Search found 147 matches

by EditorRUS
Fri Dec 20, 2013 9:41 pm
Forum: Shipyards
Topic: Bullets and missiles. Their variables, function, events.
Replies: 20
Views: 4344

Re: Bullets and missiles. Their variables, function, events.

Nothing of those links have information about interaction with bullets and missile. In fact there's only three such events that could be useful - <OnDamage%something%>. Although it can be useful it still doesn't give any opportunity to change bullets. There's no way to make WIDE BEAM except firing m...
by EditorRUS
Fri Dec 20, 2013 12:29 pm
Forum: Shipyards
Topic: Bullets and missiles. Their variables, function, events.
Replies: 20
Views: 4344

Bullets and missiles. Their variables, function, events.

Hello. I want to write one complex weapon. It will work in next way: 1. Player select the weapon in the inventory (U). There's 2 options: add matter, add energy. 2. First option let you add any item in weapon's store. No matter what it is, but mass. Than more mass you add, than more energy it can co...
by EditorRUS
Wed Oct 16, 2013 4:33 pm
Forum: Announcements
Topic: 1.2 Beta 4
Replies: 30
Views: 10924

Re: 1.2 Beta 4

Does it have new items?
by EditorRUS
Tue Mar 05, 2013 1:27 pm
Forum: Mod Announcements
Topic: Mining Pack 2 Update
Replies: 2
Views: 1645

Re: Mining Pack 2 Update

Where is mod, news, etc? Very much time went off, but nothing new about MP2.
by EditorRUS
Wed Nov 14, 2012 4:53 pm
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 18977

Re: Transcendence Experience Test

Ohhh... :oops:
1B
2D
3A
4A
5D

Bonus A

Total: 14

Oh
by EditorRUS
Sat Nov 10, 2012 8:59 am
Forum: Beginner's Luck
Topic: Stupidest early game death.
Replies: 133
Views: 33407

Re: Stupidest early game death.

Very fast death.
Start game.
Fly to first Centauri base.
Was been killed by Centauri heavy raider, score: 1 (ONE!)
by EditorRUS
Fri Nov 02, 2012 2:42 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 41980

Re: Mining Pack released! (collab with TransGeek)

BUTTHURT BUG

Crates don't save stuff after pickuping.
by EditorRUS
Fri Nov 02, 2012 11:58 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 41980

Re: Mining Pack released! (collab with TransGeek)

So, i tested some... Result to RMP: Smelt - fully stable "Smelt all ore works" stable "Choose ore to smelt" works stable "Recycle armor into ingots" is stable, but the realism is to add a dependency count of ingots on output from damage of armor, and random. Refine - fully stable Refine all material...
by EditorRUS
Thu Nov 01, 2012 1:26 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 41980

Re: Mining Pack released! (collab with TransGeek)

Yet another bug discovered! If you uninstall a mining pod when it enabled, then his effect stays. Solution: <onuninstall> (objSetData gPlayerShip "MCP" 0) </onuninstall> <OnEnabled> (block nil (objSetData gPlayerShip "MCP" 1) ) </OnEnabled> <OnDisable> (block nil (objSetData gPlayerShip "MCP" 0) (bl...
by EditorRUS
Wed Oct 31, 2012 9:42 pm
Forum: Shipyards
Topic: [George] Q of the Week
Replies: 3
Views: 1010

Re: [George] Q of the Week

TEH WIKI
<OnSystemExplosion>

events called at any ships that explode. The parameters are: Populated variables:

aExplosionObj is the ship that exploded.
aExplosionUNID is the UNID of the explosion (look in StdExplosions.xml).
aExplosionPos is the position of the explosion.
by EditorRUS
Wed Oct 31, 2012 4:10 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 41980

Re: Mining Pack released! (collab with TransGeek)

His first and only post on the forums, and it's about MiningPack? Much longer i was been a Guest :lol: Also, XML programming language in your game - awful. Seriosly. Need at least more readable lua. As a programmer at Delphi, and pah-pah-pah, C++, the language and its syntax is not familiar. After ...
by EditorRUS
Tue Oct 30, 2012 7:49 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 41980

Re: Mining Pack released! (collab with TransGeek)

Latest version, and bugs... First: When you choose ore to smelt, in end it output message "produced blah-blah-blah, and NO BINDING SYMBOL [gasCount] blah-blah-blah" Teh problem - gasCount - local var, but used in other block. Second: Refinery -> Choose ore -> "Missing paren...blah-blah-blah... Line ...