Thanks for your quick reply and test results. I've notified TransGeek, so he knows what to work on with the RMP.
The armors need work; I'm including some new ones as well as a teaser for ArmorPack.
Search found 191 matches
- Fri Nov 02, 2012 1:38 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183771
- Fri Nov 02, 2012 1:03 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183771
Re: Mining Pack released! (collab with TransGeek)
For those of you who can't wait any longer, and want to help TransGeek & me beta-test MP1.5, here's the link
http://db.tt/zCqMsGKe
It contains the new additions I previously posted about, but needs some polishing and tweaking. And I'm sure some new bugs will have cropped up. Have fun with it!
http://db.tt/zCqMsGKe
It contains the new additions I previously posted about, but needs some polishing and tweaking. And I'm sure some new bugs will have cropped up. Have fun with it!
- Wed Oct 31, 2012 4:52 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183771
Re: Mining Pack released! (collab with TransGeek)
thanks for that, I'll look into it! can't believe we missed that...
- Wed Oct 31, 2012 7:30 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183771
Re: Mining Pack released! (collab with TransGeek)
His first and only post on the forums, and it's about MiningPack? Sorry, I can't hold it off any longer... I have to respond to this. TransGeek & I have been doing conceptual work on MPv2 which will totally overhaul the mining system, which means the original MiningPack got neglected. But I just can...
- Tue Oct 30, 2012 3:47 am
- Forum: Commonwealth
- Topic: How many on the forums are NOT Vanilla purists?
- Replies: 17
- Views: 8965
Re: How many on the forums are NOT Vanilla purists?
Tons of mods, but I am always tinkering with them to add more polish & shine, to balance & to tweak and especially to make sure they play nice together. My goal is always to enhance the vanilla gameplay and expand its universe, but I strictly stick to what I feel are the setting and aesthetics of th...
- Fri Oct 19, 2012 10:41 am
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19741
Re: 1.08k
Okay, TransGeek found the asteroid scanner bug... it's caused by OnEnabled to now be called OnEnable. This could *seriously* affect compatibility of older T mods with the new version. I just text-crawled my own, richly-filled & creamy-centered mods folder though, and it seems only the MiningPack use...
- Thu Oct 18, 2012 8:26 pm
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19741
Re: 1.08k
Another error, when picking up mined ore.
- Thu Oct 18, 2012 8:21 pm
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19741
Re: 1.08k
Question: has something changed with regard to asteroid ore distribution, XML-wise? Because 1.08k (and maybe 1.08i or 1.08j as well) break the Mining Pack's asteroid scanner.
- Thu Oct 18, 2012 7:23 pm
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19741
Re: 1.08k
10/18/2012 20:51:08 =================== 10/18/2012 20:51:08 Created new game 10/18/2012 20:53:04 Unable to find pane: Nil 10/18/2012 20:53:22 Unable to find pane: Nil 10/18/2012 21:21:11 Save file error: Saving reference to object in another system 10/18/2012 21:21:11 Object being referenced: 10/18...
- Thu Oct 18, 2012 3:05 pm
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19741
Re: 1.08k
(I skipped 1.08j)...
Game runs fine but.... do I need to enable each mod individually before a new game now? This is nuts.
Select/deselect all mods button, plz!
Game runs fine but.... do I need to enable each mod individually before a new game now? This is nuts.
Select/deselect all mods button, plz!
- Thu Oct 18, 2012 3:03 pm
- Forum: Announcements
- Topic: 1.08j
- Replies: 8
- Views: 6890
Re: 1.08j
Oh dear god, do I need to enable each mod individually before a new game now?
- Tue Oct 02, 2012 9:00 am
- Forum: Ideas & Suggestions
- Topic: In Browser game ( 1.01 ) on the game download site
- Replies: 6
- Views: 3608
Re: In Browser game ( 1.01 ) on the game download site
A binary system? One of those exciting systems where you fly around for minutes on end without anything happening because everything interesting is separated by an ocean of black boringness?
Give em a Nebula system I say
Give em a Nebula system I say
- Sun Sep 30, 2012 7:51 am
- Forum: Shipyards
- Topic: Weapon Modding-Targetting
- Replies: 14
- Views: 6785
Re: Weapon Modding-Targetting
educated guess: the missile. The NAMI launcher has both dumbfire (non-tracking) as well as homing ammuni tion.
- Fri Sep 28, 2012 9:05 am
- Forum: The Drawing Board
- Topic: We Take Prisoners!
- Replies: 1
- Views: 2136
Re: We Take Prisoners!
I like this idea. How about a passenger transport module that lets you ferry people around in some modicum of comfort? Could be another way to do business at hotels and residential stations...
- Wed Sep 26, 2012 12:46 pm
- Forum: The Drawing Board
- Topic: MiningPack v2: From scratch
- Replies: 7
- Views: 7124
Re: MiningPack v2: From scratch
MP1 will be updated to the WIP version (~1.5) that TransGeek & I have been using, which includes three new ores/armor types, lots of new resource graphics and multiple bugfixes/tweaks (especially to the RMP). MP2 will be a separate release. Here's a quick preview of the new ores, 50 out of 60 that a...