Oh, forgot to say I was not arrested at any station I visited. It is possible that I was killed before I could, but I can't remember whether it happened before or after a resurrect.
So, my experience is invalid and can be ignored because I don't know if I would have been arrested for it or not.
Search found 97 matches
- Sat Nov 07, 2009 3:45 am
- Forum: Ideas & Suggestions
- Topic: Arrested For Piracy?
- Replies: 17
- Views: 7473
- Sat Nov 07, 2009 3:35 am
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13323
I'm pretty sure that all the physics in the game are based on Newtonian anyway. Kinetic weapons are lethal. That much has been agreed upon. However, the nuke weapons have mass also, and fire about the same velocity. So it becomes a question of which is better: A three ton metal slug hitting you, or ...
- Sat Nov 07, 2009 3:21 am
- Forum: Ideas & Suggestions
- Topic: Arrested For Piracy?
- Replies: 17
- Views: 7473
- Fri Nov 06, 2009 4:17 am
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13323
OK, lets get back to basic physics here. The most important thing that affects damage is how much energy you put into the shot. Assuming perfect efficiency, firing a laser and kinetic weapon with the same amount of power usage will cause the same amount of damage. Now this doesn't take into account ...
- Thu Nov 05, 2009 3:11 pm
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13323
Ok, I'm going to have to take me time answering that, to make sure I don't make a mistake. So this post is a placeholder for my answer. First, it is a grave mistake to reference only one source, such as Star Wars, without looking at some others, such as Star Trek, Battlestar, etc. One thing to remem...
- Thu Nov 05, 2009 4:22 am
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13323
Laser are actually very long ranged, and very accurate. Reference: http://en.wikipedia.org/wiki/Boeing_YAL-1 Laser, however, would be easier to block with a shield generator, since there is no moving objects to stop. I agree with you that kinetic weapons should have very long ranges. It is possible ...
- Wed Nov 04, 2009 5:46 pm
- Forum: Ideas & Suggestions
- Topic: Wingman
- Replies: 4
- Views: 3010
- Wed Nov 04, 2009 6:24 am
- Forum: Closed bug reports
- Topic: RC1 Teratons Don't Fight Back?
- Replies: 4
- Views: 2873
I also noticed this, but for me it was even worse. One of the Teraton defenders was destroyed by an enemy, and I accidentally destroyed the wreck of it. Who did the Teratons shoot at? ME! All I did was blow up a wreck (Love the new Fusionfire effect by the way.) This is also true with some other sta...
- Wed Nov 04, 2009 6:19 am
- Forum: Ideas & Suggestions
- Topic: Wingman
- Replies: 4
- Views: 3010
Sorry for the bump, but I need to correct some errors on my part. This new system seem to only apply to non-military wingmen. So scratch everything I said about it for them. However, everything I've said still applies to the other wingmen (and autons.) It would be really nice to have an escort comma...
- Mon Nov 02, 2009 4:14 am
- Forum: Ideas & Suggestions
- Topic: Wingman
- Replies: 4
- Views: 3010
Wingman
So, this new wingman system isn't working out. They really need to stay out of your line of fire. Could we get back some formation controls? Maybe make it so you can choose where they sit in relation to you. Could they rotate with you, sort of orbiting you when you turn, so that they are never withi...
- Thu Oct 22, 2009 2:28 am
- Forum: Off-Topic
- Topic: I saw this, and I had to post it.
- Replies: 5
- Views: 3385
- Sat Oct 10, 2009 2:04 am
- Forum: Ideas & Suggestions
- Topic: Mid/late game balance
- Replies: 33
- Views: 14689
I used Lucifers through the whole game from as soon as I can get them until a system or two before Heritic the last couple times I've played. (I only drop them because they do nothing against the Iocrym.) I usually find enough to last me until I get a Teraton fabricator, which I use to make a couple...
- Fri Oct 09, 2009 11:50 pm
- Forum: Ideas & Suggestions
- Topic: Mid/late game balance
- Replies: 33
- Views: 14689
There is a NAMI heavy Launcher, but the missiles are expensive, and, as it says in the description, it is really designed for attacking Cap ships and stations. The S3 makes up for that a bit, but it is dangerous to use it near friendly's, and it isn't effective against single ships that aren't worth...
- Fri Oct 09, 2009 3:12 am
- Forum: Ideas & Suggestions
- Topic: Mid/late game balance
- Replies: 33
- Views: 14689
My favorite combination of weapons, armor and shield is this: Fusionfire Howitzer, either with +fast or +150% Advanced Tritium Cannon , with fast and a few extras ROMs in-case it overheats. Katana. +150% if I can find it. Plasma Shield with Ion reflect until a system before Pt. Juno, then Positron r...
- Fri Sep 11, 2009 3:57 am
- Forum: Commonwealth
- Topic: Multiplayer Transcendence
- Replies: 9
- Views: 5458