Search found 802 matches

by TheLoneWolf
Fri Jan 06, 2017 12:32 pm
Forum: Ideas & Suggestions
Topic: Targeting system changes
Replies: 25
Views: 14019

Re: Targeting system changes

What if we have a trigger that is...err triggered during escort missions that lets us target freighters, but doesn't allow omni-weapons to shoot at them? And then the trigger switches off at [mission completed] or [mission failed]. Note that this function must be valid only for the freighter. Target...
by TheLoneWolf
Tue Jan 03, 2017 4:26 pm
Forum: Commonwealth
Topic: Changing Multiverse Username
Replies: 0
Views: 6432

Changing Multiverse Username

I want to change my multiverse username. Any help?
by TheLoneWolf
Sat Dec 31, 2016 6:19 pm
Forum: Commonwealth
Topic: Algorithmic Breakthrough!
Replies: 1
Views: 1874

Algorithmic Breakthrough!

Today is 31st December, 2016. 31 + 20 + 16 = 67. It is the 21st century, so: 67 x 21 = 1407. A new year is coming: 1407 + 2016 + 1 = 3424. As you can clearly see, this number is meaningless. Thank you for your attention! P.S. Sorry mods (I had to do it lol) please delete this post on the first!
by TheLoneWolf
Mon Dec 12, 2016 3:44 am
Forum: Announcements
Topic: 1.7 Beta 3
Replies: 22
Views: 32792

Re: 1.7 Beta 3

It would look good (and sorta original) on capital ships. ESPECIALLY the Aquila and Xenophobe Defender!
by TheLoneWolf
Mon Dec 12, 2016 3:33 am
Forum: Bug Reports & Tech Support
Topic: Another Anton Nasser Bug
Replies: 3
Views: 9090

Re: Another Anton Nasser Bug

NMS wrote:That's a new bug. The cost of playing beta versions...
Sigh...Maybe enough to get my name into the credits :D
by TheLoneWolf
Mon Dec 12, 2016 3:32 am
Forum: Beginner's Luck
Topic: How to target a "friendly" enemy? (rescuing katami in arena)
Replies: 15
Views: 12418

Re: How to target a "friendly" enemy? (rescuing katami in ar

You can easily get one by doing the Kolorev missions. also, Anarchist stations tend to have them. If you have a ROM, you can [use] it by clicking and then selecting from the underlying menu.
by TheLoneWolf
Sun Dec 11, 2016 3:51 pm
Forum: Bug Reports & Tech Support
Topic: Another Anton Nasser Bug
Replies: 3
Views: 9090

Re: Another Anton Nasser Bug

I seriously need a patch or I'm done
by TheLoneWolf
Sun Dec 11, 2016 3:49 pm
Forum: Bug Reports & Tech Support
Topic: 1.7a3 Targeting/Omni fire problem
Replies: 7
Views: 10961

Re: 1.7a3 Targeting/Omni fire problem

Xephyr wrote:
TheLoneWolf wrote:BTW the RESCUE KATAMI mission is way difficult without targeting the Molotok. But but my V-50 laser obeys my command...How?
Sounds like something to do with swivel weapons - You should ticket that.
k
by TheLoneWolf
Sun Dec 11, 2016 12:05 pm
Forum: Bug Reports & Tech Support
Topic: Another Anton Nasser Bug
Replies: 3
Views: 9090

Another Anton Nasser Bug

12/11/2016 17:06:23 Loaded game file version: 107cb00 12/11/2016 17:14:43 Loaded game file version: 107cb00 12/11/2016 17:21:19 OnCompleted [Silla Anomaly]: Unknown ship class ID [Nil] ### (sysCreateShip shipClassUNID pos (typGetStaticData charType "Sovereign")) ### 12/11/2016 17:31:36 End logging ...
by TheLoneWolf
Sun Dec 11, 2016 10:40 am
Forum: Announcements
Topic: 1.7 Beta 3
Replies: 22
Views: 32792

Re: 1.7 Beta 3

Anybody thought of using that effect for creating a Tractor Beam?
by TheLoneWolf
Sun Dec 11, 2016 10:39 am
Forum: Bug Reports & Tech Support
Topic: 1.7a3 Targeting/Omni fire problem
Replies: 7
Views: 10961

Re: 1.7a3 Targeting/Omni fire problem

Wouldn't it make sense if the ship's computers listened to the players instead of the Govt? Ain't that against "free will" or crap like that? BTW the RESCUE KATAMI mission is way difficult without targeting the Molotok. But but my V-50 laser obeys my command...How?
by TheLoneWolf
Sat Dec 10, 2016 3:35 pm
Forum: Bug Reports & Tech Support
Topic: 1.7a3 Targeting/Omni fire problem
Replies: 7
Views: 10961

1.7a3 Targeting/Omni fire problem

So I observed this bug while I was getting destroyed by a Molotok. If you target a friendly ship docked at a friendly station, your Omnidirectional weapon (TLC in my case) doesn't lock on your target. IDK if its intentional, just wanted ye guys to know.
by TheLoneWolf
Mon Dec 05, 2016 8:42 am
Forum: Commonwealth
Topic: Autopilot
Replies: 9
Views: 5947

Re: Autopilot

On the other hand there are the non-releasable slave coffins at Huaramarca. Either that's a different type of pod or the transport pods can also be processorized with non-reversible consequences. Another possibility is that some rescued slaves cannot be revived, and Commonwealth procedures handle t...
by TheLoneWolf
Mon Dec 05, 2016 7:41 am
Forum: Announcements
Topic: 1.7 Beta 3
Replies: 22
Views: 32792

Re: 1.7 Beta 3

Cant believe it. 3hr ago I download Beta 2 and now this!
by TheLoneWolf
Thu Nov 24, 2016 1:07 pm
Forum: Commonwealth
Topic: Autopilot
Replies: 9
Views: 5947

Re: Autopilot

That would make sense. It's a bit different. Cryo slows perception of time, slave coffins turn the slaves into human computers - to my understanding, they are tools where one of the parts is a human rather than tools for keeping a human alive. The Sung are really resourceful people, if you ask me. ...