Search found 55 matches
- Sat Dec 05, 2015 5:03 pm
- Forum: Announcements
- Topic: 1.6 Beta 4
- Replies: 26
- Views: 37329
Re: 1.6 Beta 4
I am looking for the latest image resources to download from xelerus - like the new tinker station, and can't find where to download them. I need to see this one in particular to update a mod: <Image UNID="&rsTinkerStations;" bitmap="Resources\TinkerStations.jpg" bitmask="Resources\TinkerStationsMas...
- Fri Nov 13, 2015 12:48 am
- Forum: Shipyards
- Topic: Enemy sovereigns and docking 'enabled
- Replies: 9
- Views: 5373
Re: Enemy sovereigns and docking 'enabled
And this is how it was done in Heretic: <Sovereign UNID="&svAresHeretic;" name="Ares Sect" alignment="destructive order" > <Relationships> <Relationship sovereign="&svAres;" disposition="friend" mutual="true"/> <Relationship sovereign="&svPlayer;" disposition="neutral" mutual="true"/> <Relationship ...
- Thu Nov 12, 2015 1:26 am
- Forum: Shipyards
- Topic: Enemy sovereigns and docking 'enabled
- Replies: 9
- Views: 5373
Re: Enemy sovereigns and docking 'enabled
some more on that: <!-- Huari Empire GLOBAL DATA status: Status of player with respect to Huari Nil = normal (enemy) 'friend = Huari are friendly and player can do missions 'tualiIntro = Give player the symbiote 'tuali = Player has the symbiote 'tualiDeclined = Player declined the symbiote 'defender...
- Thu Nov 12, 2015 1:22 am
- Forum: Shipyards
- Topic: Enemy sovereigns and docking 'enabled
- Replies: 9
- Views: 5373
Re: Enemy sovereigns and docking 'enabled
The huari idea sounds promising. This is from the huari.xml globals: (possibly set sovereign dispositions as neutral - and then back - would be worth a try) <Globals> (block Nil (setq huaCheckExperience (lambda (xp) (if (gr xp 325) (block Nil (typSetGlobalData &svHuariEmpire; "status" 'tualiIntro) T...
- Wed Oct 01, 2014 6:20 pm
- Forum: Shipyards
- Topic: Unmapping stations
- Replies: 6
- Views: 3476
Re: Unmapping stations
Awesome, pixelfck! Thanks!
Works perfectly:
<Action name="UnMap Stations" key="U">
(block (obj)
(enum (sysFindObject gSource "TsN:2000") obj
(objSetProperty obj 'known Nil)
))
</Action>
Works perfectly:
<Action name="UnMap Stations" key="U">
(block (obj)
(enum (sysFindObject gSource "TsN:2000") obj
(objSetProperty obj 'known Nil)
))
</Action>
- Tue Sep 30, 2014 10:42 pm
- Forum: Shipyards
- Topic: Unmapping stations
- Replies: 6
- Views: 3476
Re: Unmapping stations
This successfully cleared map labels on everything reconned or not within the specified range: (Thanks RPC and Atarlost). (block (obj) (enum (sysFindObject gSource "TsN:2000") obj (staSetShowMapLabel Obj Nil) )) I would still like to get rid of the red and green boxes though. I'm not understanding w...
- Tue Sep 30, 2014 4:09 pm
- Forum: Shipyards
- Topic: Unmapping stations
- Replies: 6
- Views: 3476
Unmapping stations
I'm trying to create an action that takes previously charted stations off the player's known map, but I have had no success so far. These are some of the codes I have already tried: <Action name="UnMap Station" key="U"> (block (obj) (enum (sysFindObject gSource "Ts; N:2000") obj (objClearIdentified ...
- Fri Oct 25, 2013 2:13 am
- Forum: Shipyards
- Topic: create station behind ship
- Replies: 2
- Views: 1682
Re: create station behind ship
That works perfectly!
Thanks, RPC!
Thanks, RPC!
- Fri Oct 25, 2013 12:35 am
- Forum: Shipyards
- Topic: create station behind ship
- Replies: 2
- Views: 1682
create station behind ship
I'm still learning by reading codes other people have made. In the one I am working on now, I am trying to create a station (an object, actually) which I want to appear a few sectors behind the player ship. Below, is as close as I have gotten. This code will place a station 5 sectors in front of the...
- Thu Nov 08, 2012 7:16 pm
- Forum: Shipyards
- Topic: With 50+ images -one selected randomly?
- Replies: 16
- Views: 6592
Re: With 50+ images -one selected randomly?
Cygnus, in IRC, I think Shrike mentioned that something like this may already be doable with a ship graphic - by having the game randomly select one of the facings in the graphic. Starweaver said something to the effect that he thinks this change allowing it to be done with stations should be fairly...
- Thu Nov 08, 2012 6:55 pm
- Forum: Shipyards
- Topic: Replace a weapon on a station?
- Replies: 5
- Views: 3138
Re: Replace a weapon on a station?
Thanks, Shivan, I will try that!
- Thu Nov 08, 2012 5:43 pm
- Forum: Shipyards
- Topic: Replace a weapon on a station?
- Replies: 5
- Views: 3138
Replace a weapon on a station?
Are there any commands that allow a player to change out a weapon on a station? I see from Shivan Hunter in another thread that I can use (objSetProperty targetObj 'hp (objGetProperty targetObj 'maxhp)) to kind of repair station armor. But are there other commands that would allow me to make changes...
- Thu Nov 08, 2012 3:27 pm
- Forum: Shipyards
- Topic: With 50+ images -one selected randomly?
- Replies: 16
- Views: 6592
Re: With 50+ images -one selected randomly?
digdug, the way I understand it, currently, we have to list each image variant line by line for stations, giving specific details of where each image variant is in your image resource. For 50 stations, you need 50 lines describing the locations; for 500 stations, you need 500 lines of code describin...
- Thu Nov 01, 2012 8:01 pm
- Forum: Shipyards
- Topic: With 50+ images -one selected randomly?
- Replies: 16
- Views: 6592
Re: With 50+ images -one selected randomly?
Thanks - I may try the IRC - (are there a lot of people there?) I'm still at the very beginning stages of learning this (probably obvious - but thanks for not laughing), but I found these in the functions lists: What would the code look like using these/ what do they do/ and could I use a variable i...
- Thu Nov 01, 2012 6:57 pm
- Forum: Shipyards
- Topic: With 50+ images -one selected randomly?
- Replies: 16
- Views: 6592
Re: With 50+ images -one selected randomly?
Thanks, digdug. How about a possible xml solution where the x and y are split off in subtags within the <image> or <imagevariants> tags?