Search found 237 matches
- Fri Nov 09, 2012 6:35 am
- Forum: Shipyards
- Topic: Excalibur Targeting ROM
- Replies: 27
- Views: 13112
Re: Excalibur Targeting ROM
Sweet, another UI mod! :D This sounds like something I would do... Orly? ;) Prolly 'cause I started by looking at your AdvLRS code to figure out how to make overlays. I found a huge and likely insurmountable problem with triggering custom events inside of <ItemType>s, as sysAddTypeRecurringTimerEve...
- Fri Nov 09, 2012 1:09 am
- Forum: Modding Reference
- Topic: fire a recurrring event from an item
- Replies: 3
- Views: 3961
Re: fire a recurrring event from an item
Sorry for the thread necro but I just tried this and totally failed
http://paste.neurohack.com/view/YfvCn/
I really wanted to avoid having to create a virtual station but it looks like that's the only way to go.
http://paste.neurohack.com/view/YfvCn/
I really wanted to avoid having to create a virtual station but it looks like that's the only way to go.
- Thu Nov 08, 2012 5:21 pm
- Forum: Shipyards
- Topic: Excalibur Targeting ROM
- Replies: 27
- Views: 13112
Re: Excalibur Targeting ROM
Very cool! Is it possible to make the reticle sprite rotate to orient itself with the direction that you're firing? Not sure, but it is on my list to investigate for advanced functionality additions. Creating a 40-faces aiming reticle grid image is one option, but that would be hideously annoying t...
- Thu Nov 08, 2012 5:09 pm
- Forum: Announcements
- Topic: 1.08l
- Replies: 38
- Views: 38917
Re: 1.08l
Nono, just a series of rapid fire bug fixes ^_^christian wrote:Oh boy
last time I checked, Transcendence was at v1.08f or v1.08g ...
Did I lost some huge implementation\modification?
- Thu Nov 08, 2012 4:22 pm
- Forum: Shipyards
- Topic: Excalibur Targeting ROM
- Replies: 27
- Views: 13112
Excalibur Targeting ROM
http://xelerus.de/index.php?s=mod&id=1230 http://xelerus.de/screenshots/1230_ExcaliburTargetingROM.png In the style of the Enhance SRS ROM and Targeting ROM, the Excalibur Targeting ROM installs software (as in, it doesn't take a device slot and uses minimal power) that adds a series of aiming retic...
- Thu Nov 08, 2012 3:54 pm
- Forum: Shipyards
- Topic: With 50+ images -one selected randomly?
- Replies: 16
- Views: 6593
Re: With 50+ images -one selected randomly?
I'm currently working on a ROM-style item that creates aiming reticles, and I'm planning on eventually making it configurable to use different series of graphics. As things are now, no matter if I use a gridded single graphic or a series, I still have to make with a lot of code to define them all. H...
- Wed Nov 07, 2012 2:49 am
- Forum: Mod Announcements
- Topic: [PlayerShip] P1X3lShip Lives!
- Replies: 10
- Views: 6851
Re: [PlayerShip] P1X3lShip Lives!
Hmmm... If I can make a CPU sucking 'grey ooze' out of weapons fire, I wonder what I could do with stations...
Useless trivia tidbit: The overlay pixels are spaced exactly 1 light-second apart
Useless trivia tidbit: The overlay pixels are spaced exactly 1 light-second apart
- Wed Nov 07, 2012 2:39 am
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
Consistency? :oops: Sorry, TWiki does look a bit free-for all in places, which I expected, it being community based. I don't really care as long as it works, right? Honestly I haven't looked for a style guide, I'll get to that ;) What's a namespace? :mrgreen: I'm good with just about any markup lang...
- Tue Nov 06, 2012 11:09 pm
- Forum: Commonwealth
- Topic: Centauri command ship
- Replies: 20
- Views: 9980
Re: Centauri command ship
Uh, ok... then it hasn't changed much from 0.99xWatch TV, Do Nothing wrote:In 0.7 the ICS only had one weapon, a Kytryn launcher.Cygnus.X1 wrote: The weapons loadout for the ICS hasn't changed much, if at all...
- Tue Nov 06, 2012 9:35 pm
- Forum: Commonwealth
- Topic: Centauri command ship
- Replies: 20
- Views: 9980
Re: Centauri command ship
Well this will tickle your fancy ;) Google image searching FTW! http://wiki.neurohack.com/transcendence/wiki/_media/allships.jpg Zoom in and scroll to the bottom of that image for a side-by-side comparison of the new and old ICS, as well as a glimpse into the past history of ship graphics used in th...
- Tue Nov 06, 2012 9:20 pm
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
Come to find out, the shield health isn't stored there... so I deleted one of the ICS's weapons instead, then compiled again. Please bear in mind that actual files names have no bearing on the results of an MD5 hash. Using a free MD5 checking utility, I got the following results: newIocrym_clean.tbd...
- Tue Nov 06, 2012 8:48 pm
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
error : Unable to read entities file 'Transcendence.tdb' argh :) So I copied the whole Transcendence.tdb file into the subdirectory, and TADA!!! I now have a shiny new newIocrym.tbd :mrgreen: E:\Trans108l\Extensions\newIocrym>TransCompiler /input:newIocrym.xml /output:newIocrym.tbd TransCompiler v1...
- Tue Nov 06, 2012 8:17 pm
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
If I'm being obnoxious please let me know :oops: Your (George's) utility apps are notorious for not having much in the way of documentation. That's not really a gripe, just a statement of "that's the way it is". I do like a challenge. E: is my portable thumb drive, I've never had any problems runnin...
- Tue Nov 06, 2012 7:36 pm
- Forum: Commonwealth
- Topic: Centauri command ship
- Replies: 20
- Views: 9980
Re: Centauri command ship
http://xelerus.de/index.php?s=mod&id=104andrewpen wrote:(Old) iocrym command ship?
http://xelerus.de/screenshots/104_IocrymBattlePod.jpg <- screenshot from above mod
Only remnant I could find. This is a shrunken "playership" version of the original ICS, affectionately known as the flying blue wedge
- Tue Nov 06, 2012 6:37 pm
- Forum: Shipyards
- Topic: A possible mod option for mods that do not change gameplay
- Replies: 23
- Views: 10877
Re: A possible mod option for mods that do not change gamepl
I'd like to try this out using DigDug's awesomesauce Clear Iocrym Graphics mod, since it's just a graphic update but still requires overriding vanilla XMLs. I'd like to create a 'genuine' *.tbd as well as a 'hacked' version that makes a small change like reducing the command ship's shield HPs to 1 i...