Search found 519 matches

by dvlenk6
Mon Oct 08, 2007 10:39 pm
Forum: Ideas & Suggestions
Topic: Post Heretic ideas
Replies: 38
Views: 18086

Post Heretic ideas

Post 'em if you got 'em. 1) Get a crew. -Opens up the chance to have precise display modes. I.e. a Radar man. -Fine tune power use. I.E. boost shield output, more power to weapons, etc. An engineering dept. - Navigational displays. Navigator. - and so on. 2) Switch ships. -Lots of people talk about ...
by dvlenk6
Mon Oct 08, 2007 10:24 pm
Forum: Ideas & Suggestions
Topic: Meteorsteel tweaks, conductive paste
Replies: 12
Views: 4966

I think it would be cool if the game changed signifigantly for post heretic. Perhaps pick up a crew. Or the chance to switch ships. Or a major alien refit station. All new equipment (except stuff you got from the Iocrym). The aliens could take credits and rin at grostesque conversion rate (which cou...
by dvlenk6
Mon Oct 08, 2007 8:50 am
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

I have a lot more spare time over winter.
I'll work on it for you when I have some more free time.
by dvlenk6
Sun Oct 07, 2007 2:10 am
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

I never made a model for the smuggler ship. I made it in photoshop. I would have to make a model to try to match the molotok. I could get close, but it wouldn't be identical. There is no way to match it perfectly. It's also a lot of work and I am very busy right now with RL work, and making a scale ...
by dvlenk6
Thu Oct 04, 2007 8:14 am
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

will that blue exhaust affect all of my ships like my freighter and saphire as well? No. It won't do anything to the game in and of itself. It is just a pair of images and you have to change the image call for the ships that you want to use it with. There are three things you need to change. This g...
by dvlenk6
Tue Oct 02, 2007 10:18 pm
Forum: Shipyards
Topic: Transcendence graphics
Replies: 26
Views: 11539

Very cool! What settings did you use? I'm sorry, I wasn't paying attention to settings and didn't save the file for that one. Just toying with the different settings to see what they do. I'll keep track from now on. I've compositing the Luminous renders over 2d starfield backdrops in 3ds max. Here ...
by dvlenk6
Tue Oct 02, 2007 1:02 pm
Forum: Shipyards
Topic: Transcendence graphics
Replies: 26
Views: 11539

Image
by dvlenk6
Tue Oct 02, 2007 5:05 am
Forum: Commonwealth
Topic: Hall of Fame
Replies: 45
Views: 21461

Where have you been FAD? I fried my machine and just built a new one. I'm still reinstalling stuff and having some trouble with a few 3d apps. It's a killer set-up and I was able to salvage parts from the fried one, take some others from a donated machine, and rig up another render slave. I have 38....
by dvlenk6
Tue Oct 02, 2007 2:43 am
Forum: Closed bug reports
Topic: Arachnid cannon [bug]
Replies: 12
Views: 6137

I think an arachnid cannon would be fun. :P
Remember your cola can ammo Yugi?
by dvlenk6
Tue Oct 02, 2007 2:34 am
Forum: Commonwealth
Topic: unusual looking crate
Replies: 7
Views: 5181

I saw that before. I thought it was a new crate graphic variation. :oops: Now that you mention it it is part of the anarchist settlement. - - - - - If anyone wants to fix that before an official fix, it is just a typo. Of course backup your original .xml files before altering anything. Change this l...
by dvlenk6
Mon Oct 01, 2007 6:29 am
Forum: Ideas & Suggestions
Topic: Selling illegals at CW stations
Replies: 3
Views: 2373

Selling illegals at CW stations

The item list doesn't show the newly unacceptable items. After you sell something on the list, they appear. Example, you have a fusion trigger in the cargo hold. It isn't on the list when you enter the Victorian; but after you sell something else, then the Fusion Trigger appears on the list. You sti...
by dvlenk6
Thu Sep 27, 2007 2:53 pm
Forum: Beginner's Luck
Topic: Enhancement question
Replies: 10
Views: 7664

I can't provide statistics; but it seems to me that each time you fire takes some energy. So higher rate of fire means more enegry used; when you are actually firing the weapon. At least it seems that way to me.
If you aren't firing, there is no difference in the 'stand by' power consumption.
by dvlenk6
Thu Sep 27, 2007 12:07 pm
Forum: Commonwealth
Topic: Hall of Fame
Replies: 45
Views: 21461

OK then. I changed the rules so that ressurects can count. I started a new section at the bottom for Modded Challenges and posted PlayMeNow's score. Give me links to the mods when you post scores, so I can link to the mods in the score list. Right now I need links to the Wolfen 2 and the Fleets mods.
by dvlenk6
Wed Sep 26, 2007 10:54 am
Forum: Commonwealth
Topic: Hall of Fame
Replies: 45
Views: 21461

It doesn't matter to me what is decided.
The only that seems really unfair for res. is the speed challenge. Maybe we can add an arbitrarily decided amount/res. to the time for that one.
by dvlenk6
Wed Sep 26, 2007 9:42 am
Forum: Commonwealth
Topic: Hall of Fame
Replies: 45
Views: 21461

Crap...next time I'll steer away from Teratons & Ares, and I'll also terminate Transcendence.exe when I die :P Well, since you decided to announce that you intend to cheat on the resurrection count, I guess that I won't be able to include any of your scores. Unless we all decide that resurrections ...