Search found 2674 matches
- Mon Feb 14, 2022 12:28 am
- Forum: Transcendence Tech Support
- Topic: WinXP sp3 gives ... Not a valid win32 application
- Replies: 2
- Views: 13122
Re: WinXP sp3 gives ... Not a valid win32 application
XP support got dropped a while back unfortunately, so current versions won't run on it.
- Sun Feb 13, 2022 8:02 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 59
- Views: 260396
Re: Elemental Shift (Alpha)
Morning-after update: It seems everything's working! Good. Staying up past 11 to do the silly bullet points probably wasn't worth it. I also have a few pointers on the starting ships, since the intro doesn't always give everything. Unless otherwise indicated, a ship should start in Eridani: Constell...
- Sun Feb 13, 2022 10:00 am
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 59
- Views: 260396
Elemental Shift (Alpha)
ELEMENTAL SHIFT Coding and writing by Song, Additional graphics by AssumedPseudonym & Aury Alpha 0.98.20 now available via Dropbox for game versions 1.9.2 and later. -------------------------------------------------------------------------------------------------------------------------------------...
- Wed Nov 17, 2021 8:32 am
- Forum: Beginner's Luck
- Topic: Blinder cannon useless?
- Replies: 1
- Views: 11359
Re: Blinder cannon useless?
At the moment the Blind effect does nothing to the AI, so it is unfortunately useless to the player.ShaggyMoose wrote: ↑Mon Nov 15, 2021 9:50 amThis doesn't seem to have any impact on the way the AI behaves or even do the damage it is rated for. Am I missing something, or its pointless to use this?
- Fri Oct 22, 2021 8:49 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83307
Re: [DEV] Elemental Shift
...and then I got employed and then unemployed again. But! I've slowly been poking away at the mod, and when 1.9 stable is out I'll be finally pushing it to the Multiverse. ...when I get it stable-ish. And I've got lots of wonderful things for you that I've added recently. Specifically? Minefields. ...
- Wed May 26, 2021 6:42 am
- Forum: Announcements
- Topic: IRC Closed
- Replies: 5
- Views: 32691
Re: IRC Closed
The many breakings of the Katami bot, for starters ;) *It was marginally easier to ensure a question got seen, admittedly :P Ah yes, when Katami would randomly start speaking German or Spanish when someone joined or spoke. That was high quality stuff :lol: I believe there was one specific instance ...
- Wed May 26, 2021 6:16 am
- Forum: Announcements
- Topic: IRC Closed
- Replies: 5
- Views: 32691
Re: IRC Closed
The IRC was integral to my getting into modding (and much later, moderating). While I don't entirely miss the unbridled chaos that was IRC days, compared with current livestream Q&As*, I do miss the old channel a fair bit, for all almost everyone had moved over to discord. If anyone wants to post in...
- Tue Mar 16, 2021 8:08 am
- Forum: Mod Announcements
- Topic: Song 'N' AssumedPseudonym's Superior Sounds
- Replies: 42
- Views: 119373
Re: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Okay, after a very long time... a new SNAPSS version is on the multiverse! This version adds new sounds for graviton and nano weapons, and a few other tweaks. ...It's taken about eight attempts to get it successfully uploaded in a working state, so I'll leave it at that. EDIT: Okay, lots of little b...
- Mon Mar 01, 2021 6:22 pm
- Forum: Ideas & Suggestions
- Topic: Upgrade Certain Weapons to Omnidirectional
- Replies: 3
- Views: 20547
Re: Upgrade Certain Weapons to Omnidirectional
THe game isn't very good at giving both bonuses and penalties to an item, so I wouldn't go for upgrading items in-game (for now) outside of crafting recipes. Bbut I'm 100% in favor of adding more omni (and swivel!) weapons to the game. The old "Put it a level higher and make it omni" method works gr...
- Wed Apr 15, 2020 2:06 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83307
Re: [DEV] Elemental Shift
And, courtesy of AssumedPsuedonym doing a bunch of work to get some of the more annoying bits done, Elemental Shift now runs on semi-current versions . I'm still going through and updating older stuff, but I'm thinking it'll end up on the multiverse sooner rather than later. Given my career plans ar...
- Mon Jan 06, 2020 1:53 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83307
Re: [DEV] Elemental Shift
There was a bit. Unfortunately things went pretty badly for me for a while with health and RL issues. Again.
I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
- Tue Sep 24, 2019 8:02 pm
- Forum: Commonwealth
- Topic: Steam Workshop and Multiverse Content
- Replies: 5
- Views: 19942
Re: Steam Workshop and Multiverse Content
The steam workshop implementation is a lot harder to use as a mod developer than the alternatives, and a lot of people in the community who develop mods don't use Steam, so people haven't really bothered with workshop uploads (I've tried it once or twice, couldn't get it to work, then never touched ...
- Sun Aug 25, 2019 3:17 am
- Forum: Commonwealth
- Topic: Inhabitable Planets
- Replies: 1
- Views: 4590
Re: Inhabitable Planets
There are three M-class (earth/earthlike) planets in the canon thus far: Earth, Incandescent (in St. Katherine's Star), and the current Ares homeworld. As for non-earthlikes with colonies...unknown.
- Thu Aug 08, 2019 8:40 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 7330
Re: placing images in post text query
There's a field in the attachment labelled "code comment". Just type it in there.
- Thu Aug 08, 2019 5:26 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 7330
Re: placing images in post text query
Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...