Search found 556 matches

by pixelfck
Fri May 29, 2015 10:16 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8882

Re: [George] In what order should I parse the XML files?

Some additional questions. There are three kinds of extensions: adventures, expansions, and libraries. What about the <CoreLibrary> ? is this just another library or should I be aware of something special? A "module" is an XML file that is included syntactically into some other file. It DOES NOT hav...
by pixelfck
Thu May 28, 2015 9:13 am
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8882

Re: [George] In what order should I parse the XML files?

Ok, thanks George. From your code example I read that it is basically a depth first recursive read, that, whenever a type is encountered twice, will overwrite the previous one with the new definition. It is (currently) illegal to use an entity defined in a library BEFORE the library reference. But i...
by pixelfck
Tue May 26, 2015 9:02 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8882

[George] In what order should I parse the XML files?

Hi, I'm writing a script for parsing the xml files so that we can auto-update the wiki and have some questions about the xml structure of transcendence. In what order should I process the Modules/Libraries/Adventures/etc? I start with reading <TranscendenceUniverse>. The universe contains several ot...
by pixelfck
Tue May 26, 2015 8:15 pm
Forum: The Drawing Board
Topic: Pale Blue Light Alpha Release (V3 up!)
Replies: 17
Views: 10181

Re: Pale Blue Light Alpha Release

You could try to pick up where the 'Getting started with modding' (pdf)tutorial ends?

Or am I missing what you are trying to do?

~Pixelfck
by pixelfck
Tue May 26, 2015 6:34 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18110

Re: Automatically importing in-game items/ship/etc into the

From the regular forum members, I'm probably the one with commonly the worst bandwidth of all. It is not uncommon for me to be at location where the bandwidth restricted to a mere 64kb/sec. For me, wikia is sometimes ok, sometimes its slow (depending on the subdomain/theme). The site for Star Citize...
by pixelfck
Sun May 24, 2015 3:28 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393560

Re: UNID Database

luio wrote:0xD01F - luio
added

~Pixelfck
by pixelfck
Sun May 24, 2015 3:22 pm
Forum: The Drawing Board
Topic: Code Problem
Replies: 11
Views: 7436

Re: Code Problem

Your list of entity declarations is somewhat sloppy: <!DOCTYPE TranscendenceExtension [ <!ENTITY scDrake "0xd01F001a"> <!ENTITY itPersox "0xd01f001b"> <!ENTITY itMEGAAAAATROOON "0xd01F001c <!ENTITY itMegaArmor "0xd01F001d> <!ENTITY itMEGATRON_Deflector "0xd01F001e"> ]> This should work: <!DOCTYPE Tr...
by pixelfck
Sun May 24, 2015 8:29 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393560

Re: UNID Database

0xD011 - JohnBWatson, added.

(I was wondering how long before you would start making mods :-)

~Pixelfck
by pixelfck
Sat May 23, 2015 9:46 am
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29204

Re: Newbie player bugs

Mining in its current state is... my words can only allude to how enormous of a problem it is because i have no words capable of directly stating just how much fixing it needs... and would make newbies who try it out thinking it would be fun quit the game in frustration. (Seen this happen before. C...
by pixelfck
Fri May 22, 2015 9:22 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18110

Re: Automatically importing in-game items/ship/etc into the

Also, I suspect that the speed of light or the scale is approximated so that one pixel is exactly 24 light seconds. I checked this in-game. The scale is calculated from 1 pixel = 12,500 km and the value for 1 light second is not rounded up to 24 pixels: if you place two 1 pixel wide stations 60 lig...
by pixelfck
Fri May 22, 2015 6:22 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18110

Re: Automatically importing in-game items/ship/etc into the

I don't know the range of the minimap in either light seconds or km. Yet, I do know that the minimap range (+/-) is: <Weapon missileSpeed= "80" lifetime= "60" /> In other words, if AssumedPseudonym drops us the formula on how to calculate weapon range from missileSpeed and lifetime, you can use the ...
by pixelfck
Fri May 22, 2015 5:31 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29204

Re: Newbie player bugs

I'm tempted to say that I think the graphical dock services UI could do with a revisit. The problem with the new interface arises because the new UI tries to push the old functionality into a new, visual system. The result is confusing. In the old screens , you first selected the action you wanted ...
by pixelfck
Fri May 22, 2015 3:54 pm
Forum: Commonwealth
Topic: Wild speculation: Sung + Chimeric tech, what whould happen?
Replies: 3
Views: 2779

Wild speculation: Sung + Chimeric tech, what whould happen?

The Sung are known to be both quite advanced in their tech and less than friendly with regards the individual rights of humans. In Corporate Command, Chimeric morphed items and ships were introduced. The stuff is clearly able to produce quite powerful results, which are pushing the boundaries of tec...
by pixelfck
Fri May 22, 2015 2:50 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18110

Re: Automatically importing in-game items/ship/etc into the

Can spritesheets be animated? I think that's a thing. If so, we could use that. It may be possible, but I'm not sure. For version 1.0 lets just stick to a single static frame. Can someone tell me what's the pixels per light second conversion, then? 1 pixel equals 12,500 km of in universe distance. ...
by pixelfck
Thu May 21, 2015 10:28 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18110

Re: Automatically importing in-game items/ship/etc into the

images are not really a problem: I can automatically crop sprites and apply the grayscale masking without too much effort.

~Pixelfck