Search found 2675 matches
- Thu Aug 08, 2019 5:26 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 7357
Re: placing images in post text query
Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...
- Thu Aug 01, 2019 12:13 am
- Forum: Beta Bug Reports
- Topic: Current feedback alpha 1.9
- Replies: 16
- Views: 38171
Re: Current feedback alpha 1.9
Ironparrot on discord reports that under the right circumstances this can result in item deletion/duplication.
- Wed Jul 24, 2019 6:38 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
One month on, and a few things have progressed quite nicely. The big change is that I've started integrating both vanilla and ES vessels into the Ship Broker system. You can now pick up and fly the following in shipyards: ES Originals Bandit -class interceptor (4 variants) Bandicoot- class gunship (...
- Mon Jul 22, 2019 6:14 am
- Forum: Shipyards
- Topic: adding ships to commonwealth traffic
- Replies: 2
- Views: 14686
Re: adding ships to commonwealth traffic
A good guide to an interesting system. I considered swapping to this approach for Elemental Shift, but because I reduce the appearances of some of the stock ships (to make them level-appropriate) I ultimately had to stay with the old way and just redefine the entire table (which introduces problems ...
- Mon Jun 24, 2019 4:05 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
Aury has done an excellent job modelling up a ship that's been on the 'to-add' list for Elemental Shift for about two years now: a reimagining of the very old Mikeno-class that used to be in the game assets. MikenoHeroSmaller.png It's now a hyperfreighter, and it's gonna be pretty big. Not that big ...
- Mon Jun 10, 2019 9:04 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
Today I got the second iteration of my tweaks to the Anaxas mission (destroying the Cyclops HQ) to work. I've since redone the ship tables to tweak what goes where (and also added a little more variety), but here's some shots from my test run:
- Sat Jun 08, 2019 6:23 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
More things to show off: --- DobsonProjector2.png The Dobson Projector has been remade into a functioning (hand-balanced for now) heavy weapon at level 8. The first time I've experimented with RepeatingDelay, the Dobson Projector fires three very heavy, very slow projectiles in a spray in front of ...
- Mon Jun 03, 2019 8:59 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
Well, real life caught up with me in a bad way. But I'm back to slowly working on things. George is currently running the mod on stream, and I'm doing some fixes based on that. ....unfortunately I didn't get around to pulling the nukes off Talon Group before sending him the mod, so he's gonna have s...
- Tue May 21, 2019 4:24 am
- Forum: Commonwealth
- Topic: regen= "8"
- Replies: 6
- Views: 10352
Re: regen= "8"
Generally speaking, regen on stations is intended to fix a station if you go away and come back again. There's probably some room to examine/chart regen by level effectively to see what stations exceed things a little. The big offenders are easier to spot, and generally I think they need more HP, wi...
- Sun Feb 24, 2019 4:59 am
- Forum: Ideas & Suggestions
- Topic: My Ideas for Moving Forward
- Replies: 4
- Views: 5824
Re: My Ideas for Moving Forward
Hmm. Some good points there, though one barrier is that missions are one of the harder things to learn to make in the engine. They're easier than they were, certainly...but they still have some rather nasty challenges (this is why my project doesn't have them yet: they'll be in the 2.0 major release...
- Sat Feb 23, 2019 10:19 pm
- Forum: Announcements
- Topic: 1.8 Release
- Replies: 27
- Views: 172678
Re: 1.8 Release
Looks like I need to start pushing for a stable ES release. Congrats on making the milestone, George. ^_^
- Sat Feb 23, 2019 10:09 pm
- Forum: Commonwealth
- Topic: What's up with the Constellation?
- Replies: 4
- Views: 7744
Re: What's up with the Constellation?
It may be a problem with some code not updating correctly...I've run into issues with other systems where some things get locked in when the game is created, rather than updating with the code.
- Sat Feb 23, 2019 9:15 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
With the release of 1.8 I'm starting to close in on a stable release. Unfortunately I'm in a critical point for my studies IRL, so things may be a bit slower than I'd intended. Auton reworking is going well now that I've shelved a few things to cope with the inventory issues. I've got power-limits r...
- Thu Feb 21, 2019 7:03 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
I'm now working on a whole new round of changes to autons. Sadly I've run into some problems with the auton dealer inventories so my original plans for a wider array of low-level autons are on hold...but there's some good things all the same. Autosentinels are now level 2, and a non-defective versio...
- Tue Jan 29, 2019 1:29 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 30
- Views: 83429
Re: [DEV] Elemental Shift
Hephaestus reactors are an Archimedes Industrial product, and they're designed to run until the fuel runs out, at which point you send them to be refurbished. ...unfortunately there are some technical issues with how they're implemented, though AP has done an extremely good job getting things ironed...