Yeah... tried that. Logged out and back in too. Created a second empire on a different account and still no jump radii. Running Chrome 56.0.2924.87 Windows 10 64-bit.
Just checked again. It works on Firefox. ¯\_(ツ)_/¯
Search found 242 matches
- Thu Mar 09, 2017 4:15 am
- Forum: Anacreon General Discussions
- Topic: Ship balance changes and jump beacons
- Replies: 17
- Views: 10789
- Thu Mar 09, 2017 4:01 am
- Forum: Anacreon General Discussions
- Topic: Ship balance changes and jump beacons
- Replies: 17
- Views: 10789
Re: Ship balance changes and jump beacons
Well that's great! Preliminary combat tests are favoring gunships so far... I do have a problem of not being able to see jump radii for jumpfleets even when the destination button is selected for some reason. I've tried this with jumpship only fleets, mixed fleets and explorers. Any ideas? EDIT: Yes...
- Thu Mar 09, 2017 12:47 am
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 11193
Re: Ship Balance Discussion Thread
16*180=2880 dmg per unit of jumpmissiles. So we require 3 jumpmissiles to destroy a Megathere of armor value 6400. Sounds good to me. The hardest part in all this is balancing the labor and resource costs...
- Thu Mar 09, 2017 12:01 am
- Forum: Anacreon General Discussions
- Topic: Anacreon Era 2 Gameplay Guide and FAQ
- Replies: 127
- Views: 98597
Re: Anacreon Gameplay Guide and FAQ
ResourceType core.battlestationTitan { category: orbitalUnit name: "Titan-class battlestation" attackValue: 1450 mass: 100.0 halfLife: 5.0 attack: { name:"Sekron-90 missile" count:1 damage:300 type:missile strength:4 range:20.0 area:0.3 } defense: { armor:500 } production: { workUnits: 600.0 inputs...
- Wed Mar 08, 2017 11:56 am
- Forum: Anacreon General Discussions
- Topic: Monetising Anacreon
- Replies: 1
- Views: 2499
Monetising Anacreon
So while it's known that Transcendence is the money maker for Kronosaur, we can think about ideas to monetise Anacreon in the future too? This will 1. allow George to invest more in its development, 2. provide a more solid and robust game with more content perhaps in the form of expansions... I see ...
- Wed Mar 08, 2017 9:34 am
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 11193
Re: Ship Balance Discussion Thread
Ok I've updated the spreadsheet to be more concise and with the final proposed values for unit stats. These are consistent with the suggestions in this thread. Hopefully this makes it easy for George to copy paste into the game code. I've TRIED very hard to make it as systematic mathematically as po...
- Wed Mar 08, 2017 2:17 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 5987
Re: Era 3 feature/bug list
Also +10000 to this!Watch TV, Do Nothing wrote: ↑Wed Mar 08, 2017 2:07 amI think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes.
- Wed Mar 08, 2017 2:14 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 5987
Re: Era 3 feature/bug list
re-implementing opportunity fire (this includes fire by transports, which don't use their weapons) and forcing ships to try to return to high orbit immediately when an attack is cancelled would address a lot of the current exploits that involve declaring and cancelling attacks and the strategy of b...
- Wed Mar 08, 2017 1:58 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 5987
Re: Era 3 feature/bug list
This would be perfect. With regard to jumpship changes, are we still planning to nerf their stats as discussed in the ships thread or leaving them as is in lieu of jump beacons (which is a really cool idea!) A few more quick things (if possible): I've tried to list them in order of easiest to fix to...
- Tue Mar 07, 2017 10:46 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 8242
Re: Game balance thoughts: War
I see. Is this the Alpha 1 Game you're referring to? Is there some sort of official guide for Anacreon on the website (I don't see it)? Where did you get the info about warp links? EDIT: Nevermind, I'm an idiot. Apparently Anacreon goes waaay back to 2004. https://www.neurohack.com/anacreon/index.ht...
- Tue Mar 07, 2017 5:51 am
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 4947
- Tue Mar 07, 2017 12:18 am
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 11193
Re: Ship Balance Discussion Thread
Sounds good :) It would be something like this... Range: Starcruiser >> Starfrigate > Jumpcruiser > Gunship > Jumpship Damage: Starcruiser >> Jumpcruiser >> Starfrigate > Gunship > Jumpship Armor: Starcruiser >>> Starfrigate >> Gunship > Jumpcruiser > Jumpship Having one ship type better in every c...
- Tue Mar 07, 2017 12:08 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 8242
Re: Game balance thoughts: War
How about some kind of "stargate" world designation which allows any ship to travel between other "stargate" worlds? Then at higher tech levels (say TL9?) we could upgrade it to a "super-stargate" which allows instant travel to any friendly world in the galaxy. Something like the farcasters in the n...
- Mon Mar 06, 2017 11:57 pm
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 4947
Re: Game map: configuration, planet distribution, etc
Is the map procedurally generated or hand-made? If the former maybe we could add a function for players to generate their own games however they like it. I think the new Beta 3 map should have more tactical features placed deliberately like rift zone choke points, nebula pockets, etc. Perhaps an int...
- Mon Mar 06, 2017 1:17 pm
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 11193
Re: Ship Balance Discussion Thread
Starcruisers have missiles (which are terrible as they can be shot down by even lowly jumpships) and would benefit from having all their other stats buffed considering their high cost of production. They should be powerful enough to consistently outperform starfrigates in some way.