Search found 451 matches

by gunship256
Sun May 08, 2016 5:24 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 24725

Re: PDmod update

I've eliminated most of the UI bugs now, but there's still one I can't figure out. The code below should save settings so that they can be retrieved later. It works most of the time, but NOT if a game is saved and then re-opened. For some reason, if I save and re-open a game, it forgets the data I s...
by gunship256
Sun May 08, 2016 4:16 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 24725

Re: PDmod update

2016 05 08 PDmod update settings.PNG UPDATE The UI for settings has been an interesting philosophical question. For now, I've decided to make friendly-fire avoidance a toggle and make the rest of the settings selectable using the number keys. There's now a new setting that lets the player escort th...
by gunship256
Sun May 08, 2016 2:38 pm
Forum: Shipyards
Topic: system list in dockscreen help please
Replies: 4
Views: 5073

Re: system list in dockscreen help please

This is a bit of a necro post, but I know someone who's trying to do something similar. He ended up looking at the code for RPC's custom autopilot device:

http://xelerus.de/index.php?s=mod&id=1017
by gunship256
Sat May 07, 2016 6:12 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 24725

Re: PDmod update

UPDATE I've moved the basic settings over to a dockscreen and removed the code that installs the old PDmod settings ROMs. I've left the anti-beam device settings on the ROMs for now until I can verify that the basic settings are working properly. I need to do a playthrough from Eridani to Sanctuary ...
by gunship256
Sat May 07, 2016 2:13 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 24725

Re: PDmod update

UPDATE The random muzzle flash George saw in the stream is gone now. I set fireEffect to null in the XML of each weapon, which unfortunately means that the muzzle flash is also gone when the weapon is actually firing. I've updated the mod to api 29. So far, it looks like everything is working the wa...
by gunship256
Sat May 07, 2016 1:26 pm
Forum: Beginner's Luck
Topic: New to the game, finding it hard to evaluate the weapons.
Replies: 12
Views: 11061

Re: New to the game, finding it hard to evaluate the weapons

Generally for people who have trouble aiming I'd suggest a light omnidirectional weapon (basically a turreted weapon) for shooting most ships, and a missile launcher with heavy tracking missiles (eg. Km500 or XM900) for dealing with heavy targets. This trades off damage potential for reliability. U...
by gunship256
Sat May 07, 2016 1:10 pm
Forum: Beginner's Luck
Topic: How to manage Fuel and not go broke?
Replies: 14
Views: 15984

Re: How to manage Fuel and not go broke?

1. Use solar armor.... You can also reduce power use by buying weapons that use ammunition. While it's difficult nowadays because of the lack of low-level fuel in the endgame, it's still entirely possible to complete the game on a stock reactor by using guns that draw power from ammo, rather than t...
by gunship256
Sat May 07, 2016 4:55 am
Forum: The Drawing Board
Topic: Swivel Weapons Platforms
Replies: 37
Views: 39158

Re: Swivel Weapons Platforms

Here's 0.19 alpha: d064_SwivelWeaponsPlatforms 0.19 alpha.zip CHANGES Changed the powerUse of the Atalanta and Spartan from 1 MW to 2 MW at the suggestion of relanat. Added a speed:133 reduction back to the Apollo under the assumption that omni for a launcher should be worth +100% like omni is for a...
by gunship256
Sat May 07, 2016 4:45 am
Forum: Mod Announcements
Topic: Smart Spiders and Arrays
Replies: 33
Views: 45052

Re: Smart Spiders and Arrays

0.30 alpha is available now.

CHANGES

Spiders and arrays only refresh the dockscreen now if they move around while actually on the playership. This prevents patch spiders on Ranx dreadnoughts from refreshing the playership's dockscreen.
by gunship256
Sat May 07, 2016 3:04 am
Forum: The Drawing Board
Topic: Domina Restores Armor or Shields
Replies: 1
Views: 3303

Re: Domina Restores Armor or Shields

Quick fix:

0.11 alpha
d064_Restore 0.11 alpha.zip
(6.29 KiB) Downloaded 283 times
CHANGES: Based on AssumedPseudonym's suggestion, if a shield is disabled, Domina now repairs armor instead giving the player the option of enabling and charging the shield.
by gunship256
Sat May 07, 2016 2:52 am
Forum: Shipyards
Topic: Checking to see whether shields are enabled
Replies: 3
Views: 2837

Re: Checking to see whether shields are enabled

Ha - never mind. I was being a dum-dum. I must have typed the original code into the debug console incorrectly. After fixing a bug that's somewhat unrelated to the original problem I had (incorrectly using "*sI" with objEnumItems instead of "sI"), the code works now. Here's the working version: ; sh...
by gunship256
Sat May 07, 2016 2:39 am
Forum: Patch Discussions
Topic: 1.7a1a Issues that can be fixed in XML
Replies: 30
Views: 38864

Re: 1.7a1a Issues that can be fixed in XML

 Domina shouldn’t try to recharge a disabled shield, I mean. If your shield is disabled, She should just go straight to patching up your armor, instead. (If the shield is disabled, odds are that either it was done deliberately, it was drawing too much power for the reactor, or you have meteorsteel ...
by gunship256
Sat May 07, 2016 2:21 am
Forum: Patch Discussions
Topic: 1.7a1a Issues that can be fixed in XML
Replies: 30
Views: 38864

Re: 1.7a1a Issues that can be fixed in XML

On the other hand, just having Domina not try to recharge a disabled shield could be argued to be a fix — I can’t see how that would be considered to be desired behavior. Restore currently doesn't recharge disabled shields. I'm suggesting as a fix that Restore first enable the shield automatically ...
by gunship256
Sat May 07, 2016 2:15 am
Forum: Beginner's Luck
Topic: How to manage Fuel and not go broke?
Replies: 14
Views: 15984

Re: How to manage Fuel and not go broke?

Heavy gunships in midgame tend to carry level 4 helium-3 assemblies: Dwarg masters, steel slavers, Marauder Barbaries. If you're careful not to install a shield that draws too much power, you can still rely on looted fuel. In most cases, reactor efficiency is less important than fuel availability. E...
by gunship256
Sat May 07, 2016 12:09 am
Forum: Patch Discussions
Topic: 1.7a1a Issues that can be fixed in XML
Replies: 30
Views: 38864

Re: 1.7a1a Issues that can be fixed in XML

Domina Restore: bug and armor repair inconsistency If the player invokes Restore while the ship's shield is disabled, the shield isn't properly charged. EDIT: In this situation, Domina should repair armor instead. Stations and repair kits can repair armor segments at 0 hp (1.7 alpha), but Restore ca...