Search found 242 matches

by --Imperator--
Fri Apr 28, 2017 1:32 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

starxplor, how is your empire controlling almost 200 worlds with 3 capitals without any defections? Is it just pure luck or did something get done about the secession limits?
by --Imperator--
Thu Apr 27, 2017 4:28 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

Here is an updated map with the major powers' borders outlined very professionally in Microsoft Paint. Also updated in first post.
by --Imperator--
Thu Apr 27, 2017 4:13 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

Larger empires can't attack smaller ones first without incurring massive penalties. Unless, of course, you go all space mongol and start attacking their undefended worlds willy nilly... in which case expect a visit from an Eldritch fleet or two. There are still several large regions of the map left ...
by --Imperator--
Wed Apr 26, 2017 12:12 pm
Forum: Anacreon General Discussions
Topic: (Priority?) Bugfix for Era 4: fleets can path outside map
Replies: 2
Views: 5022

(Priority?) Bugfix for Era 4: fleets can path outside map

With the recent rebalancing and unit changes, starships have suddenly become much more relevant. The current map provides some very interesting strategic possibilities, with rift and nebulae placement... except... 90% of the galactic topography is rendered irrelevant due to fleets being able to path...
by --Imperator--
Wed Apr 26, 2017 6:54 am
Forum: Anacreon General Discussions
Topic: Fleet orders redux
Replies: 5
Views: 4522

Re: Fleet orders redux

There are a lot of features from old Anacreon 2 which would be really nice to see implemented. Ambrosia, fortresses, warp gates and star gates, minefields etc etc.

https://neurohack.com/anacreon/manual/index.html
by --Imperator--
Wed Apr 26, 2017 3:25 am
Forum: Anacreon General Discussions
Topic: Fleet orders redux
Replies: 5
Views: 4522

Re: Fleet orders redux

Interesting. It would definitely make managing a large empire easier. Making fleets perform actions upon arrival is useful, rather than have to log in and perform the action 2-3 hours after the fleet arrives at its destination. Another useful feature I think should be introduced is the ability to se...
by --Imperator--
Mon Apr 24, 2017 5:43 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

Didn't starxplor do something similar on his website? It would be really cool if player stat tracking could be automated. Anacreon would benefit from having some sort of victory condition, right now it can feel a bit pointless after a while with no set objectives to complete. In Neptune's Pride you ...
by --Imperator--
Sun Apr 23, 2017 3:06 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

updated You had a treaty with your neighbor and then killed him? You might be able to build a fast empire, but that isn't a very good way to play the game. "The promise given was a necessity of the past: the word broken is a necessity of the present." -- Niccolo Machiavelli Yes, the computer is not...
by --Imperator--
Fri Apr 21, 2017 9:40 am
Forum: Anacreon General Discussions
Topic: ERA 3: Trade route suggestion
Replies: 2
Views: 3315

Re: ERA 3: Trade route suggestion

Agree, it would be a cool feature. Most worlds in a cluster sit around redistributing resources, and having to calculate the optimal import/export percentages by hand can be quite tedious, so I just leave it alone until everything stabilises.
by --Imperator--
Thu Apr 20, 2017 12:41 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

To expand on this... Protecting even marginally productive jumpship yards from gunship attack is going be extremely important In fact, any undefended world within sector capital range of a potential enemy is a liability. It can quickly be redesignated as a jumpbeacon after being conquered. Hence, be...
by --Imperator--
Wed Apr 19, 2017 1:00 pm
Forum: Anacreon General Discussions
Topic: Oddities when attacking
Replies: 5
Views: 4464

Re: Oddities when attacking

I noticed that when attacking high TL worlds fleets start at much higher orbit compared to attacking lower TL worlds. Has anyone else seen this? Also when attacking nebular worlds fleets seem to start at much lower orbit. Makes it easier when starting out in higher orbit, otherwise the extremely int...
by --Imperator--
Wed Apr 19, 2017 12:05 am
Forum: Anacreon General Discussions
Topic: Era 3 Bug: Ramjet fleets can't path in nebulae?
Replies: 16
Views: 20597

Re: Era 3 Bug: Ramjet fleets can't path in nebulae?

Huh, that's funny. Looks like it's only affecting me for some reason. I have no idea why. I literally cannot move any fleet with ramjets in it, it just comes up with a "unable to plot a course" error. Even if the world I'm selecting as the destination is right next to the ramjet yard. Oh well, I gue...
by --Imperator--
Sun Apr 16, 2017 1:28 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

The galaxy has been (mostly) scouted and the current map is here . Also updated in the first post. A rift zone divides the north and south, with 2 chokepoints at the far east and west respectively. There are 3 empires in the north and 3 in the south, not counting Omnithor. The center of the map is m...
by --Imperator--
Sun Apr 16, 2017 1:18 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 582524

Re: Anacreon Era III Discussion Thread

Yeah, it does feel like it. World efficiencies are lower overall as well, starting at 50% instead of 100%.