Search found 187 matches

by Kourtious
Tue Nov 12, 2019 10:18 pm
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 5364

Re: Vary Ships by Enhancements/Defects

Regardless of the cost of ship weapons, I do think players should have the option of buying the hull of a ship and refitting what they want. This will raise the hull prices but in general, should make it easier for players to consider and buy ships. Adding defects and enhancements further incentiviz...
by Kourtious
Tue Nov 12, 2019 3:53 pm
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 5364

Re: Vary Ships by Enhancements/Defects

@Relanat Enhancements/defects should not change the fundamental aspects of a ship. I would advocate for reactor efficiency, faster weapon attack speed, and faster acceleration but I would not advocate for changing the amount of weapon slots or device slots. To differentiate ships with enhancements a...
by Kourtious
Sun Nov 10, 2019 9:15 pm
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 5364

Re: Vary Ships by Enhancements/Defects

The premise of this suggestion would be change how ships are represented and therefore would have to change George's style. Variations of ships for specific ships does not exclude the production quality. If a ship were to be produced in a scrapyard vs a grand shipyard, there will likely be a big dif...
by Kourtious
Sun Nov 10, 2019 3:47 pm
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 5364

Re: Vary Ships by Enhancements/Defects

I think you are misunderstanding the post. I mean that a Wolfen could have different enhancements/defects. For example, a Wolfen model could have the enhancement that every reactor has 20% bonus base efficiency compared to regular models. This would come at a higher cost to buy. It is the same ship ...
by Kourtious
Sun Nov 10, 2019 12:38 am
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 5364

Vary Ships by Enhancements/Defects

The ships do not differ except in equipment. The major reason why players want to buy a ship is because another ship offers something that the current ship doesn't have. This almost certainly means lower tier ships and current ship chassis are not considered. I think adding enhancements or defects t...
by Kourtious
Sun Sep 29, 2019 1:06 pm
Forum: Ideas & Suggestions
Topic: Transponder Identification
Replies: 2
Views: 3966

Transponder Identification

I'm playing Starsector (it's a similar but also very different game). One of the key and simple mechanics is the ability to turn on/off your Transponder. The transponder increases the range at which your ship can be detected and conveys your ship's identity to everyone around you. This is important ...
by Kourtious
Thu Sep 19, 2019 3:08 pm
Forum: Beginner's Luck
Topic: Cannot Find Benedict Mission Help
Replies: 2
Views: 8402

Re: Cannot Find Benedict Mission Help

Goto the hospital at St. Kats station.
by Kourtious
Thu Sep 12, 2019 1:22 pm
Forum: Commonwealth
Topic: Concepts from other Games
Replies: 1
Views: 8307

Concepts from other Games

I am curious. What concepts have you guys seen and want from other games to be in Transcendence? Recently, I've been playing Starsector and Endless Sky. Both are rogue-like space combat/exploration/trade games. I just started Starsector so I am going to focus on Endless Sky. I find Endless Sky's tec...
by Kourtious
Mon Sep 09, 2019 11:05 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 11511

Re: Storyline in Eternity Port

Do you mean he wants to connect all the star systems in the game?
by Kourtious
Sun Sep 08, 2019 5:44 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 11511

Storyline in Eternity Port

I got Eternity Port. I finished the Luminous and ED/APD storylines. I got into the UAS and NAU. The only noteworthy mission line I didn't get into was the rescuing the Commonwealth Scientists for CSC Terra. I finished all the Commonwealth missions available and wasn't able to get it. I'll try again ...
by Kourtious
Sun Sep 08, 2019 5:31 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 12345

Re: George's hi-res renders of Transcendence Ships

Has there been anymore recently?
by Kourtious
Sun Aug 25, 2019 1:51 am
Forum: Commonwealth
Topic: Inhabitable Planets
Replies: 1
Views: 3822

Inhabitable Planets

What planets are currently inhabited?
I know St.Katherine is.
by Kourtious
Fri Aug 16, 2019 4:04 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 7449

Re: Bosses by difficulty

Blast weapons are almost meaningless against the Dragon Slaver. There is a reason why dragging the Dragon Slaver to the Huari takes literally a lifetime to deal with because it's shields and armor are incredibly resistant against blast. It's harder to kill a Dragon Slaver with Blast, than it is to k...
by Kourtious
Thu Aug 15, 2019 9:38 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 7449

Re: Bosses by difficulty

Yeah. For example, you should have around level 8 gear by the time you fight the Dragon Slaver. However, if you have weapons one level lower, let's say your launcher or primary weapon are blast base, then it becomes an overwhelmingly difficult fight even if you have level 9 shields.
by Kourtious
Tue Aug 13, 2019 6:22 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 7449

Bosses by difficulty

Just a general ranking of boss ships Tell me if I am missing anything from the base game or if I misspelled something. Opinions and dissents are appreciated. By the order of systems you "should" find the bosses: Arco Vaughn Warlord Charon Frigate "Kronosaur" "The Slicer" Gladiator Xenophobe Destroye...