Search found 151 matches

by Amilir
Fri Sep 27, 2013 12:40 am
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44604

Re: Succession #6 Corporate Command Sneak Peek

Right, save up: http://xelerus.de/index.php?s=mod&id=1337 (What a waste of mod 1337 :p) Our weapons come in two flavors now: Godmod, and I-forgot-to-uninstall-this. How the heck did we get a +850% omni thermo anyway? Not a whole lot of interesting stuff to talk about. Found a CSC, installed the stuf...
by Amilir
Thu Sep 26, 2013 10:50 pm
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44604

Re: Succession #6 Corporate Command Sneak Peek

I guess I'll have a turn now.
by Amilir
Fri Sep 20, 2013 11:10 pm
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44604

Re: Succession #6 Corporate Command Sneek Peek

Replace 'dev' with 'kronosaur'.
by Amilir
Mon Sep 16, 2013 8:09 am
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44604

Re: Succession #6 Corporate Command Sneek Peek

Mark me interested.
Multiverse nick is: Amilir (shocking, isn't it?)
by Amilir
Wed Aug 07, 2013 11:10 am
Forum: Commonwealth
Topic: Forum Newbie
Replies: 9
Views: 8763

Re: Forum Newbie

I believe the golf ball like ship you're referring to is a dwarg behemoth. They aren't traditional wingmen, and never repair. They're like other dwarg (the warrior ships), only much stronger.
by Amilir
Wed Mar 13, 2013 10:51 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23800

Re: Transcendence speedrun planning

It took a couple of minutes for me to kill the ICS I think? I wasn't in a hurry. I just circled it at long range (dodging sentinels as needed) until it died. I guess killing friendlies isn't such a great idea in this case. It's a fairly reliable source of a bunch of credits, but you don't need those...
by Amilir
Mon Mar 11, 2013 4:07 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23800

Re: Transcendence speedrun planning

I did a no tool speedrun a while back: AMILIR Domina relationship Curate Fate Left Human Space on a journey to the Galactic Core Genome Human male Korolov rank Apprentice Score 25,225 Ship class Wolfen-class gunship Version 1.02 COMBAT Enemy ships destroyed 48 Most powerful ship destroyed Iocrym com...
by Amilir
Fri Mar 08, 2013 4:49 am
Forum: Beginner's Luck
Topic: Get military and illegal loot
Replies: 6
Views: 4579

Re: Get military and illegal loot

Credits regenerate over time. Kinda slowly, perhaps, but if you're sad enough to grind for hours, that's not such an issue.
by Amilir
Wed Jan 02, 2013 9:29 pm
Forum: Commonwealth
Topic: Game Statistics
Replies: 6
Views: 3280

Re: Game Statistics

"Game Statistics: 500 players have left human space since 1.08, 466 have died trying."

That can't be right, can it?

I forgot some people don't play permadeath, nvm. :oops:
by Amilir
Sat Oct 20, 2012 1:20 am
Forum: Commonwealth
Topic: [George] Where do shots of ammoless matter guns come from?
Replies: 20
Views: 10454

Re: [George] Where do shots of ammoless matter guns come fro

It would be nice to know which weapons fire sub-kilogram shots, and those that fire heavier shots. If the shot is heavy enough, it would make sense for the weapon to use ammo, playability issues aside. I look at the AK15/RK15, and see that they fire the non-tracking equivalent of the 10 kg SmartCan...
by Amilir
Tue Oct 02, 2012 11:09 am
Forum: Shipyards
Topic: what do I need to know to mod Transcendence
Replies: 4
Views: 2379

Re: what do I need to know to mod Transcendence

XML, not HTML. Also, we have a turing complete language to work with in the form of a modified LISP. If you don't know how to program, you'll either have to learn, or stick to what you can do with XML. :( On the positive side, the XML is REALLY easy to work with.
by Amilir
Mon Sep 24, 2012 1:38 am
Forum: Ideas & Suggestions
Topic: Iocrym plasma weapons should not have EnergyWeapon attribute
Replies: 31
Views: 13184

Re: Iocrym plasma weapons should not have EnergyWeapon attri

3(!) Ares lightning turrets;
I call it the poor wolfen's im90. :D Better range too.
by Amilir
Thu Sep 20, 2012 8:26 pm
Forum: Beginner's Luck
Topic: Do Laser and Kinetic Wrap Around to Awesome?
Replies: 16
Views: 12824

Re: Do Laser and Kinetic Wrap Around to Awesome?

The values listed in game ARE the actual values. No lies. The formula may not be totally obvious, but that's not so important. More important are the resistances the armor does NOT display, like radiation or laser at lvl 7+.
by Amilir
Mon Sep 17, 2012 11:14 am
Forum: Beginner's Luck
Topic: My Ship Maneuvers Like a Pig!
Replies: 6
Views: 4483

Re: My Ship Maneuvers Like a Pig!

Actually, it IS affected by armor/devices. You'll notice if you spend time flying the woflen with 10 ton armor segments vs lighter armo To make your ship accelerate faster regardless of loading, increase thrust. To make your ship keep turning at the same speed despite heavy loading, increase mass. R...
by Amilir
Sun Sep 16, 2012 2:34 am
Forum: Ideas & Suggestions
Topic: Iocrym plasma weapons should not have EnergyWeapon attribute
Replies: 31
Views: 13184

Re: Iocrym plasma weapons should not have EnergyWeapon attri

Yeah, along with stopping their stack, I'd up longzhu price. 500 even for just repair/+20% is really low. Fabricators and rin economy are another two bundles of problems. Getting enough rin to buy a lvl x weapon is unrealistically difficult, particularly now that teraton's 50k max rin won't buy expe...