Search found 556 matches
- Fri May 29, 2015 10:16 pm
- Forum: Shipyards
- Topic: [George] In what order should I parse the XML files?
- Replies: 16
- Views: 8882
Re: [George] In what order should I parse the XML files?
Some additional questions. There are three kinds of extensions: adventures, expansions, and libraries. What about the <CoreLibrary> ? is this just another library or should I be aware of something special? A "module" is an XML file that is included syntactically into some other file. It DOES NOT hav...
- Thu May 28, 2015 9:13 am
- Forum: Shipyards
- Topic: [George] In what order should I parse the XML files?
- Replies: 16
- Views: 8882
Re: [George] In what order should I parse the XML files?
Ok, thanks George. From your code example I read that it is basically a depth first recursive read, that, whenever a type is encountered twice, will overwrite the previous one with the new definition. It is (currently) illegal to use an entity defined in a library BEFORE the library reference. But i...
- Tue May 26, 2015 9:02 pm
- Forum: Shipyards
- Topic: [George] In what order should I parse the XML files?
- Replies: 16
- Views: 8882
[George] In what order should I parse the XML files?
Hi, I'm writing a script for parsing the xml files so that we can auto-update the wiki and have some questions about the xml structure of transcendence. In what order should I process the Modules/Libraries/Adventures/etc? I start with reading <TranscendenceUniverse>. The universe contains several ot...
- Tue May 26, 2015 8:15 pm
- Forum: The Drawing Board
- Topic: Pale Blue Light Alpha Release (V3 up!)
- Replies: 17
- Views: 10181
Re: Pale Blue Light Alpha Release
You could try to pick up where the 'Getting started with modding' (pdf)tutorial ends?
Or am I missing what you are trying to do?
~Pixelfck
Or am I missing what you are trying to do?
~Pixelfck
- Tue May 26, 2015 6:34 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18110
Re: Automatically importing in-game items/ship/etc into the
From the regular forum members, I'm probably the one with commonly the worst bandwidth of all. It is not uncommon for me to be at location where the bandwidth restricted to a mere 64kb/sec. For me, wikia is sometimes ok, sometimes its slow (depending on the subdomain/theme). The site for Star Citize...
- Sun May 24, 2015 3:28 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 393560
Re: UNID Database
addedluio wrote:0xD01F - luio
~Pixelfck
- Sun May 24, 2015 3:22 pm
- Forum: The Drawing Board
- Topic: Code Problem
- Replies: 11
- Views: 7436
Re: Code Problem
Your list of entity declarations is somewhat sloppy: <!DOCTYPE TranscendenceExtension [ <!ENTITY scDrake "0xd01F001a"> <!ENTITY itPersox "0xd01f001b"> <!ENTITY itMEGAAAAATROOON "0xd01F001c <!ENTITY itMegaArmor "0xd01F001d> <!ENTITY itMEGATRON_Deflector "0xd01F001e"> ]> This should work: <!DOCTYPE Tr...
- Sun May 24, 2015 8:29 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 393560
Re: UNID Database
0xD011 - JohnBWatson, added.
(I was wondering how long before you would start making mods
~Pixelfck
(I was wondering how long before you would start making mods
~Pixelfck
- Sat May 23, 2015 9:46 am
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29204
Re: Newbie player bugs
Mining in its current state is... my words can only allude to how enormous of a problem it is because i have no words capable of directly stating just how much fixing it needs... and would make newbies who try it out thinking it would be fun quit the game in frustration. (Seen this happen before. C...
- Fri May 22, 2015 9:22 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18110
Re: Automatically importing in-game items/ship/etc into the
Also, I suspect that the speed of light or the scale is approximated so that one pixel is exactly 24 light seconds. I checked this in-game. The scale is calculated from 1 pixel = 12,500 km and the value for 1 light second is not rounded up to 24 pixels: if you place two 1 pixel wide stations 60 lig...
- Fri May 22, 2015 6:22 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18110
Re: Automatically importing in-game items/ship/etc into the
I don't know the range of the minimap in either light seconds or km. Yet, I do know that the minimap range (+/-) is: <Weapon missileSpeed= "80" lifetime= "60" /> In other words, if AssumedPseudonym drops us the formula on how to calculate weapon range from missileSpeed and lifetime, you can use the ...
- Fri May 22, 2015 5:31 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29204
Re: Newbie player bugs
I'm tempted to say that I think the graphical dock services UI could do with a revisit. The problem with the new interface arises because the new UI tries to push the old functionality into a new, visual system. The result is confusing. In the old screens , you first selected the action you wanted ...
- Fri May 22, 2015 3:54 pm
- Forum: Commonwealth
- Topic: Wild speculation: Sung + Chimeric tech, what whould happen?
- Replies: 3
- Views: 2779
Wild speculation: Sung + Chimeric tech, what whould happen?
The Sung are known to be both quite advanced in their tech and less than friendly with regards the individual rights of humans. In Corporate Command, Chimeric morphed items and ships were introduced. The stuff is clearly able to produce quite powerful results, which are pushing the boundaries of tec...
- Fri May 22, 2015 2:50 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18110
Re: Automatically importing in-game items/ship/etc into the
Can spritesheets be animated? I think that's a thing. If so, we could use that. It may be possible, but I'm not sure. For version 1.0 lets just stick to a single static frame. Can someone tell me what's the pixels per light second conversion, then? 1 pixel equals 12,500 km of in universe distance. ...
- Thu May 21, 2015 10:28 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18110
Re: Automatically importing in-game items/ship/etc into the
images are not really a problem: I can automatically crop sprites and apply the grayscale masking without too much effort.
~Pixelfck
~Pixelfck