Search found 95 matches
- Sat Jan 18, 2014 9:19 am
- Forum: Shipyards
- Topic: List of symbols to use in text
- Replies: 4
- Views: 2618
Re: List of symbols to use in text
That was a misunderstanding. Thanks!
- Fri Jan 17, 2014 9:33 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: Anton Nasser drifting away
- Replies: 15
- Views: 9030
Re: Anton Nasser drifting away
These events don't happen every time. I had games in which Anton was fully functional and some in which he flew off somehwere. Strange thing.
- Fri Jan 17, 2014 8:57 pm
- Forum: Commonwealth
- Topic: What mods do you want on the Multiverse?
- Replies: 16
- Views: 10179
Re: What mods do you want on the Multiverse?
I'd like to see Chainsaw from robotarozum. It may be a very fresh mod, but it's add replay value by changing T to a fast action game.
- Fri Jan 17, 2014 8:39 pm
- Forum: Shipyards
- Topic: [Request] Thing for translations
- Replies: 4
- Views: 2547
[Request] Thing for translations
As requested by George in another thread, here's a list of things I need to do a nice translation -special characters like the german umlauts ä, ö, ü, ß. Also index numbers interesting fact: At the mod choice screen Transcendence is able to read ä from the name of the file, but ingame text can't dis...
- Fri Jan 17, 2014 7:58 pm
- Forum: Shipyards
- Topic: Unterstanding of naming
- Replies: 12
- Views: 5592
Re: Unterstanding of naming
I'm already working on that list. I will do my translation for 1.2 and see if I can keep it up to date. The few exceptions I found until now are rare enough to explain or understand by thinking. It's a bit sad to think this mod could be a one-timer. I'd like to see it become a part of the community ...
- Fri Jan 17, 2014 7:35 pm
- Forum: Shipyards
- Topic: Unterstanding of naming
- Replies: 12
- Views: 5592
Re: Unterstanding of naming
I'm working on a translation. I make good progress, but the articles in lists are bugging me. Adding new articles is problably too much to ask, so I want to change the quantification of items to numbers only. For example I want "1 autopilot rom" instead of "a autopilot rom" and this I thougt I could...
- Fri Jan 17, 2014 6:57 pm
- Forum: Shipyards
- Topic: Unterstanding of naming
- Replies: 12
- Views: 5592
Re: Unterstanding of naming
As I stumbled through the code I found the following. As far as I understand, the cargo list is created here and by setting flags I could change the singular "a" to a "1" or something differend. But I don't know where to set flags. I randomly tried to set some, but only got errors. Does anyone can h...
- Fri Jan 17, 2014 5:41 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 392990
Re: UNID Database
Request:
0xEE13 - Shaman
0xEE13 - Shaman
- Fri Jan 17, 2014 5:29 pm
- Forum: Mod Announcements
- Topic: Chainsaw - Grosse Pointe Blank
- Replies: 6
- Views: 8152
Re: Chainsaw - Grosse Pointe Blank
I played further until Sanctuary. Like I said before, the game now is really fast-paced. An Issue might be cheating by going forward, take the upgrades and then shred every system before. Maybe you should get some requirements for the upgrade, at least to pay an adequate ammount of money.(maybe 10.0...
- Fri Jan 17, 2014 10:10 am
- Forum: Shipyards
- Topic: List of symbols to use in text
- Replies: 4
- Views: 2618
Re: List of symbols to use in text
I searched the wiki before and did it again. I can't find it, even tried to search for & < > ' but nothing was found. Can you provide the link?
- Thu Jan 16, 2014 7:41 pm
- Forum: Shipyards
- Topic: List of symbols to use in text
- Replies: 4
- Views: 2618
List of symbols to use in text
In the code we have " for ", is there a list for other symbols and how to use them?
Right now I have special interest in index numbers, but maybe I'll need more.
Right now I have special interest in index numbers, but maybe I'll need more.
- Tue Jan 14, 2014 10:47 pm
- Forum: Mod Announcements
- Topic: Chainsaw - Grosse Pointe Blank
- Replies: 6
- Views: 8152
Re: Chainsaw - Grosse Pointe Blank
I played a short game. Rushing to the first systems, get the first upgrade and fool around in the arena. Conclusion: This is fun! Your mod makes T fast-paced, the action level rises. The first two weapons seem balanced, no god-weapons at all. If you're stupid, Arco could kill you. The first upgrade ...
- Thu Jan 09, 2014 9:47 pm
- Forum: Shipyards
- Topic: How name="" applies on the map in strange ways
- Replies: 1
- Views: 1273
How name="" applies on the map in strange ways
For example: We have a station. name="Sisters of Domina" on the map we see: "Sisters of Domina". If I change name to name="Sisters off Domina" on the map we see: "Sisters Off Domina". Off got capitalised. Only a few words, "of, on" maybe some more, are written lowercased. Is there some way to contro...
- Wed Jan 08, 2014 5:58 am
- Forum: Shipyards
- Topic: Three Modding Questions
- Replies: 6
- Views: 3303
Re: Three Modding Questions
For testing there is this nice extension
http://forums.kronosaur.com/viewtopic.php?f=8&t=872
Summons the needed ship instantly.
http://forums.kronosaur.com/viewtopic.php?f=8&t=872
Summons the needed ship instantly.
- Mon Jan 06, 2014 11:36 pm
- Forum: Commonwealth
- Topic: Missing elements of communication in Transcendence
- Replies: 27
- Views: 13904
Re: Missing elements of communication in Transcendence
I'd also love to see the ability to talk to enemies and potentially do deals with 'em. It'd get interesting if multiple factions want you to do multiple things that clash with each other. Maybe even combine it with the former bit: a desperate call for help from an enemy freighter under attack could...