Search found 191 matches

by WillyTheSquid
Fri Nov 02, 2012 1:38 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183771

Re: Mining Pack released! (collab with TransGeek)

Thanks for your quick reply and test results. I've notified TransGeek, so he knows what to work on with the RMP.

The armors need work; I'm including some new ones as well as a teaser for ArmorPack.
by WillyTheSquid
Fri Nov 02, 2012 1:03 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183771

Re: Mining Pack released! (collab with TransGeek)

For those of you who can't wait any longer, and want to help TransGeek & me beta-test MP1.5, here's the link
http://db.tt/zCqMsGKe
It contains the new additions I previously posted about, but needs some polishing and tweaking. And I'm sure some new bugs will have cropped up. Have fun with it!
by WillyTheSquid
Wed Oct 31, 2012 4:52 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183771

Re: Mining Pack released! (collab with TransGeek)

thanks for that, I'll look into it! can't believe we missed that...
by WillyTheSquid
Wed Oct 31, 2012 7:30 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183771

Re: Mining Pack released! (collab with TransGeek)

His first and only post on the forums, and it's about MiningPack? Sorry, I can't hold it off any longer... I have to respond to this. TransGeek & I have been doing conceptual work on MPv2 which will totally overhaul the mining system, which means the original MiningPack got neglected. But I just can...
by WillyTheSquid
Tue Oct 30, 2012 3:47 am
Forum: Commonwealth
Topic: How many on the forums are NOT Vanilla purists?
Replies: 17
Views: 8965

Re: How many on the forums are NOT Vanilla purists?

Tons of mods, but I am always tinkering with them to add more polish & shine, to balance & to tweak and especially to make sure they play nice together. My goal is always to enhance the vanilla gameplay and expand its universe, but I strictly stick to what I feel are the setting and aesthetics of th...
by WillyTheSquid
Fri Oct 19, 2012 10:41 am
Forum: Announcements
Topic: 1.08k
Replies: 24
Views: 19741

Re: 1.08k

Okay, TransGeek found the asteroid scanner bug... it's caused by OnEnabled to now be called OnEnable. This could *seriously* affect compatibility of older T mods with the new version. I just text-crawled my own, richly-filled & creamy-centered mods folder though, and it seems only the MiningPack use...
by WillyTheSquid
Thu Oct 18, 2012 8:26 pm
Forum: Announcements
Topic: 1.08k
Replies: 24
Views: 19741

Re: 1.08k

Another error, when picking up mined ore.
by WillyTheSquid
Thu Oct 18, 2012 8:21 pm
Forum: Announcements
Topic: 1.08k
Replies: 24
Views: 19741

Re: 1.08k

Question: has something changed with regard to asteroid ore distribution, XML-wise? Because 1.08k (and maybe 1.08i or 1.08j as well) break the Mining Pack's asteroid scanner.
by WillyTheSquid
Thu Oct 18, 2012 7:23 pm
Forum: Announcements
Topic: 1.08k
Replies: 24
Views: 19741

Re: 1.08k

10/18/2012 20:51:08 =================== 10/18/2012 20:51:08 Created new game 10/18/2012 20:53:04 Unable to find pane: Nil 10/18/2012 20:53:22 Unable to find pane: Nil 10/18/2012 21:21:11 Save file error: Saving reference to object in another system 10/18/2012 21:21:11 Object being referenced: 10/18...
by WillyTheSquid
Thu Oct 18, 2012 3:05 pm
Forum: Announcements
Topic: 1.08k
Replies: 24
Views: 19741

Re: 1.08k

(I skipped 1.08j)...
Game runs fine but.... do I need to enable each mod individually before a new game now? This is nuts.

Select/deselect all mods button, plz!
by WillyTheSquid
Thu Oct 18, 2012 3:03 pm
Forum: Announcements
Topic: 1.08j
Replies: 8
Views: 6890

Re: 1.08j

Oh dear god, do I need to enable each mod individually before a new game now?
by WillyTheSquid
Tue Oct 02, 2012 9:00 am
Forum: Ideas & Suggestions
Topic: In Browser game ( 1.01 ) on the game download site
Replies: 6
Views: 3608

Re: In Browser game ( 1.01 ) on the game download site

A binary system? One of those exciting systems where you fly around for minutes on end without anything happening because everything interesting is separated by an ocean of black boringness?

Give em a Nebula system I say :P
by WillyTheSquid
Sun Sep 30, 2012 7:51 am
Forum: Shipyards
Topic: Weapon Modding-Targetting
Replies: 14
Views: 6785

Re: Weapon Modding-Targetting

educated guess: the missile. The NAMI launcher has both dumbfire (non-tracking) as well as homing ammuni tion.
by WillyTheSquid
Fri Sep 28, 2012 9:05 am
Forum: The Drawing Board
Topic: We Take Prisoners!
Replies: 1
Views: 2136

Re: We Take Prisoners!

I like this idea. How about a passenger transport module that lets you ferry people around in some modicum of comfort? Could be another way to do business at hotels and residential stations...
by WillyTheSquid
Wed Sep 26, 2012 12:46 pm
Forum: The Drawing Board
Topic: MiningPack v2: From scratch
Replies: 7
Views: 7124

Re: MiningPack v2: From scratch

MP1 will be updated to the WIP version (~1.5) that TransGeek & I have been using, which includes three new ores/armor types, lots of new resource graphics and multiple bugfixes/tweaks (especially to the RMP). MP2 will be a separate release. Here's a quick preview of the new ores, 50 out of 60 that a...