Search found 191 matches
- Tue Sep 25, 2012 4:42 pm
- Forum: The Drawing Board
- Topic: MiningPack v2: From scratch
- Replies: 7
- Views: 7124
Re: MiningPack v2: From scratch
By the way, TransGeek is quite busy. Knowing him, he'll want to do the work on the Mining Suite device and the mining hazards. Myself, I can bash out XML and gfx for the new resources and items at a pretty good clip, but the whole 'missions' thing is one aspect of the game I've never looked at. So i...
- Tue Sep 25, 2012 4:11 pm
- Forum: The Drawing Board
- Topic: MiningPack v2: From scratch
- Replies: 7
- Views: 7124
MiningPack v2: From scratch
So, I got back in touch with TransGeek and we decided to re-do the MiningPack from scratch for the next version. To combat feature creep and to deliver a cohesive rework of the mining sub-game. Here's the list of planned major features: Revamped 'Mining Suite' device In the currently released MPv1.0...
- Mon Sep 24, 2012 11:46 am
- Forum: Shipyards
- Topic: Ventari colony in Rigel? WTH?
- Replies: 1
- Views: 1392
Re: Ventari colony in Rigel? WTH?
Found the problem. It's caused by Brunnen's "Encounter Expansions" mod. *EDIT* Apparently, two different station types (Ventari Colony 3 & Merchant Prince Hotel) in two different extensions can share a single UNID without the game crashing. But only one of the two will appear in the game. In this ca...
- Mon Sep 24, 2012 11:39 am
- Forum: Shipyards
- Topic: Ventari colony in Rigel? WTH?
- Replies: 1
- Views: 1392
Ventari colony in Rigel? WTH?
So, after updating to 1.08fa and installing/updating the mods I was using, I've run into a strange problem... there's a Ventari colony right next to the Battle Arena in Rigel. You can probably imagine the carnage that follows. At first I didn't mind that much, but it's starting to cheese me off. I'v...
- Mon Sep 03, 2012 11:42 pm
- Forum: Announcements
- Topic: 1.08fa
- Replies: 16
- Views: 17919
Re: 1.08fa
Yeah, I just lost another long-ass game, this time in Rigel.
Apparently, saving in Rigel is a Bad Idea.
Apparently, saving in Rigel is a Bad Idea.
- Mon Sep 03, 2012 3:41 pm
- Forum: Announcements
- Topic: 1.08fa
- Replies: 16
- Views: 17919
Re: 1.08fa
So, I've just put in 17 hours, finally got to game again. Using MiningPack, PlayerShip Drones & especially The Network... FINALLY got to st. K's, which was hell -- every entrance into Rigel except one crashed my game. I had to look around for ages. Cruising along in St. K's, I save my game. Then loa...
- Sat Aug 25, 2012 12:44 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 49688
Re: Xolarix' Ship Graphics
So, what's in the works?
- Sat Aug 25, 2012 11:21 am
- Forum: Shipyards
- Topic: 1.08f Modders: getting inexplicable "Duplicate UNID" errors?
- Replies: 0
- Views: 1550
1.08f Modders: getting inexplicable "Duplicate UNID" errors?
As as few of you know, 1.08f borked my heavily modded Transcendence copy quite thoroughly. I got sort of burnt out on constantly updating the game and mods constantly, but I'm giving it another shot. Have you experienced this? You installed 1.08f/a and mods you had been using for ages suddenly stopp...
- Tue Aug 14, 2012 2:46 pm
- Forum: Announcements
- Topic: 1.08f
- Replies: 46
- Views: 31136
Re: 1.08f
Thanks, I'll look into it. also getting a host of other errors, will need time to sort this mess out.
- Tue Aug 14, 2012 7:55 am
- Forum: Announcements
- Topic: 1.08f
- Replies: 46
- Views: 31136
Re: 1.08f
Okay, 1.08f seems to break half the mods I had installed. It won't run unless I disable most of them. This is new. What happened?
- Tue Aug 14, 2012 7:03 am
- Forum: Announcements
- Topic: 1.08f
- Replies: 46
- Views: 31136
Re: 1.08f
So can we expect 1.08g soon?
- Mon Jun 18, 2012 9:18 pm
- Forum: Ideas & Suggestions
- Topic: Add item function to toggle ionization.
- Replies: 1
- Views: 1929
Re: Add item function to toggle ionization.
I support this; found out this week that I need this sort of function for a planned series of reactors/devices and a consumable item.
- Mon Jun 18, 2012 6:36 am
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v5
- Replies: 30
- Views: 17909
Re: [Mod] Playership Drones v5
Okay, thanks for your frank assessment of the Sebenko modpack. I won't waste my energy in updating it, then.
- Mon Jun 18, 2012 6:11 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2005371
Re: PM's mods
Yes! Zapsats and filterable quicklooting! I can scratch another two items off of my wishlist
Re: autons
Hm. I apologize for going off-topic.
The new Auton commands are something I have been wanting for ages. The new menu images are just icing on the cake. Can't wait to play around with them.
The new Auton commands are something I have been wanting for ages. The new menu images are just icing on the cake. Can't wait to play around with them.