Search found 4724 matches
- Thu Oct 18, 2018 5:53 am
- Forum: Welcome and Introductions
- Topic: Ok I'm back
- Replies: 2
- Views: 14360
Re: Ok I'm back
Welcome back!
- Tue Sep 18, 2018 2:24 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 581404
Re: The Stars Beyond
Thanks AP. I'm still rebuilding my materials library in blender >.>
- Thu Sep 13, 2018 2:12 pm
- Forum: Announcements
- Topic: 1.8 Beta 3 is Ready!
- Replies: 24
- Views: 70191
Re: 1.8 Beta 3 is Ready!
Is there a new transdata for this version?
- Mon Jul 09, 2018 6:10 am
- Forum: Modding Reference
- Topic: Function List — 1.8b2 (API 41)
- Replies: 5
- Views: 13094
Re: Function List — 1.8b2 (API 41)
Readability improved version, part2 (or exp1 exp2 ... expn) -> True/Nil Returns first non-Nil argument (plyChangeShip player newShip [options]) -> True/Nil options: 'noOrderTransfer 'oldShipWaits 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string ...
- Mon Jul 09, 2018 6:08 am
- Forum: Modding Reference
- Topic: Function List — 1.8b2 (API 41)
- Replies: 5
- Views: 13094
Re: Function List — 1.8b2 (API 41)
This version might improve readability a bit (Part1) …Welp, the function list help has gotten to the point where I have to break the output into two posts, plus a third for deprecated functions. I broke the list after the obj* functions, meaning the second post starts with the “or” function. F U N C...
- Sun Jul 08, 2018 7:24 pm
- Forum: Announcements
- Topic: 1.8 Beta 2 is ready!
- Replies: 23
- Views: 58647
Re: 1.8 Beta 2 is ready!
Hi george - thanks for the PNG support but unfortunately... its broken:
https://ministry.kronosaur.com/record.hexm?id=80193
https://ministry.kronosaur.com/record.hexm?id=80193
- Wed Apr 04, 2018 2:25 pm
- Forum: Off-Topic
- Topic: The Casaba Howitzer: a nuclear directed-energy weapon
- Replies: 1
- Views: 9175
Re: The Casaba Howitzer: a nuclear directed-energy weapon
Theres a weapon in ORE (official ranx extension) that just so happens to.. basically be exactly this - it wasn't inspired by this particular weapon, but the idea also was inspired by nuclear propulsion which was being played with in the context of designing ships for the mod, I just came up with the...
- Tue Apr 03, 2018 3:50 pm
- Forum: Commonwealth
- Topic: Combining Eternity Port and base game?
- Replies: 4
- Views: 4195
Re: Combining Eternity Port and base game?
Its not a custom class/adventure, it merely a clever use of the EP library (if you already own EP) allows the content (factions, ships, systems) from EP to show up in D&O:SotP I believe it should work fine if you own it on steam all you need to do is to login to your multiverse account in-game itsel...
- Sun Apr 01, 2018 8:53 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1369514
Re: 1.8 Beta 1 is ready!
It should be purely aesthetic
- Sun Apr 01, 2018 3:16 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1369514
Re: 1.8 Beta 1 is ready!
It seems george added a playable corvette! its even suspiciously velociraptor-shaped (Referring to the playership from TSB)!
I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.
I haven't been really keeping up on things since I'm swamped under the massive art asset rework load that TSB has right now.
- Sun Apr 01, 2018 3:08 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 581404
Re: The Stars Beyond
The actual ship in-game isn't going to be that big - I'm redoing all the renders at a high resolution for the sake of having plenty of 'hero images' for future UI changes or needs (such as for dockscreen or ship purchase UIs - I haven't actually played the game in a while since I've been busy with R...
- Sun Apr 01, 2018 3:04 pm
- Forum: Commonwealth
- Topic: Combining Eternity Port and base game?
- Replies: 4
- Views: 4195
Re: Combining Eternity Port and base game?
I created an extension to do this, however all it provides is connecting the star maps. If you would like me to add you to the closed beta testers list, please pm me your multiverse username with this thread title as the subject.
- Mon Jan 29, 2018 8:15 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 581404
Re: The Stars Beyond
Oh right. That. I'll need to put up a gallery or something at some point of TSB pictures. Anyways, progress over the past year has been pretty much non-existent due to having to switch over to blender and doing a whole lot of work around getting the files to work and such On the plus side, thats nea...
- Thu Jan 11, 2018 11:18 pm
- Forum: Commonwealth
- Topic: 2017 Annual Report
- Replies: 12
- Views: 10086
Re: 2017 Annual Report
With regards to versioning schemes, rather than treating it as a decimal, the standard convention is to treat it as separate numbers Major.Minor.Patch.Build is a common one (build often gets omitted for public-facing stuff, as does patch sometimes) Thus since they are separate numbers, its possible ...
- Wed Aug 23, 2017 7:57 pm
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 46958
Re: Xelerus will no longer function from 1st September, 2017
Ok, so I was investigating xelerus today, and it looks like xelerus was either silently updated a while back (an unknown amount of time ago) to either proxy the mods from dropbox (this is unfortunately still very likely, as the motivation behind it was likely security, the same reason that dropbox ...