Search found 151 matches
- Fri Sep 27, 2013 12:40 am
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44604
Re: Succession #6 Corporate Command Sneak Peek
Right, save up: http://xelerus.de/index.php?s=mod&id=1337 (What a waste of mod 1337 :p) Our weapons come in two flavors now: Godmod, and I-forgot-to-uninstall-this. How the heck did we get a +850% omni thermo anyway? Not a whole lot of interesting stuff to talk about. Found a CSC, installed the stuf...
- Thu Sep 26, 2013 10:50 pm
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44604
Re: Succession #6 Corporate Command Sneak Peek
I guess I'll have a turn now.
- Fri Sep 20, 2013 11:10 pm
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44604
Re: Succession #6 Corporate Command Sneek Peek
Replace 'dev' with 'kronosaur'.
- Mon Sep 16, 2013 8:09 am
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44604
Re: Succession #6 Corporate Command Sneek Peek
Mark me interested.
Multiverse nick is: Amilir (shocking, isn't it?)
Multiverse nick is: Amilir (shocking, isn't it?)
- Wed Aug 07, 2013 11:10 am
- Forum: Commonwealth
- Topic: Forum Newbie
- Replies: 9
- Views: 8763
Re: Forum Newbie
I believe the golf ball like ship you're referring to is a dwarg behemoth. They aren't traditional wingmen, and never repair. They're like other dwarg (the warrior ships), only much stronger.
- Wed Mar 13, 2013 10:51 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23800
Re: Transcendence speedrun planning
It took a couple of minutes for me to kill the ICS I think? I wasn't in a hurry. I just circled it at long range (dodging sentinels as needed) until it died. I guess killing friendlies isn't such a great idea in this case. It's a fairly reliable source of a bunch of credits, but you don't need those...
- Mon Mar 11, 2013 4:07 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23800
Re: Transcendence speedrun planning
I did a no tool speedrun a while back: AMILIR Domina relationship Curate Fate Left Human Space on a journey to the Galactic Core Genome Human male Korolov rank Apprentice Score 25,225 Ship class Wolfen-class gunship Version 1.02 COMBAT Enemy ships destroyed 48 Most powerful ship destroyed Iocrym com...
- Fri Mar 08, 2013 4:49 am
- Forum: Beginner's Luck
- Topic: Get military and illegal loot
- Replies: 6
- Views: 4579
Re: Get military and illegal loot
Credits regenerate over time. Kinda slowly, perhaps, but if you're sad enough to grind for hours, that's not such an issue.
- Wed Jan 02, 2013 9:29 pm
- Forum: Commonwealth
- Topic: Game Statistics
- Replies: 6
- Views: 3280
Re: Game Statistics
"Game Statistics: 500 players have left human space since 1.08, 466 have died trying."
That can't be right, can it?
I forgot some people don't play permadeath, nvm.
I forgot some people don't play permadeath, nvm.
- Sat Oct 20, 2012 1:20 am
- Forum: Commonwealth
- Topic: [George] Where do shots of ammoless matter guns come from?
- Replies: 20
- Views: 10454
Re: [George] Where do shots of ammoless matter guns come fro
It would be nice to know which weapons fire sub-kilogram shots, and those that fire heavier shots. If the shot is heavy enough, it would make sense for the weapon to use ammo, playability issues aside. I look at the AK15/RK15, and see that they fire the non-tracking equivalent of the 10 kg SmartCan...
- Tue Oct 02, 2012 11:09 am
- Forum: Shipyards
- Topic: what do I need to know to mod Transcendence
- Replies: 4
- Views: 2379
Re: what do I need to know to mod Transcendence
XML, not HTML. Also, we have a turing complete language to work with in the form of a modified LISP. If you don't know how to program, you'll either have to learn, or stick to what you can do with XML. On the positive side, the XML is REALLY easy to work with.
- Mon Sep 24, 2012 1:38 am
- Forum: Ideas & Suggestions
- Topic: Iocrym plasma weapons should not have EnergyWeapon attribute
- Replies: 31
- Views: 13184
Re: Iocrym plasma weapons should not have EnergyWeapon attri
I call it the poor wolfen's im90. Better range too.3(!) Ares lightning turrets;
- Thu Sep 20, 2012 8:26 pm
- Forum: Beginner's Luck
- Topic: Do Laser and Kinetic Wrap Around to Awesome?
- Replies: 16
- Views: 12824
Re: Do Laser and Kinetic Wrap Around to Awesome?
The values listed in game ARE the actual values. No lies. The formula may not be totally obvious, but that's not so important. More important are the resistances the armor does NOT display, like radiation or laser at lvl 7+.
- Mon Sep 17, 2012 11:14 am
- Forum: Beginner's Luck
- Topic: My Ship Maneuvers Like a Pig!
- Replies: 6
- Views: 4483
Re: My Ship Maneuvers Like a Pig!
Actually, it IS affected by armor/devices. You'll notice if you spend time flying the woflen with 10 ton armor segments vs lighter armo To make your ship accelerate faster regardless of loading, increase thrust. To make your ship keep turning at the same speed despite heavy loading, increase mass. R...
- Sun Sep 16, 2012 2:34 am
- Forum: Ideas & Suggestions
- Topic: Iocrym plasma weapons should not have EnergyWeapon attribute
- Replies: 31
- Views: 13184
Re: Iocrym plasma weapons should not have EnergyWeapon attri
Yeah, along with stopping their stack, I'd up longzhu price. 500 even for just repair/+20% is really low. Fabricators and rin economy are another two bundles of problems. Getting enough rin to buy a lvl x weapon is unrealistically difficult, particularly now that teraton's 50k max rin won't buy expe...