Way to check what dockscreen in GetGlobalDockScreen?
Replies: 3
Views: 2093

Re: Way to check what dockscreen in GetGlobalDockScreen?

 …I actually needed to enlist my wife’s help to make sense of the original post. Lemme see if I can punctuate that. *Ahem.*  “I'm wondering, since I have to override the nami auton dockscreen (since it's not a station I can check), and I don't want to override the item since all of the action is goi...