Search found 147 matches
- Wed Feb 26, 2014 4:42 pm
- Forum: Bug Reports & Tech Support
- Topic: Heretic ROM bug
- Replies: 7
- Views: 6211
Re: Heretic ROM bug
Hm, strange. It should save the state of the second stargate.
- Mon Feb 24, 2014 8:58 am
- Forum: Shipyards
- Topic: Non-uninstallable weapon
- Replies: 12
- Views: 7750
Re: Non-uninstallable weapon
<CanBeUninstalled> (block nil (setq return "This weapon is an integrated part of the hull and cannot be removed.") ) return </CanBeUninstalled> There's no return keyword. In order to return a value just write it with no brackets. Like (block nil (print "Blah-blah") 5 ) It will return 5.
- Fri Feb 21, 2014 2:15 pm
- Forum: Beginner's Luck
- Topic: Introduce myself
- Replies: 2
- Views: 2740
Re: Introduce myself
The site isn't accessible.
- Fri Feb 14, 2014 7:42 pm
- Forum: Commonwealth
- Topic: How did you learn of Transcendence?
- Replies: 34
- Views: 24026
Re: How did you learn of Transcendence?
small-games.info
Roguelikes and text games.
Found there.
Roguelikes and text games.
Found there.
- Mon Jan 27, 2014 11:21 am
- Forum: Commonwealth
- Topic: Best & Worst Weapons
- Replies: 92
- Views: 45296
Re: Best & Worst Weapons
>>Incidentally, has anyone come up with good strategies for busting capital ships? They seem to take forever to kill now, especially with energy weapons. I have plenty of them. 1. Shoot until it explodes. The most obvious way to go through. 2. Special tactic That includes ways for destroying some hi...
- Sun Jan 26, 2014 9:27 am
- Forum: Shipyards
- Topic: [Mod Request] Template mod
- Replies: 3
- Views: 2181
Re: [Mod Request] Template mod
In short: you want a framework, aren't you? First of all: it seems like there's no overloading of functions, so, you need different names for all the functions, you could make a function for different purposes only if you add non-static amount of paramerets ( it described on Xelerus as [bla-bla-bla]...
- Fri Jan 24, 2014 1:55 am
- Forum: Announcements
- Topic: Ten Years of Transcendence
- Replies: 26
- Views: 20418
Re: Ten Years of Transcendence
I can't believe someone can work on his project for over than 10 years. So, by the way, does George has a life?
- Sun Jan 19, 2014 9:55 pm
- Forum: Shipyards
- Topic: How to remove 'Nice Shooting!' messages from ships?
- Replies: 11
- Views: 5137
Re: How to remove 'Nice Shooting!' messages from ships?
A virtual sovereign with no messages, but with a data field: parent.
- Sun Jan 19, 2014 9:42 pm
- Forum: Commonwealth
- Topic: What mods do you want on the Multiverse?
- Replies: 16
- Views: 10115
Re: What mods do you want on the Multiverse?
but not a mod for scoreboards. Dreamer-mode on. If there would be multiplayer then i wouldn't agree with the sentence just because it could be !!FUNNY!! thing to make epic mass-PvP battles by giving certain weapons with a godmod. Dreamer-mode off Naah, i must sleep sometimes, my brain want to do fu...
- Sun Jan 19, 2014 6:34 pm
- Forum: Commonwealth
- Topic: What mods do you want on the Multiverse?
- Replies: 16
- Views: 10115
Re: What mods do you want on the Multiverse?
In separate category some of adventure: the network, uncharted starts, (WIP) star genesis
- Sun Jan 19, 2014 6:32 pm
- Forum: Commonwealth
- Topic: What mods do you want on the Multiverse?
- Replies: 16
- Views: 10115
Re: What mods do you want on the Multiverse?
1. PM's Godmode
2. Black Market Expansion (but fixed, there're a couple of bugs)
3. Emergency Escape Beacons
4. Captain's log
5. Mining Pack
6. Dynamic Systems
7. Weapon extended
8. Bussard reactors
9. Take all
10. Order menu
11. System density
12. Player drones
2. Black Market Expansion (but fixed, there're a couple of bugs)
3. Emergency Escape Beacons
4. Captain's log
5. Mining Pack
6. Dynamic Systems
7. Weapon extended
8. Bussard reactors
9. Take all
10. Order menu
11. System density
12. Player drones
- Sat Jan 18, 2014 8:23 am
- Forum: Shipyards
- Topic: List of symbols to use in text
- Replies: 4
- Views: 2604
- Fri Jan 17, 2014 7:41 am
- Forum: Commonwealth
- Topic: Can you connect to the Multiverse?
- Replies: 1
- Views: 1490
Re: Can you connect to the Multiverse?
It connects and not sometimes.
If it don't connect then it just return "Server not found", otherwise returns the page.
If it don't connect then it just return "Server not found", otherwise returns the page.
- Fri Jan 17, 2014 1:22 am
- Forum: Commonwealth
- Topic: [George] Unbelievably Brilliant Way to Market Transcendence
- Replies: 7
- Views: 4369
Re: [George] Unbelievably Brilliant Way to Market Transcende
That's useless. I've already said why the game seems not interesting to players. Because it's not catchy at it's beginning. The most interesting starts from third part of human space. Moreover - it's hard a little for beginners as there's no any tutorial. Moreover the game doesn't have good balance ...
- Fri Jan 17, 2014 12:54 am
- Forum: Shipyards
- Topic: List of symbols to use in text
- Replies: 4
- Views: 2604
Re: List of symbols to use in text
& - &
< - <
> - >
' - '
Check wikipedia "XML", there're all of them.
< - <
> - >
' - '
Check wikipedia "XML", there're all of them.