Search found 117 matches
- Tue Mar 28, 2017 12:05 pm
- Forum: Anacreon General Discussions
- Topic: Problems loading game
- Replies: 1
- Views: 2670
Problems loading game
Anyone else not able to load the game? I get stuck on the rotating 'Loading' screen and apparently don't get a server response from the getGameInfo request. The JS and image files appear to transfer properly.
- Tue Mar 28, 2017 11:23 am
- Forum: Anacreon General Discussions
- Topic: Restart happening?
- Replies: 22
- Views: 12694
Re: Restart happening?
My understanding was that instead of new galaxies for each era, the updates would be applied to the existing running games...
- Thu Mar 23, 2017 1:22 am
- Forum: Anacreon General Discussions
- Topic: Balance final tweaks/changes before Beta 3
- Replies: 42
- Views: 23459
Re: Balance final tweaks/changes before Beta 3
If the capital limit is increased, it should be only to 3 or 4. 6 would allow a huge section of the map to be claimed. I do agree sector capitals should be limited in ability to defect, maybe give them the same rate as in L&O, while other non-capitals have the same high rate if doctrine is not L&O.
- Thu Mar 23, 2017 1:17 am
- Forum: Anacreon General Discussions
- Topic: Era 3: Mesophon purchasing is overpowered
- Replies: 15
- Views: 10492
Re: Era 3: Mesophon purchasing is overpowered
Starxplor posted a console command for bulk purchasing although I haven't tried it. "POST /api/buyItem HTTP/1.1" I'm not totally sure how to phrase it. That is not a console command, that is an HTTP connection request. This is essentially what your browser is doing when you click the button to buy....
- Wed Mar 15, 2017 1:38 pm
- Forum: Anacreon General Discussions
- Topic: Balance final tweaks/changes before Beta 3
- Replies: 42
- Views: 23459
Re: Balance final tweaks/changes before Beta 3
I would like to request a slight color change to the darker nebula area, it is almost impossible to see the difference between unexplored and explored dark nebula unless you move the map around to find a single background star that is bright enough to shine in the dark nebula and be missing in unexp...
- Sat Mar 11, 2017 5:41 am
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 4986
Re: Game map: configuration, planet distribution, etc
Sorry, I didn't notice this reply until just now. As for the naming, this is why I suggested it be an option, say when designating an independent world, to have it apply a random name from original but unused names. Anyone can rename at any time, but some people are not that creative with names. Ano...
- Sat Mar 11, 2017 4:34 am
- Forum: Anacreon General Discussions
- Topic: Sector capital distance limits
- Replies: 4
- Views: 3916
Re: Sector capital distance limits
To address the first issue, of reconfiguring established empires, maybe only designating a capital from an independent world would be affected by the minimum? The idea being that for any world to not be independent, it must have been within range of an established capital, and so its designation is ...
- Fri Mar 10, 2017 6:49 am
- Forum: Anacreon General Discussions
- Topic: Infantry defection mechanics
- Replies: 1
- Views: 2681
Re: Infantry defection mechanics
It would also help to not have to swing through with more transports to pick up all the left over troops in case they decide to revolt and join the opposition to my new GLORIOUS ruling of their puny world... sorry, a bit off topic, ha!
- Fri Mar 10, 2017 6:08 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 8332
Re: Game balance thoughts: War
Is there any chance transports could start in a height that is out of range of defences stationed on a planet? If my fleet attacks a planet, and the planet has ships stationed on it, not a fleet in orbit, the defending ships are able to wipe out an entire fleet, thousands of transports, before my at...
- Fri Mar 10, 2017 4:41 am
- Forum: Anacreon General Discussions
- Topic: Ship balance changes and jump beacons
- Replies: 17
- Views: 10874
Re: Ship balance changes and jump beacons
George, there is something that I ask you to consider. I get your point, but I would like to see how the current arrangement works before changing it. In practice, I think it will be hard to set up such discontiguous outposts because you'll have to use slow ships to do it. And once you've decided t...
- Thu Mar 09, 2017 5:44 am
- Forum: Anacreon General Discussions
- Topic: Anacreon Core Library
- Replies: 1
- Views: 2626
Re: Anacreon Core Library
Thanks for all this info and nice comment on tax rate.
Edit after reading some of it:
I had thought TL6 was the best for highest population but these files show otherwise. Thanks for a real world(in-game) impact with these files.
Edit after reading some of it:
I had thought TL6 was the best for highest population but these files show otherwise. Thanks for a real world(in-game) impact with these files.
- Thu Mar 09, 2017 5:42 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 6035
Re: Era 3 feature/bug list
I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
- Wed Mar 08, 2017 6:24 am
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 4986
Re: Game map: configuration, planet distribution, etc
Just had another thought on this: Assuming the planets are originally named based on a list of potential names that are randomly chosen from for each planet on galaxy creation, could that list be set up to allow us to assign a planet named based on randomly pulling from the list?
- Wed Mar 08, 2017 4:51 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 6035
Re: Era 3 feature/bug list
I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
- Tue Mar 07, 2017 11:54 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 8332
Re: Game balance thoughts: War
It goes even father back:
https://www.neurohack.com/anacreon/DOSEdition.html
I found the old DOS version on one of those 100+ games CDs way back in the day and then eventually found the windows version 2 that you linked to.
https://www.neurohack.com/anacreon/DOSEdition.html
I found the old DOS version on one of those 100+ games CDs way back in the day and then eventually found the windows version 2 that you linked to.